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Mario's Head
Category Nintendo 64
Game
Section
Miscellaneous
Submitter alecpike
Size 188.81 KB
Format ZIP (application/zip)
Hits 63,353
Comments 43

Download Zip Archive
Download Zip Archive
Zip Contents[9]
  • BLACK.png
  • BLUE.png
  • HAIR.png
  • mariohead.mtl
  • mariohead.obj
  • readme.txt
  • RED.png
  • SKIN.png
  • WHITE.png
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Jul 17, 2020, 8:54 PM
Press start to play!
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Jun 24, 2020, 6:08 PM
H E L L O !
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Feb 17, 2020, 9:55 AM
This is surprisingly high poly for the N64.
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Oct 19, 2019, 8:33 PM
This model has 1,212 tris. Something that intrigues me about this model is that there are absolutely no textures (except for the colors).
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Aug 15, 2019, 4:38 AM
Hey, have you seen Luigi?
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Aug 13, 2019, 12:47 AM
Lets face corrupt!
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Apr 7, 2019, 5:54 PM
Looks so much better than it did a while back
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Mar 25, 2018, 4:56 PM
EmRuHire its from mario 64
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Mar 21, 2018, 8:40 AM
I'ma going to fly for you.
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Jan 22, 2018, 6:38 AM
Yeah, Mario kinda looks off in this model rip.
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Aug 13, 2017, 9:52 PM
Seems pretty high quality for the N64, but that's probably just due to its size.
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May 28, 2017, 1:24 PM
@xSuperMario64x: Simply put, the person who ripped the model (and rendered the preview) for that didn't apply smoothing groups to the model. Really easy to do.

(EDIT: I've updated the render and the model itself now.)
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May 28, 2017, 12:58 PM
Why are the polygons so prominent in this model? In all the other SM64 models they use smooth shading to hide the polygons, and I'm sure they used it on this too. Is it because it was ripped incorrectly?
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Sep 9, 2016, 8:52 AM
Try removing the doubles.
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Jul 1, 2016, 4:26 PM
these polygons really misalign my QPUs
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Jun 24, 2016, 7:01 AM
@CatScratchFeverr THE POLYS. DEAR GOD THE POLYS.

*vomits*
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Mar 9, 2016, 12:49 PM
I see nothing wrong @MarshShell
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Sep 17, 2015, 6:33 AM
learn how to rip models right
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