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Animal Crossing: New Horizons
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Category Nintendo Switch
Models 191
Hits 485,778
Comments 170
Animal Crossing: New Horizons
Animal Crossing: New Horizons
Villagers
[10]
Special Characters
[28]
Items
[49]
Insects
[1]
Fish
[28]
Furniture
[18]
Headwear
[4]
Accessories
[8]
Bags
[1]
Shoes
[1]
Umbrellas
[1]
Props
[38]
Objects
[3]
Locations
[1]
Console Genre Developers
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May 29, 2020, 4:30 AM
It's a pity that Centrixe's new submissions haven't got approved.
Hope the moderators aren't that busy since it's been a while.
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May 23, 2020, 4:16 PM
@Taylor F Make sure you have the data type set to "Non-Color" rather than "sRGB" on the normal map image texture
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May 23, 2020, 7:48 AM
I've submitted some characters and more new models recently!
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May 20, 2020, 2:26 PM
How do you get the flocked effect to work? I’m using Blender. I can only get it too subtle or too strong. I can’t get it just right. Any thoughts or advice? (I’m using the normal map, btw. If I need the crv. to get the flocked effect to work i’d love to know how to use it. i still need to learn it anyways.)
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May 19, 2020, 6:05 PM
I wonder if this site will ever get a community approval thing. would be nice to see us have access to pending models and people can comment on errors and such, and if things are good it could be marked as approved, but thats just me.
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May 19, 2020, 1:12 PM
lol everyone's ignoring the rule in the comment box that says not to make requests
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May 19, 2020, 10:02 AM
Could someone get the upgraded museum main room, where Blathers stands?
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May 18, 2020, 7:03 AM
Cant wait for Isabelle to be ported in here, she is already in SFM, so that may be the case with here
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May 17, 2020, 7:38 AM
Hope wolfs gets done next
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May 16, 2020, 7:39 PM
@AncientVessel

There was a similar post in the forums asking the same question. My guess is it's the edge highlight in game.
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May 15, 2020, 3:32 PM
If anyone can help me figure out what the CRV maps are for, I'd love to work with them. I'm currently attempting to recreate the shader used in-game inside of Blender.
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May 14, 2020, 3:29 AM
@Taylor F @ninetalescommander
Thanks guys, I will check that out :)
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May 13, 2020, 2:08 PM
@cagu I use Noesis to convert. I much prefer that because there's a batch convert feature that does a huge chunk of work for you.
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May 13, 2020, 3:37 AM
cagu, try popping ‘em into Blender real quick and exporting them as an obj.
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May 13, 2020, 3:15 AM
I love the models but unfortunately I can't open them with the porogram I use. Is there any way for me to convert the files into .obj?
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May 12, 2020, 10:09 PM
@Julian0555: I believe they're used to control the rimlighting. In the shaders, it's listed as a being a "trans" map.
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May 12, 2020, 9:36 PM
Awesome work on the models! I was wondering if I could get an explanation as to what Crv textures are? Really excited to mess around with these.
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May 12, 2020, 9:13 AM
Octopi like Zucker coming?
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May 11, 2020, 5:00 PM
Round of applause for the people porting and approving these models, seriously. Really, helps people like me and many others create awesome fan content. Keep up the good work. :)
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May 11, 2020, 1:42 PM
oof
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May 11, 2020, 1:23 PM
Tom Nook Got rejected Because it was a Source Filmmaker model
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May 11, 2020, 12:37 PM
What happened to Tom Nook?
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May 11, 2020, 9:46 AM
Oh also! is there any way to know what clothing is associated with a villager?
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May 11, 2020, 9:39 AM
Thank you so much RTB and Ziella for the villager rips! Were the preview images rendered in 3ds max? Because I'd love to know how to replicate the lighting in them.
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May 10, 2020, 9:00 PM
man looking at these models with better shader really shows how hi res these things are
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