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Octoling
Category Nintendo Switch
Game
Section
Playable Characters
Submitter Centrixe the Dodo
Size 35.12 MB
Format ZIP (application/zip)
Hits 30,460
Comments 82

Download Zip Archive
Download Zip Archive
Zip Contents[610]
  • Octoling/#Tag-Octoling.png
  • Octoling/Btm/Btm_000_F/Btm_000_F.dae
  • Octoling/Btm/Btm_000_F/Btm_000_F.fbx
  • Octoling/Btm/Btm_000_F/m_btm_2cl.png
  • Octoling/Btm/Btm_000_F/m_btm_alb.png
  • Octoling/Btm/Btm_000_F/m_btm_ao.png
  • Octoling/Btm/Btm_000_F/m_btm_nrm.png
  • Octoling/Btm/Btm_000_F/m_btm_rgh.png
  • Octoling/Btm/Btm_000_F/m_btm_tcl.png
  • Octoling/Btm/Btm_000_M/Btm_000_M.dae
  • Octoling/Btm/Btm_000_M/Btm_000_M.fbx
  • Octoling/Btm/Btm_000_M/m_btm_000_m_2cl.png
  • Octoling/Btm/Btm_000_M/m_btm_000_m_alb.png
  • Octoling/Btm/Btm_000_M/m_btm_000_m_nrm.png
  • Octoling/Btm/Btm_000_M/m_btm_000_m_rgh.png
  • Octoling/Btm/Btm_000_M/m_btm_000_m_tcl.png
  • Octoling/Btm/Btm_001_F/Btm_001_F.dae
  • Octoling/Btm/Btm_001_F/Btm_001_F.fbx
  • Octoling/Btm/Btm_001_F/m_btm_001_f_2cl.png
  • Octoling/Btm/Btm_001_F/m_btm_001_f_alb.0.png
  • Octoling/Btm/Btm_001_F/m_btm_001_f_alb.1.png
  • Octoling/Btm/Btm_001_F/m_btm_001_f_alb.2.png
  • Octoling/Btm/Btm_001_F/m_btm_001_f_alb.3.png
  • Octoling/Btm/Btm_001_F/m_btm_001_f_mai.0.png
  • Octoling/Btm/Btm_001_F/m_btm_001_f_mai.1.png
  • Octoling/Btm/Btm_001_F/m_btm_001_f_nrm.0.png
  • Octoling/Btm/Btm_001_F/m_btm_001_f_nrm.1.png
  • Octoling/Btm/Btm_001_F/m_btm_001_f_nrm.2.png
  • Octoling/Btm/Btm_001_F/m_btm_001_f_tcl.0.png
  • Octoling/Btm/Btm_001_F/m_btm_001_f_tcl.1.png
  • Octoling/Btm/Btm_001_F/m_btm_001_f_tcl.2.png
  • Octoling/Btm/Btm_001_F/m_btm_001_f_tcl.3.png
  • Octoling/Btm/Btm_001_M/Btm_001_M.dae
  • Octoling/Btm/Btm_001_M/Btm_001_M.fbx
  • Octoling/Btm/Btm_001_M/m_btm_001_f_alb.png
  • Octoling/Btm/Btm_001_M/m_btm_001_m_2cl.png
  • Octoling/Btm/Btm_001_M/m_btm_001_m_alb.0.png
  • Octoling/Btm/Btm_001_M/m_btm_001_m_alb.1.png
  • Octoling/Btm/Btm_001_M/m_btm_001_m_alb.2.png
  • Octoling/Btm/Btm_001_M/m_btm_001_m_alb.3.png
  • Octoling/Btm/Btm_001_M/m_btm_001_m_alb.png
  • Octoling/Btm/Btm_001_M/m_btm_001_m_mai.0.png
  • Octoling/Btm/Btm_001_M/m_btm_001_m_mai.1.png
