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Donkey Kong 64
Uploads to this Game RSS Feed
Category Nintendo 64
Models 57
Hits 252,728
Comments 45
Playable Characters
[8]
Chunky Kong
Chunky Kong (Disco)
Diddy Kong
Donkey Kong
Enguarde
Lanky Kong
Rambi
Tiny Kong
Playable Characters (Multiplayer)
[6]
Chunky Kong (Multiplayer)
Diddy Kong (Multiplayer)
Donkey Kong (Multiplayer)
Krusha
Lanky Kong (Multiplayer)
Tiny Kong (Multiplayer)
Non-Playable Characters
[11]
Beetle
K. Lumsy
King K. Rool
Llama
Microphone
Owl
Rabbit
Racing Necky
Seal
Snide
Squawks
Enemies
[16]
Bones
Book
Flip-Flap
Fly
Gnawty
Kaboom
Killer Tomato
Kremling Ghost
Mecha-Zinger
Minecart Kremling
Mr. Dice
Necky
Robo-Kremling
Shroom
Spider
Zinger
Bosses
[3]
Armydillo
King "Krusha" K. Rool
Mad Jack
Collectables
[3]
Gold Crown
Golden Banana
Golden Key
Objects
[5]
Audition Sign
Creepy Hand
Director's Chair
Frantic Factory Piano
Mushroom
Unused Kongtent
[5]
Character Stump
DK64 Logo
Giraffe Head
Log
Re-Koil
Console Genre Developers
Nintendo 64 Platformer Developer coming soon!
Tagging is in the works and will be here soon!
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Apr 8, 2017, 6:52 AM
DK64 Viewer does not support the Kiosk version. More so, it doesn't really support normal DK64 well, either. I've just been using Lemmy's VRML exporter to do this.
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Apr 7, 2017, 5:24 PM
There's a few more unused models in the kiosk demo. Can those be ripped with the DKviewer tool?
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Mar 25, 2017, 4:45 PM
Added some boss models. Since they're large and fun to rip.

Well, fun to look at, not rip.
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Jan 7, 2017, 2:54 PM
Might want to put the other multiplayer models into the Multiplayer section.
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Nov 20, 2016, 10:21 AM
Can someone upload Candy please?
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Oct 2, 2016, 4:50 PM
I think Playable Characters and Non-Playable Characters should be seperated
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Aug 30, 2016, 7:04 AM
reeeeeeeeeeealllly hoping for mad jack soon! ^-^
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Jul 15, 2016, 4:03 PM
The DK64 model viewer has been updated, and can load untextured characters, now.

Time for more character progress.
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Jul 6, 2016, 1:31 PM
I hope the sounds can be ripped from this game
(This includes instruments)
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Jul 4, 2016, 11:16 PM
@shoopdahoop22

DK64 uses some sort of crazy bone format for it's animations (Which is why emulators tend to freak out with the game). So I have no idea how'd you T-pose.

Meanwhile, a DK64 model viewer is being made. It's still in early alpha, and I did quite a bit of organization on identifying models. From what I saw, I could do map exports right now, and that's it.

EDIT:

@lemurboy12

Appears the model of Sqwuaks here is a beta version of the model. You said you ripped models from the Kiosk version, right? Gnawty, Sqwuaks, and all the building models were revised on the retail game, apparently.
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Jul 4, 2016, 10:49 AM
Can't you just rip the models with Ninja Ripper and have them t-posed for you?
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Jul 4, 2016, 6:09 AM
I'm ripping these from the kiosk version using an image modifier code
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Jul 4, 2016, 3:59 AM
@lemurboy12

What tool do you use to rip models? Because I noticed they're perfectly T-posed, unlike a emulator rip.
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May 19, 2016, 6:56 AM
once again, more coming soon, including k rool
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Apr 2, 2016, 6:14 PM
Hope you can do a few of the weapons
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Mar 9, 2016, 6:17 AM
more coming soon
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Mar 4, 2016, 12:33 PM
re-rendered all the icons
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Mar 1, 2016, 6:58 AM
i'll have to re-render the icons sometime
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Dec 12, 2015, 4:24 PM
The unused models and enemies from the kiosk demo would be nice.
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Nov 30, 2015, 8:39 AM
Hoping to see the Armydillo here sometime.
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