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Bowser
Game
Section
Enemies
Filesize 244.39 KB
Submitter SuprRooster
Format ZIP
Hits 12,830
Comments 15

Download Zip Archive
Download Zip Archive
Zip Contents[10]
  • Bowser/KoopaEyeBall_16.png
  • Bowser/KoopaEyeLid_Open_32.0.png
  • Bowser/KoopaEyeLid_Open_32.0_Spec.png
  • Bowser/KoopaEyeLid_Open_32.1.png
  • Bowser/KoopaEyeLid_Open_32.1_Spec.png
  • Bowser/KoopaEyeLid_Open_32.2.png
  • Bowser/koopa_all_128.png
  • Bowser/koopa_all_128_nrm.png
  • Bowser/koopa_model.dae
  • Bowser/Render.png
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Jul 17, 2019, 1:17 PM
NSMB2 looked wayyy better than this
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Jan 17, 2019, 10:50 PM
Who used .magik on Bowser's model
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Mar 5, 2018, 6:57 PM
@Luigi64 it is
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Jan 29, 2018, 3:37 PM
Something is AWFULLY OFF about this preview
Oh yeah, the resolution of the 3DS makes it pixelated.
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Jan 14, 2018, 6:20 PM
Any system can use normal maps if the models are as shitty as this!
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Jan 12, 2018, 12:46 AM
"if this was a cutscene model for a DS game."
Can't think a better way of describing this.
*downloads* Wait the 3DS can use Normal Maps??? O_O
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Jan 7, 2018, 11:45 PM
the NSMBDS mode looked better lol
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Jan 7, 2018, 4:27 PM
Removing the doubles helps a lot but wow, that is a low poly Bowser for a 3DS game.
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Jan 7, 2018, 3:22 PM
Someone forgot to weld the vertices together.
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Jan 7, 2018, 8:03 AM
This isn't really the actual model... Right..?
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Jan 6, 2018, 5:03 AM
This model is just, ew, Nintendo why, this is disgusting, Bowser looks like he's seen some things. XD
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Jan 5, 2018, 2:49 AM
Looks like a higher poly DS model.

Like, as if this was a cutscene model for a DS game.
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Jan 5, 2018, 1:39 AM
Makes sense with the poly count if one were to plaster 4 of them onto each other as some kind of supercharged Bowser tower.
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Jan 5, 2018, 1:05 AM
cool
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Jan 5, 2018, 12:54 AM
wow so low poly looking
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