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The Legend of Zelda: Breath of the Wild
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Category Wii U
Models 328
Hits 1,346,783
Comments 237
The Legend of Zelda: Breath of the Wild
The Legend of Zelda: Breath of the Wild
Playable Characters
[3]
Armor
[1]
Headwear
[46]
Torso
[14]
Leg Gear
[14]
Non-Playable Characters
[34]
Animals
[22]
Enemies
[17]
Bosses
[8]
Weapons
[58]
Bows and Arrows
[32]
Shields
[33]
Items
[26]
Objects
[6]
Map Objects
[12]
Locations
[1]
Miscellaneous
[1]
Console Genre Developers
Wii U Action-Adventure Developer coming soon!
Tagging is in the works and will be here soon!
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Jul 18, 2023, 6:56 AM
@KA23 When you try to add a model, it shows the pending list even if the game isn't approved yet: https://www.models-resource.com/nintendo_switch/pending/thelegendofzeldatearsofthekingdom/addmodel/
(you have to be logged in for the link to work)
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Jul 18, 2023, 5:54 AM
I cannot seem to find the pending list for tears of the kingdom, if there are models already uploaded or is in fact a pending listing for it, could someone please give me a link so i can bookmark it, much appreciated.
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Jun 29, 2023, 4:23 AM
@Centauro5legs: Luckily for you there is currently a little over 100 models pending for TOTK.
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Jun 27, 2023, 10:04 PM
When will the models for "Tears of the Kingdom" be uploaded?
Or, is there a reason why they haven't been uploaded yet?
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Jun 9, 2023, 4:20 AM
@CharlesRBLX when you click on a letter at the top for a game system, there should be an add game button. there's two tears of the kingdom games though @_@
https://i.imgur.com/3BecLPq.png
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Jun 7, 2023, 12:20 PM
ok now that i am ready to post the model for the mummy here, how would i submit a game here?
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Jun 6, 2023, 3:44 PM
Thanks jubsub I am
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Jun 5, 2023, 10:40 PM
I made a tutorial for how to make the BotW and TotK shaders in Blender, if anyone is interested. As far as I can tell, its almost completely accurate aside from some Blender limitations.
https://youtu.be/Sb3CRU2DufU
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Jun 4, 2023, 11:27 AM
good news: the textures are now working properly.

still waiting for the gloom eyes though, so then it can be ganon from the cutscenes, and phantom ganon.
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May 31, 2023, 1:23 PM
mantaged to port the mummy ganon with a little help.
though _N textures and the forehead texture things arent wanting to cooperate with me right now.
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May 29, 2023, 2:23 PM
its really interesting seeing the models without shaders
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May 18, 2023, 2:46 PM
@CharlesRBLX ZS files are compressed files, you can't import them into blender (they're like zip, in a way)
See https://github.com/KillzXGaming/Switch-Toolbox/issues/591#issuecomment-1535947535 for more info
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May 17, 2023, 9:47 PM
first models ill probably port once i figure out how to import the ZS files to blender, is ganondorf and rauru
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May 17, 2023, 7:33 PM
ayo who knows how to import ZS files to blender? i got Tears of the kingdom Models ready to be ported.
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May 16, 2023, 1:12 PM
@KA23: Considering they use a brand-new "MCPK" compression format that hasn't been figured out yet, it's going to be a while.
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May 16, 2023, 11:57 AM
I wonder how long it will take before the models for tears of the kingdom are added to this site.
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Mar 9, 2023, 1:32 AM
@Ethonic Ah I see. Well, good luck to you on that! I guess I'll keep looking haha
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Feb 27, 2023, 1:55 PM
@daemon-404, I think the terrain that I exported is the collision for the terrain because it seems to have no material data so there isn't any texturing although I put the great plateu in blender and made a material that takes a grass texture and a rock texture and makes grass on flat areas and rock on cliffs and steeper areas. The reason I made the texture is because I am using the terrain to make a wallpaper.
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Feb 22, 2023, 1:57 AM
@Ethonic so it is possible to extract terrain! If you cut it up into parts it may be easier to use and possibly upload. Speaking of which... will you be uploading it somewhere? If not here (probably a good idea) then maybe on DeviantArt or hell a Google Drive or something? Does it export the proper textures as well? I would appreciate the hell out of it since I've been having a hard time hand-modeling things to make outside scenes.
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Feb 21, 2023, 4:50 PM
I was messing around in the files for this game and it turns out that the entire map is separated between terrain which doesent have overhangs and then the models that get put upon the terrain that make those overhangs and caves. The great plateau has the terrain like the mountains and the hills, then the models like the big castle walls around the great plateau or the big cliff after the shrine of resurection. I extracted the entire terrain of hyrule and there were 91 million polygons and very hard to load in Blender, even using an RTX 3050ti so if I were to add all the models to it, it would be almost impossible to load in blender. I dont know too mutch about the technical side of breath of the wild so correct me if I'm wrong about any of this information.
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Dec 12, 2022, 11:29 AM
@RobZombii I haven't successfully assembled them. As far as I've gotten, it's just putting them together by eye. I don't trust myself to get it entirely right (especially with the rigs?) so I've put the Umiis on the back burner for now, unfortunately
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Dec 5, 2022, 12:16 PM
@daemon-404 The game determines the colors in-game so you'd have to texture them manually. BTW did you figure out how to assemble them?
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Dec 1, 2022, 11:58 AM
For the Umiis, anyone know how to get their actual color variations or is that an in-game procedure type thing? Little bit jarring to have 10 million blaring white body pieces
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Nov 22, 2022, 10:09 AM
just checked with compendium on some zelda site and so many weapons are still missing. I never noticed there were so many in this game... I somehow need all of them for custom wallpaper...
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Nov 9, 2022, 7:28 AM
Were the Umii models not approved? They just disappeared from the queue.
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