  • Octoling/Btm/Btm_001_M/m_btm_001_m_nrm.0.png
  • Octoling/Btm/Btm_001_M/m_btm_001_m_nrm.1.png
  • Octoling/Btm/Btm_001_M/m_btm_001_m_nrm.2.png
  • Octoling/Btm/Btm_001_M/m_btm_001_m_nrm.png
  • Octoling/Btm/Btm_001_M/m_btm_001_m_rgh.png
  • Octoling/Btm/Btm_001_M/m_btm_001_m_tcl.0.png
  • Octoling/Btm/Btm_001_M/m_btm_001_m_tcl.1.png
  • Octoling/Btm/Btm_001_M/m_btm_001_m_tcl.2.png
  • Octoling/Btm/Btm_001_M/m_btm_001_m_tcl.3.png
  • Octoling/Btm/Btm_001_M/m_btm_001_m_tcl.png
  • Octoling/Btm/Btm_002_F/Btm_002_F.dae
  • Octoling/Btm/Btm_002_F/Btm_002_F.fbx
  • Octoling/Btm/Btm_002_F/m_btm_002_f_2cl.png
  • Octoling/Btm/Btm_002_F/m_btm_002_f_alb.png
  • Octoling/Btm/Btm_002_F/m_btm_002_f_nrm.png
  • Octoling/Btm/Btm_002_F/m_btm_002_f_rgh.png
  • Octoling/Btm/Btm_002_F/m_btm_002_f_tcl.png
  • Octoling/Btm/Btm_002_M/Btm_002_M.dae
  • Octoling/Btm/Btm_002_M/Btm_002_M.fbx
  • Octoling/Btm/Btm_002_M/m_btm_002_m_2cl.png
  • Octoling/Btm/Btm_002_M/m_btm_002_m_alb.png
  • Octoling/Btm/Btm_002_M/m_btm_002_m_nrm.png
  • Octoling/Btm/Btm_002_M/m_btm_002_m_rgh.png
  • Octoling/Btm/Btm_002_M/m_btm_002_m_tcl.png
  • Octoling/Btm/Btm_003_F/Btm_003_F.dae
  • Octoling/Btm/Btm_003_F/Btm_003_F.fbx
  • Octoling/Btm/Btm_003_F/m_btm_003_f_2cl.png
  • Octoling/Btm/Btm_003_F/m_btm_003_f_alb.png
  • Octoling/Btm/Btm_003_F/m_btm_003_f_nrm.png
  • Octoling/Btm/Btm_003_F/m_btm_003_f_rgh.png
  • Octoling/Btm/Btm_003_F/m_btm_003_f_tcl.png
  • Octoling/Btm/Btm_003_M/Btm_003_M.dae
  • Octoling/Btm/Btm_003_M/Btm_003_M.fbx
  • Octoling/Btm/Btm_003_M/m_btm_003_m_2cl.png
  • Octoling/Btm/Btm_003_M/m_btm_003_m_alb.png
  • Octoling/Btm/Btm_003_M/m_btm_003_m_nrm.png
  • Octoling/Btm/Btm_003_M/m_btm_003_m_rgh.png
  • Octoling/Btm/Btm_003_M/m_btm_003_m_tcl.png
  • Octoling/Btm/Btm_004_F/Btm_004_F.dae
  • Octoling/Btm/Btm_004_F/Btm_004_F.fbx
  • Octoling/Btm/Btm_004_F/m_btm_004_f_2cl.png
  • Octoling/Btm/Btm_004_F/m_btm_004_f_alb.png
  • Octoling/Btm/Btm_004_F/m_btm_004_f_fxm.png
  • Octoling/Btm/Btm_004_F/m_btm_004_f_nrm.png
  • Octoling/Btm/Btm_004_F/m_btm_004_f_rgh.png
  • Octoling/Btm/Btm_004_F/m_btm_004_f_tcl.png
  • Octoling/Btm/Btm_004_M/Btm_004_M.dae
  • Octoling/Btm/Btm_004_M/Btm_004_M.fbx
  • Octoling/Btm/Btm_004_M/m_btm_004_m_2cl.png
