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Rover
Game
Section
Special Characters
Filesize 17.41 KB
Submitter TheMorningFlash15
Format ZIP
Hits 1,535
Comments 7

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Zip Contents[18]
  • b0.png
  • b1.png
  • e.png
  • e1.png
  • e2.png
  • e3.png
  • e4.png
  • e5.png
  • e6.png
  • m.png
  • m1.png
  • m2.png
  • m3.png
  • m4.png
  • m5.png
  • rover.mtl
  • rover.obj
  • w.png
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Nov 9, 2018, 4:10 PM
@Ziella So clamping and "texture mirroring" like this basically go hand in hand?
Posted Image
(Regardless – Rover has been ripped improperly with mkds.)
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Nov 9, 2018, 7:37 AM
@Centrixe Clamping is pretty much when the model extends the last pixel if the UV's go past the texture area instead of repeating the texture. A lot of Nintendo games use it. Kinda hard to explain without a visual demonstration though.
Avatar
Oct 8, 2018, 9:15 PM
@iChibi Elaborate please? I'm probably mistaken about texture mirroring, after dealing with it for the past few years.
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Aug 18, 2018, 4:58 PM
@Centrixe it is clamping, it wouldn't make sense to be mirrored
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Aug 12, 2018, 6:41 PM
The textures are simply supposed to be mirrored, which is something that practically any 3D modeling program is capable of. Nintendo uses texture mirroring in the majority of their games too. Don't know how this "clamping" business came about.
Avatar
Aug 11, 2018, 2:44 AM
The textures in game are are set up to "clamp" to the last pixel of each corner. Most 3d modeling programs we have access to don't support texture clamping and instead just loop, so that's why he looks incredible creepy.
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Jul 29, 2018, 1:25 AM
Who knew Rover had a face on every side of his head. o_0
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