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Feb 6, 2018, 1:45 PM Doronetty Model:
Ryo Hazuki
Finally!!! I'm so waited this model!!!
Feb 6, 2018, 1:41 PM Doronetty Model:
Mario (Peach)
MHAHAHA! Very, very funny!!!
Feb 6, 2018, 11:25 AM gxmighty Game:
Super Mario Odyssey
THANK YOU FOR THESE!!!
Feb 6, 2018, 10:44 AM CGFrog Game:
Pokémon X / Y
@Enderlucario I doubt that it is a texture but a script running it and the vertices are just re-positioned randomly otherwise those billions of textures would probably be as large of a file size as all the models and their children files, possibly more! A script on the other hand would be very small.
Feb 6, 2018, 10:33 AM Random Talking Bush Model:
Mario
@GuyWithThePie: It's the one used for the cutscene when you first throw your cap onto a frog, and is listed as "HackStart" internally (with "Hack" being the internal name for the game's Cap-ture mechanic).
Feb 6, 2018, 10:24 AM Gabriele007 Game:
Super Mario Odyssey
Please upload cappy (with eyes) and captures
Feb 6, 2018, 10:15 AM GuyWithThePie Model:
Mario
What's with the second one?
Feb 6, 2018, 6:35 AM lemmingscanfly Model:
Mario (Diddy Kong)
Hey it's Tyler the Creator.
Feb 6, 2018, 5:22 AM frankybuster Model:
Banjo & Kazooie
ah, i had planned to upload this but i never got the chance to do so
Feb 6, 2018, 5:18 AM Hell Inspector Model:
Mario
If its not in a t-pose does this mean its a a-pose?
Feb 6, 2018, 12:22 AM dlfon99 Model:
Protozoan
Wait, where in the game was this?
Feb 5, 2018, 11:26 PM shadowman44 Model:
Test Map
Yeah it is, I think that's how it got ripped.
Feb 5, 2018, 7:54 PM Awesome5872 Model:
Hulk
yoo Hulk what happened to you?
Feb 5, 2018, 5:23 PM Satoh Game:
.hack//Versus
Use Noesis.
If noesis doesn't work, try to find a BMS script and use QuickBMS by Luigi Auriemma. His site probably has a script already if one is needed.
This is good advice for first tries on all formats.
Feb 5, 2018, 5:18 PM BlueSatoshi Model:
Mailbox (Special Demo Cutscene)
The text on the envelope says:
"ADJI KREURYEQN
AHSUUKAL"
Pretty much just random text, as far as I can tell. Most of the stuff with Alolan text is random. The only exception I've seen so far is that booklet and plane ticket at the end of the intro, but it's only limited to the headers and any numbers. The font used there notably has a bunch of missing character boxes.
You can usually find a guide if you image search "アローラ文字", but even that's just a rough recreation of the cipher, not a rip, if there even is one.
Feb 5, 2018, 4:15 PM BlueSatoshi Model:
Man Ray
M... m-m-muh m-m-muh m-m-muh....
Feb 5, 2018, 4:14 PM BlueSatoshi Model:
Fruit Basket
Were they gonna base a map off Super Paper Mario?
Feb 5, 2018, 4:12 PM BlueSatoshi Model:
GCN Baby Park
Is that Luigi's Mansion in the background?
Feb 5, 2018, 3:37 PM Satoh Game:
Mega Man Legends 2
oddly enough it was the fact that the models had baked in lighting that led me to finding the vertex data in the first place. Although EChiz deserves the credit for decoding the 10bit ints that make up how the coord data is stored...
Man, I still break into a cold sweat thinking about all the crap I went through importing the characters when I did. Unfortunately there's no easy way to determine what file has what character, else I'd upload a few myself... well, that and ensuring the files are of adequate release quality... which is a clerical nightmare in its own right.
Feb 5, 2018, 1:44 PM Hell Inspector Model:
Reverse Cup Trophies
these look amazing
Feb 5, 2018, 1:12 PM Random Talking Bush Model:
Amy Trophy
@IsaacDavid: Actually, I think this one's based off the model from Mario & Sonic at the Olympic Games, so technically it's still Sega's model.
Feb 5, 2018, 11:46 AM stomper1232 Game:
SpongeBob SquarePants: Lights, Camera, Pants!
It sorta bugged me of how many models from the movie game were reused here for completely different characters in differnt colors
Feb 5, 2018, 9:59 AM Zackie Model:
Amy Trophy
For a model made by nintendo is very accurate.
Feb 5, 2018, 9:03 AM stitcheduptogether Game:
Disney Infinity 2.0
I'm curious if anyone wants to port this model I have on me(that someone on a forum was very nice in figuring out which textures belonged to what) and it'd be nice if someone can set them up properly because I honestly I don't know how to set them up well(and I don't think I have the right tools either so)
Feb 5, 2018, 8:50 AM Marshi64 Model:
Mario (64 / Metal)
I guess the reason Odyssey has so many differences in this model compared to the original is because Nintendo recreated this from scratch with only pictures of the original model for reference, Which could explain why all the things SMB1F mentioned as well as the back of the hair are so different, Fairly close recreation if that's the case, Differences aside. (I might try importing this into SM64 though to see how well it'd work.)
Feb 5, 2018, 4:50 AM mariofan12ify Game:
Super Mario Odyssey
Are we going to get rips of other characters and enemies?