  • Octoling/Btm/Btm_004_M/m_btm_004_m_alb.png
  • Octoling/Btm/Btm_004_M/m_btm_004_m_fxm.png
  • Octoling/Btm/Btm_004_M/m_btm_004_m_nrm.png
  • Octoling/Btm/Btm_004_M/m_btm_004_m_rgh.png
  • Octoling/Btm/Btm_004_M/m_btm_004_m_tcl.png
  • Octoling/Btm/Btm_005/Btm_005_F.dae
  • Octoling/Btm/Btm_005/Btm_005_F.fbx
  • Octoling/Btm/Btm_005/Btm_005_M.dae
  • Octoling/Btm/Btm_005/Btm_005_M.fbx
  • Octoling/Btm/Btm_005/m_btm_005_f_2cl.png
  • Octoling/Btm/Btm_005/m_btm_005_f_alb.png
  • Octoling/Btm/Btm_005/m_btm_005_f_nrm.png
  • Octoling/Btm/Btm_005/m_btm_005_f_rgh.png
  • Octoling/Btm/Btm_006_F/Btm_006_F.dae
  • Octoling/Btm/Btm_006_F/Btm_006_F.fbx
  • Octoling/Btm/Btm_006_F/m_btm_006_f_2cl.png
  • Octoling/Btm/Btm_006_F/m_btm_006_f_alb.png
  • Octoling/Btm/Btm_006_F/m_btm_006_f_fxm.png
  • Octoling/Btm/Btm_006_F/m_btm_006_f_nrm.png
  • Octoling/Btm/Btm_006_F/m_btm_006_f_rgh.png
  • Octoling/Btm/Btm_006_F/m_btm_006_f_tcl.png
  • Octoling/Btm/Btm_006_M/Btm_006_M.dae
  • Octoling/Btm/Btm_006_M/Btm_006_M.fbx
  • Octoling/Btm/Btm_006_M/m_btm_006_m_2cl.png
  • Octoling/Btm/Btm_006_M/m_btm_006_m_alb.png
  • Octoling/Btm/Btm_006_M/m_btm_006_m_fxm.png
  • Octoling/Btm/Btm_006_M/m_btm_006_m_nrm.png
  • Octoling/Btm/Btm_006_M/m_btm_006_m_rgh.png
  • Octoling/Btm/Btm_006_M/m_btm_006_m_tcl.png
  • Octoling/Btm/Btm_007_F/Btm_007_F.dae
  • Octoling/Btm/Btm_007_F/Btm_007_F.fbx
  • Octoling/Btm/Btm_007_F/m_btm_007_f_2cl.png
  • Octoling/Btm/Btm_007_F/m_btm_007_f_alb.png
  • Octoling/Btm/Btm_007_F/m_btm_007_f_nrm.png
  • Octoling/Btm/Btm_007_F/m_btm_007_f_rgh.png
  • Octoling/Btm/Btm_007_F/m_btm_007_f_tcl.png
  • Octoling/Btm/Btm_007_M/Btm_007_M.dae
  • Octoling/Btm/Btm_007_M/Btm_007_M.fbx
  • Octoling/Btm/Btm_007_M/m_btm_007_m_2cl.png
  • Octoling/Btm/Btm_007_M/m_btm_007_m_alb.png
  • Octoling/Btm/Btm_007_M/m_btm_007_m_nrm.png
  • Octoling/Btm/Btm_007_M/m_btm_007_m_rgh.png
  • Octoling/Btm/Btm_007_M/m_btm_007_m_tcl.png
  • Octoling/Btm/Btm_008_F/Btm_008_F.dae
  • Octoling/Btm/Btm_008_F/Btm_008_F.fbx
  • Octoling/Btm/Btm_008_F/m_btm_008_f_2cl.png
  • Octoling/Btm/Btm_008_F/m_btm_008_f_alb.png
  • Octoling/Btm/Btm_008_F/m_btm_008_f_ao.png
  • Octoling/Btm/Btm_008_F/m_btm_008_f_nrm.png
