Posted | By | On | Comment |
---|---|---|---|
Feb 6, 2018, 1:45 PM | Doronetty | Model: Ryo Hazuki |
Finally!!! I'm so waited this model!!! |
Feb 6, 2018, 1:41 PM | Doronetty | Model: Mario (Peach) |
MHAHAHA! Very, very funny!!! |
Feb 6, 2018, 11:25 AM | gxmighty | Game: Super Mario Odyssey |
THANK YOU FOR THESE!!! |
Feb 6, 2018, 10:44 AM | CGFrog | Game: Pokémon X / Y |
@Enderlucario I doubt that it is a texture but a script running it and the vertices are just re-positioned randomly otherwise those billions of textures would probably be as large of a file size as all the models and their children files, possibly more! A script on the other hand would be very small. |
Feb 6, 2018, 10:33 AM | Random Talking Bush | Model: Mario |
@GuyWithThePie: It's the one used for the cutscene when you first throw your cap onto a frog, and is listed as "HackStart" internally (with "Hack" being the internal name for the game's Cap-ture mechanic). |
Feb 6, 2018, 10:24 AM | Gabriele007 | Game: Super Mario Odyssey |
Please upload cappy (with eyes) and captures |
Feb 6, 2018, 10:15 AM | GuyWithThePie | Model: Mario |
What's with the second one? |
Feb 6, 2018, 6:35 AM | lemmingscanfly | Model: Mario (Diddy Kong) |
Hey it's Tyler the Creator. |
Feb 6, 2018, 5:22 AM | frankybuster | Model: Banjo & Kazooie |
ah, i had planned to upload this but i never got the chance to do so |
Feb 6, 2018, 5:18 AM | Hell Inspector | Model: Mario |
If its not in a t-pose does this mean its a a-pose? |
Feb 6, 2018, 12:22 AM | dlfon99 | Model: Protozoan |
Wait, where in the game was this? |
Feb 5, 2018, 11:26 PM | shadowman44 | Model: Test Map |
Yeah it is, I think that's how it got ripped. |
Feb 5, 2018, 7:54 PM | Awesome5872 | Model: Hulk |
yoo Hulk what happened to you? |
Feb 5, 2018, 5:23 PM | Satoh | Game: .hack//Versus |
Use Noesis. If noesis doesn't work, try to find a BMS script and use QuickBMS by Luigi Auriemma. His site probably has a script already if one is needed. This is good advice for first tries on all formats. |
Feb 5, 2018, 5:18 PM | BlueSatoshi | Model: Mailbox (Special Demo Cutscene) |
The text on the envelope says: "ADJI KREURYEQN AHSUUKAL" Pretty much just random text, as far as I can tell. Most of the stuff with Alolan text is random. The only exception I've seen so far is that booklet and plane ticket at the end of the intro, but it's only limited to the headers and any numbers. The font used there notably has a bunch of missing character boxes. You can usually find a guide if you image search "アローラ文字", but even that's just a rough recreation of the cipher, not a rip, if there even is one. |
Feb 5, 2018, 4:15 PM | BlueSatoshi | Model: Man Ray |
M... m-m-muh m-m-muh m-m-muh.... |
Feb 5, 2018, 4:14 PM | BlueSatoshi | Model: Fruit Basket |
Were they gonna base a map off Super Paper Mario? |
Feb 5, 2018, 4:12 PM | BlueSatoshi | Model: GCN Baby Park |
Is that Luigi's Mansion in the background? |
Feb 5, 2018, 3:37 PM | Satoh | Game: Mega Man Legends 2 |
oddly enough it was the fact that the models had baked in lighting that led me to finding the vertex data in the first place. Although EChiz deserves the credit for decoding the 10bit ints that make up how the coord data is stored... Man, I still break into a cold sweat thinking about all the crap I went through importing the characters when I did. Unfortunately there's no easy way to determine what file has what character, else I'd upload a few myself... well, that and ensuring the files are of adequate release quality... which is a clerical nightmare in its own right. |
Feb 5, 2018, 1:44 PM | Hell Inspector | Model: Reverse Cup Trophies |
these look amazing |
Feb 5, 2018, 1:12 PM | Random Talking Bush | Model: Amy Trophy |
@IsaacDavid: Actually, I think this one's based off the model from Mario & Sonic at the Olympic Games, so technically it's still Sega's model. |
Feb 5, 2018, 11:46 AM | stomper1232 | Game: SpongeBob SquarePants: Lights, Camera, Pants! |
It sorta bugged me of how many models from the movie game were reused here for completely different characters in differnt colors |
Feb 5, 2018, 9:59 AM | Zackie | Model: Amy Trophy |
For a model made by nintendo is very accurate. |
Feb 5, 2018, 9:03 AM | stitcheduptogether | Game: Disney Infinity 2.0 |
I'm curious if anyone wants to port this model I have on me(that someone on a forum was very nice in figuring out which textures belonged to what) and it'd be nice if someone can set them up properly because I honestly I don't know how to set them up well(and I don't think I have the right tools either so) |
Feb 5, 2018, 8:50 AM | Marshi64 | Model: Mario (64 / Metal) |
I guess the reason Odyssey has so many differences in this model compared to the original is because Nintendo recreated this from scratch with only pictures of the original model for reference, Which could explain why all the things SMB1F mentioned as well as the back of the hair are so different, Fairly close recreation if that's the case, Differences aside. (I might try importing this into SM64 though to see how well it'd work.) |
Feb 5, 2018, 4:50 AM | mariofan12ify | Game: Super Mario Odyssey |