Feb 5, 2018, 2:23 AM Xingularity Game:
Super Mario Odyssey
I wonder if there are anymore unused models, such as costumes like the Sunshine one, etc, wherein they decided to cut it from the base game and add it via update, or perhaps unused characters even
Feb 4, 2018, 11:30 PM StupidMarioBros1Fan Model:
Mario (64 / Metal)
Finally, I can make a video explaining the inaccuracies of the model & textures.
The model & textures have been on the internet for years so why are there so many differences both big & small?
The pointless symmetry for his body, the bigger head & shoulders and the new eye & hat textures. SM64 Mario's head isn't THAT big compared to Mario in general, shoulders didn't need to be bigger at all. They also have a few more polys, same with the Hair. That is shaped a little differently as well as other smaller changes to the topology.
Why did they redo the textures? Making them darker is understandable for lighting purposes but the eyes are completely new! WHY? The button texture is also a blurred version of a compressed version of the texture. "I'm not even mad, that's amazing."
Not to mention the rigging, why do the legs bend when literally everything else is single-binded like the original? Why is that inconsistent? Literally everything else is rigged to match the original game's weird method for animation, but not the legs.
One thing I'm not surprised on though is the smoothing, they fixed the right leg's smoothing as well as the hands and made the bottom of the shoes smooth as well. Figured that'd be the case since most people ignore the smoothing.

Bit of a rant there, I know I look at the SM64 models more closely than most people (as I try to mimic the style) but I figured freaking Nintendo would've tried to be more accurate. Maybe they didn't have the original models & textures? In that case maybe they're too proud to come to this website & download them.
The decision to even include this costume is wonderful, it's just one of those "so close yet so far away" situations for me. If model imports ever become a thing for Odyssey, I plan to make a more accurate version of this costume.
Feb 4, 2018, 11:15 PM inkblot89 Game:
The Legend of Zelda: Phantom Hourglass
Any chance someone is still working on this? o: I still haven't seen the hourglass or phantom sword done yet.
Feb 4, 2018, 11:14 PM inkblot89 Game:
The Legend of Zelda: Spirit Tracks
Hey! Many belated apologies for not replying sooner. Were you still able to get the Lokomo Sword? Also are there any of the pillars that have the large 'force gem' on them?
Feb 4, 2018, 9:46 PM MiniMoar Game:
Super Mario Odyssey
Huh, I always thought this Mario model was a full mesh.
Feb 4, 2018, 8:45 PM //X-Gluon// Model:
Strong Sad Trophy
"I'm sad that I'm a trophy."
Feb 4, 2018, 8:43 PM Mario544445 Model:
Mario (Classic)
DO TEH MARIO
Feb 4, 2018, 8:32 PM SmashDog Game:
Star Fox Adventures
I wonder how the stages are going to be ripped.
Feb 4, 2018, 8:24 PM Hannahk5858 Model:
Corrin (Nohr Princess)
Cool!
Feb 4, 2018, 7:59 PM HotSnot67 Game:
Cars 2
How were these ripped?!
Feb 4, 2018, 7:24 PM Gotenks46 Model:
Sonic the Hedgehog
Yep, I wonder why they've been doing that lately, why's Sonic's spines being trimmed down? Also is it me or his spines are kind of weird looking when they're this short (It's just a little nitpick of mines, but I love the long spines from Unleashed, 06, and Dreamcast artwork mostly because it felt like Sonic actually aged and they we'ren
t just turning him back into Classic Sonic)
Feb 4, 2018, 4:17 PM Eric The Lizard Man Model:
Banjo & Kazooie
...
Feb 4, 2018, 4:15 PM Eric The Lizard Man Model:
Banjo
it looks really weird
Feb 4, 2018, 2:22 PM //X-Gluon// Model:
Pingu
Magnum!
(To the Japanese(and me), Pingu's "Noot-Noot" sounds more like he's saying "Magnum".)
Feb 4, 2018, 1:42 PM Hell Inspector Model:
Squog
Hes seen some s#%@
Feb 4, 2018, 1:14 PM Smakkohooves Model:
Helping Hand
XD lol
Feb 4, 2018, 12:59 PM Random Talking Bush Game:
Super Mario Odyssey
@Untitled-1: That's next on my to-do list. I'm actually surprised nobody else submitted any yet, too.

@Makoto: Yes, he'll be in the next batch of uploads sometime next week-ish!
Feb 4, 2018, 12:48 PM Kajabberguy Model:
Mario (Luigi)
The L stands for winner
Feb 4, 2018, 12:39 PM Rainbow Question Mark Model:
Mario (Boxers)
M A R I O N I P P L E S
Feb 4, 2018, 12:37 PM Rainbow Question Mark Model:
Helping Hand
*insert BFB reference*
Feb 4, 2018, 12:32 PM Untitled-1 Game:
Super Mario Odyssey
And we STILL don't have any Splatoon 2 models...
Feb 4, 2018, 12:02 PM Chirz Model:
Mute City Serial Gaps
This course don't mess around.
Feb 4, 2018, 12:01 PM Chirz Game:
F-Zero GX
OOH! We got F-Zero GX now?!
Feb 4, 2018, 11:39 AM Villager of SmashVille Game:
SpongeBob SquarePants: Lights, Camera, Pants!
Please add Bubble Bass!
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