  • Octoling/Btm/Btm_008_F/m_btm_008_f_rgh.png
  • Octoling/Btm/Btm_008_M/Btm_008_M.dae
  • Octoling/Btm/Btm_008_M/Btm_008_M.fbx
  • Octoling/Btm/Btm_008_M/m_btm_008_m_2cl.png
  • Octoling/Btm/Btm_008_M/m_btm_008_m_alb.png
  • Octoling/Btm/Btm_008_M/m_btm_008_m_ao.png
  • Octoling/Btm/Btm_008_M/m_btm_008_m_nrm.png
  • Octoling/Btm/Btm_008_M/m_btm_008_m_rgh.png
  • Octoling/Clt_TES063/Clt_TES063.dae
  • Octoling/Clt_TES063/Clt_TES063.fbx
  • Octoling/Clt_TES063/m_tes063_2cl.png
  • Octoling/Clt_TES063/m_tes063_alb.png
  • Octoling/Clt_TES063/m_tes063_nrm.png
  • Octoling/Clt_TES063/m_tes063_opa.png
  • Octoling/Clt_TES063/m_tes063_rgh.png
  • Octoling/Eyb/Eyb_OCT000_F.dae
  • Octoling/Eyb/Eyb_OCT000_F.fbx
  • Octoling/Eyb/Eyb_OCT000_M.dae
  • Octoling/Eyb/Eyb_OCT000_M.fbx
  • Octoling/Eyb/Eyb_OCT001_F.dae
  • Octoling/Eyb/Eyb_OCT001_F.fbx
  • Octoling/Eyb/Eyb_OCT001_M.dae
  • Octoling/Eyb/Eyb_OCT001_M.fbx
  • Octoling/Eyb/Eyb_OCT002_F.dae
  • Octoling/Eyb/Eyb_OCT002_F.fbx
  • Octoling/Eyb/Eyb_OCT002_M.dae
  • Octoling/Eyb/Eyb_OCT002_M.fbx
  • Octoling/Eyb/Eyb_OCT003_F.dae
  • Octoling/Eyb/Eyb_OCT003_F.fbx
  • Octoling/Eyb/Eyb_OCT003_M.dae
  • Octoling/Eyb/Eyb_OCT003_M.fbx
  • Octoling/Eyb/m_teamcolor_2cl.png
  • Octoling/Eyb/m_teamcolor_nrm.png
  • Octoling/Eyb/m_teamcolor_tcl.png
  • Octoling/GearAlphaMask/btm_00_m_opa.png
  • Octoling/GearAlphaMask/btm_00_opa.png
  • Octoling/GearAlphaMask/btm_01_opa.png
  • Octoling/GearAlphaMask/btm_02_opa.png
  • Octoling/GearAlphaMask/btm_03_opa.png
  • Octoling/GearAlphaMask/btm_04_opa.png
  • Octoling/GearAlphaMask/btm_05_opa.png
  • Octoling/GearAlphaMask/btm_06_opa.png
  • Octoling/GearAlphaMask/btm_07_opa.png
  • Octoling/GearAlphaMask/btm_08_opa.png
  • Octoling/GearAlphaMask/btm_msn310_opa.png
  • Octoling/GearAlphaMask/clt_00_big_opa.png
  • Octoling/GearAlphaMask/clt_00_opa.png
  • Octoling/GearAlphaMask/clt_00_wide_opa.png
  • Octoling/GearAlphaMask/clt_01_opa.png
  • Octoling/GearAlphaMask/clt_01_wide_opa.png
  • Octoling/GearAlphaMask/clt_02_opa.png
  • Octoling/GearAlphaMask/clt_02_wide_opa.png
  • Octoling/GearAlphaMask/clt_03_opa.png
  • Octoling/GearAlphaMask/clt_04_opa.png
  • Octoling/GearAlphaMask/clt_05_opa.png
  • Octoling/GearAlphaMask/clt_06_opa.png
