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Banjo-Kazooie
Uploads to this Game RSS Feed
Models 41
Hits 287,416
Comments 42
Banjo-Kazooie
Banjo-Kazooie
Playable Characters
[1]
Non-Playable Characters
[15]
Enemies
[7]
Items
[3]
Props
[7]
Maps
[6]
Miscellaneous
[2]
Console Genre Developers
Nintendo 64 Platformer Developer coming soon!
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Jul 28, 2016, 8:46 PM
more coming soon
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Jul 18, 2016, 10:40 AM
I tried to do Banjo, but all his LOD models are exported at once with BB, making it hard to find out which LOD goes where.

Happily, the Banjo-Tooie setup viewer DOES NOT do this.
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Jul 10, 2016, 7:06 AM
Thank you so much! I will try and rip and upload Banjo.
(Or his transformations if you have already uploaded him.)
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Jul 7, 2016, 9:23 PM
I found out how to get vertex shading imported. But it's a very tedious and difficult process.

1. Using Banjo's backback. Extract the model to GEOBJj, like always.

2. Install and download Subdrag's GEOBJ to FBX converter. Known as objtoan8.

3. Convert the model to FBX. Some tinkering might need to be done.

4. Use fbsconvert to convert the model to .dae format (If you're using Blender. Maya can do the FBX import right. I think)

5. Use Meshlab to convert the .dae, to another, unoptimized dae that Blender can read (Blender is a picky child with model imports that are optimized)

6. Enjoy.
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Jun 25, 2016, 11:02 PM
I hope to see the orgional mr. patch and the witchworld level model
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Jun 12, 2016, 2:01 AM
Please!, beuty Gruntilda from the game over scene :3
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Jan 2, 2016, 11:39 AM
@LooneyTunerIan

The dev of Banjo's Backpack has ripped models from Banjo-Tooie, but I heard there is issues with encryption on the game's files.

There is also a "DK64 Viewer" but it's currently in a very broken un-usable state.

I'll be ripping some more BK models after I do Conker BFD and Turok.
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Dec 15, 2015, 5:39 PM
Now if only there was a way to rip from "Banjo-Tooie".
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Dec 13, 2015, 3:30 PM
@Onett Person

It's easier to rip and model the levels, since you need to just export it.

Characters still have to have their texture mappings fixed, along with their vertex colours patched up.

If anyone really wants to help ripping, use this tool called "Banjo's Backpack", which is a model viewer, level editor, and animation viewer for Banjo-Kazooie.

http://banjosbackpack.com/

Simply go to the model veiwer, and select "export as OBJ", then edit the model in whatever.
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Dec 12, 2015, 12:40 AM
I seriously don't get why you guys don't rip the main characters first, except for when there's some thing odd about the model.
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Dec 8, 2015, 8:47 PM
Could someone upload the models of the actual worlds?
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Nov 28, 2015, 5:28 PM
I am uploading models for this game that dont use that vertex shading, also I dont know if I can ask for requests on the comments section or not.
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Oct 31, 2015, 6:20 PM
If that's the case, you might be able to submit the textureless models after sending a PM to approvers or adding a readme file in the zip.
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Oct 25, 2015, 5:16 PM
@Lemurboy

It's called vertex shading, it's when you place a section of colour over a group vertexes, and it produces a gradient. It is rendered thru the hardware, and is not a texture. I could try to emulate the colour it creates, but those models would probably be rejected.

I am going to upload Rusty Bucket Bay, though,
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Sep 5, 2015, 3:58 PM
banjo and kazooie are kinda weird texture-wise. their skin doesn't use textures, they're shaded in-game somehow.
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Sep 5, 2015, 1:34 PM
We need banjo and kazooie!
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Jul 28, 2015, 10:43 AM
plz someone add banjo and kazooie or i will maybe do it :D
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