Are we going to get rips of other characters and enemies? |
Feb 5, 2018, 2:23 AM | Xingularity | Game: Super Mario Odyssey |
I wonder if there are anymore unused models, such as costumes like the Sunshine one, etc, wherein they decided to cut it from the base game and add it via update, or perhaps unused characters even |
Feb 4, 2018, 11:30 PM | StupidMarioBros1Fan | Model: Mario (64 / Metal) |
Finally, I can make a video explaining the inaccuracies of the model & textures. The model & textures have been on the internet for years so why are there so many differences both big & small? The pointless symmetry for his body, the bigger head & shoulders and the new eye & hat textures. SM64 Mario's head isn't THAT big compared to Mario in general, shoulders didn't need to be bigger at all. They also have a few more polys, same with the Hair. That is shaped a little differently as well as other smaller changes to the topology. Why did they redo the textures? Making them darker is understandable for lighting purposes but the eyes are completely new! WHY? The button texture is also a blurred version of a compressed version of the texture. "I'm not even mad, that's amazing." Not to mention the rigging, why do the legs bend when literally everything else is single-binded like the original? Why is that inconsistent? Literally everything else is rigged to match the original game's weird method for animation, but not the legs. One thing I'm not surprised on though is the smoothing, they fixed the right leg's smoothing as well as the hands and made the bottom of the shoes smooth as well. Figured that'd be the case since most people ignore the smoothing. Bit of a rant there, I know I look at the SM64 models more closely than most people (as I try to mimic the style) but I figured freaking Nintendo would've tried to be more accurate. Maybe they didn't have the original models & textures? In that case maybe they're too proud to come to this website & download them. The decision to even include this costume is wonderful, it's just one of those "so close yet so far away" situations for me. If model imports ever become a thing for Odyssey, I plan to make a more accurate version of this costume. |
Feb 4, 2018, 11:15 PM | inkblot89 | Game: The Legend of Zelda: Phantom Hourglass |
Any chance someone is still working on this? o: I still haven't seen the hourglass or phantom sword done yet. |
Feb 4, 2018, 11:14 PM | inkblot89 | Game: The Legend of Zelda: Spirit Tracks |
Hey! Many belated apologies for not replying sooner. Were you still able to get the Lokomo Sword? Also are there any of the pillars that have the large 'force gem' on them? |
Feb 4, 2018, 9:46 PM | MiniMoar | Game: Super Mario Odyssey |
Huh, I always thought this Mario model was a full mesh. |
Feb 4, 2018, 8:45 PM | //X-Gluon// | Model: Strong Sad Trophy |
"I'm sad that I'm a trophy." |
Feb 4, 2018, 8:43 PM | Mario544445 | Model: Mario (Classic) |
DO TEH MARIO |
Feb 4, 2018, 8:32 PM | SmashDog | Game: Star Fox Adventures |
I wonder how the stages are going to be ripped. |
Feb 4, 2018, 8:24 PM | Hannahk5858 | Model: Corrin (Nohr Princess) |
Cool! |
Feb 4, 2018, 7:59 PM | HotSnot67 | Game: Cars 2 |
How were these ripped?! |
Feb 4, 2018, 7:24 PM | Gotenks46 | Model: Sonic the Hedgehog |
Yep, I wonder why they've been doing that lately, why's Sonic's spines being trimmed down? Also is it me or his spines are kind of weird looking when they're this short (It's just a little nitpick of mines, but I love the long spines from Unleashed, 06, and Dreamcast artwork mostly because it felt like Sonic actually aged and they we'ren t just turning him back into Classic Sonic) |
Feb 4, 2018, 4:17 PM | Eric The Lizard Man | Model: Banjo & Kazooie |
... |
Feb 4, 2018, 4:15 PM | Eric The Lizard Man | Model: Banjo |
it looks really weird |
Feb 4, 2018, 2:22 PM | //X-Gluon// | Model: Pingu |
Magnum! (To the Japanese(and me), Pingu's "Noot-Noot" sounds more like he's saying "Magnum".) |
Feb 4, 2018, 1:42 PM | Hell Inspector | Model: Squog |
Hes seen some s#%@ |
Feb 4, 2018, 1:14 PM | Smakkohooves | Model: Helping Hand |
XD lol |
Feb 4, 2018, 12:59 PM | Random Talking Bush | Game: Super Mario Odyssey |
@Untitled-1: That's next on my to-do list. I'm actually surprised nobody else submitted any yet, too. @Makoto: Yes, he'll be in the next batch of uploads sometime next week-ish! |
Feb 4, 2018, 12:48 PM | Kajabberguy | Model: Mario (Luigi) |
The L stands for winner |
Feb 4, 2018, 12:39 PM | Rainbow Question Mark | Model: Mario (Boxers) |
M A R I O N I P P L E S |
Feb 4, 2018, 12:37 PM | Rainbow Question Mark | Model: Helping Hand |
*insert BFB reference* |
Feb 4, 2018, 12:32 PM | Untitled-1 | Game: Super Mario Odyssey |
And we STILL don't have any Splatoon 2 models... |
Feb 4, 2018, 12:02 PM | Chirz | Model: Mute City Serial Gaps |
This course don't mess around. |
Feb 4, 2018, 12:01 PM | Chirz | Game: F-Zero GX |
OOH! We got F-Zero GX now?! |
Feb 4, 2018, 11:39 AM | Villager of SmashVille | Game: SpongeBob SquarePants: Lights, Camera, Pants! |
Please add Bubble Bass! |