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Sonic (HD)
Game
Section
Sonic the Hedgehog
Filesize 30.03 MB
Submitter adeljalqadi
Format ZIP
Hits 34,239
Comments 22

Download Zip Archive
Download Zip Archive
Zip Contents[38]
  • Sonic/ModelInfo.txt
  • Sonic/pla_sonic_body_dif.png
  • Sonic/pla_sonic_body_env1.png
  • Sonic/pla_sonic_body_env2.png
  • Sonic/pla_sonic_body_fal.png
  • Sonic/pla_sonic_body_nrm.png
  • Sonic/pla_sonic_body_ref1.png
  • Sonic/pla_sonic_body_ref2.png
  • Sonic/pla_sonic_body_spc.png
  • Sonic/pla_sonic_clothes_dif.png
  • Sonic/pla_sonic_clothes_env1.png
  • Sonic/pla_sonic_clothes_env2.png
  • Sonic/pla_sonic_clothes_env3.png
  • Sonic/pla_sonic_clothes_fal.png
  • Sonic/pla_sonic_clothes_hrd.png
  • Sonic/pla_sonic_clothes_nrm.png
  • Sonic/pla_sonic_clothes_ref1.png
  • Sonic/pla_sonic_clothes_ref2.png
  • Sonic/pla_sonic_clothes_ref3.png
  • Sonic/pla_sonic_clothes_spc.png
  • Sonic/pla_sonic_eyeaccent_dif.png
  • Sonic/pla_sonic_eyeaccent_emi.png
  • Sonic/pla_sonic_eye_ao.png
  • Sonic/pla_sonic_eye_dif.png
  • Sonic/pla_sonic_eye_emi.png
  • Sonic/pla_sonic_eye_env.png
  • Sonic/pla_sonic_eye_nrm.png
  • Sonic/pla_sonic_eye_ref.png
  • Sonic/pla_sonic_eye_spc.png
  • Sonic/Sample.blend
  • Sonic/Sonic.3ds
  • Sonic/Sonic.dae
  • Sonic/sonic.dmx
  • Sonic/Sonic.fbx
  • Sonic/Sonic.ms3d
  • Sonic/Sonic.mtl
  • Sonic/Sonic.obj
  • Sonic/sonic.smd
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Aug 10, 2018, 8:35 PM
sonic looks like he's made of fabric
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Jul 15, 2018, 4:33 PM
@Balrogchar I use C4D, and for this type of textures, that they're sphere maps, you can use Art Shader (Any material channel > Texture... > Click that PLAY button > Sketch and Toon > Art) and import those textures over there. >wO
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Oct 18, 2017, 4:30 AM
Hey, if you're viewing my model right now, stop by here to weigh in on updating this model. This is kinda old now and it can be improved
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Oct 6, 2017, 9:19 PM
@Brown-Dash47 Agreed. This is...FUCKING FLIPPING SHITTING ah, screw it. EPIC
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Sep 17, 2017, 10:29 PM
holy jesus is... is... Beautiful... Fuking Beautiful... FUKING BEAUTIFUL
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Jul 21, 2017, 9:13 PM
Holy cow, thats cool!
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Feb 16, 2017, 9:28 PM
I thought it would be something like that. :[ Thanks!
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Feb 15, 2017, 6:07 PM
Beautiful
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Jan 31, 2017, 4:09 PM
That may be limited by your program. I don't know about C4D, but in Blender, you can use nodes so that you can have one reflection sphere show on a certain masking texture, and do the same with a different mask texture corresponding to a different reflection sphere all within the same material (multiple reflection spheres in one material). If C4D is unable to do this, a workaround would be to assign a separate material for each reflection sphere. So for example, you'd separate the red on the shoes from the gold buckle on the shoes to two separate materials because they use different reflection spheres (you'd have several separate materials with the same diffuse maps, normal maps, etc. but the only difference is the reflection spheres). I probably explained that like shit but that's the best I can say lol
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Jan 28, 2017, 7:23 PM
I'm having some trouble. First off, what are the files marked "fal" or "ref"? Secondly, some of these groups of textures have three textures in one type, and since I'm using Cinema 4D, I don't know what to do with them. Can I have some help please? [Edit] Ok, read the model info, and figured out how to work the reflection maps, but I still don't know how to work with more than one texture per type. Assistance, please?
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Sep 7, 2015, 1:50 PM
^ I love it C:
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Aug 11, 2015, 7:07 AM
This is most likely Brawl or Mario and Sonic at the Olympic Games Sonic in HD.
Default Avatar
Apr 16, 2015, 5:04 PM
Anyone have any useful tutorials on how to texture this thing?
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Feb 7, 2015, 5:51 PM
ERMAGERSH NEW SANIC MERDEL.
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Feb 4, 2015, 5:21 PM
Well, you did a mighty fine job! I had a suspicion it was based after the Olympics model, haha. I guess my suspicion's been confirmed!
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Feb 3, 2015, 10:43 PM
Well, yes and no. I started out with a 100% custom Sonic model (it was mediocre), then imported an official (but extremely low-poly) model over my current model, for reference, so I can get a proportionally correct model (this way he would actually look like himself). I also used the bones from that model to save time. Otherwise it was 100% custom (mainly the HD textures, the materials, the UV mapping, etc.) I used the London 2012 Olympics model as a reference for this and I personally think I replicated the proportions pretty accurately.
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Feb 3, 2015, 10:28 PM
And this is 100% custom? No borrowed pieces?
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Feb 3, 2015, 9:41 PM
That's expected to be given with a great model like this :)
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Feb 3, 2015, 6:14 PM
Whoa, can't handle dis! (o.o;)
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Feb 3, 2015, 3:32 PM
DAMN!!! This looks awesome!
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Feb 3, 2015, 2:46 PM
Looks Great!
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Feb 2, 2015, 4:42 PM
Well, this was sudden and unexpected.
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