  • Octoling/GearAlphaMask/clt_07_opa.png
  • Octoling/GearAlphaMask/clt_08_opa.png
  • Octoling/GearAlphaMask/clt_09_opa.png
  • Octoling/GearAlphaMask/clt_10_opa.png
  • Octoling/GearAlphaMask/clt_11_opa.png
  • Octoling/GearAlphaMask/clt_12_opa.png
  • Octoling/GearAlphaMask/clt_13_opa.png
  • Octoling/GearAlphaMask/clt_14_opa.png
  • Octoling/GearAlphaMask/clt_15_opa.png
  • Octoling/GearAlphaMask/clt_16_opa.png
  • Octoling/GearAlphaMask/clt_17_opa.png
  • Octoling/GearAlphaMask/clt_18_opa.png
  • Octoling/GearAlphaMask/clt_19_opa.png
  • Octoling/GearAlphaMask/clt_20_opa.png
  • Octoling/GearAlphaMask/clt_21_opa.png
  • Octoling/GearAlphaMask/clt_22_opa.png
  • Octoling/GearAlphaMask/clt_23_opa.png
  • Octoling/GearAlphaMask/clt_24_opa.png
  • Octoling/GearAlphaMask/clt_25_opa.png
  • Octoling/GearAlphaMask/clt_26_opa.png
  • Octoling/GearAlphaMask/clt_27_opa.png
  • Octoling/GearAlphaMask/clt_28_opa.png
  • Octoling/GearAlphaMask/clt_29_opa.png
  • Octoling/GearAlphaMask/clt_30_opa.png
  • Octoling/GearAlphaMask/clt_31_opa.png
  • Octoling/GearAlphaMask/clt_32_opa.png
  • Octoling/GearAlphaMask/clt_33_opa.png
  • Octoling/GearAlphaMask/clt_34_opa.png
  • Octoling/GearAlphaMask/clt_msn200_opa.png
  • Octoling/GearAlphaMask/shs_00_opa.png
  • Octoling/GearAlphaMask/shs_01_opa.png
  • Octoling/GearAlphaMask/shs_02_opa.png
  • Octoling/GearAlphaMask/shs_03_opa.png
  • Octoling/GearAlphaMask/shs_04_opa.png
  • Octoling/GearAlphaMask/shs_05_opa.png
  • Octoling/GearAlphaMask/shs_06_opa.png
  • Octoling/Har/Har_OCT000/Har_OCT000_F.dae
  • Octoling/Har/Har_OCT000/Har_OCT000_F.fbx
  • Octoling/Har/Har_OCT000/Har_OCT000_M.dae
  • Octoling/Har/Har_OCT000/Har_OCT000_M.fbx
  • Octoling/Har/Har_OCT000/m_teamcolor_2cl.png
  • Octoling/Har/Har_OCT000/m_teamcolor_alb.png
  • Octoling/Har/Har_OCT000/m_teamcolor_emm.png
  • Octoling/Har/Har_OCT000/m_teamcolor_nrm.png
  • Octoling/Har/Har_OCT000/m_teamcolor_rgh.png
  • Octoling/Har/Har_OCT000/m_teamcolor_tcl.png
  • Octoling/Har/Har_OCT000/m_teamcolor_thc.png
  • Octoling/Har/Har_OCT000/m_teamcolor_trm.png
  • Octoling/Har/Har_OCT001/Har_OCT001_F.dae
  • Octoling/Har/Har_OCT001/Har_OCT001_F.fbx
  • Octoling/Har/Har_OCT001/Har_OCT001_M.dae
  • Octoling/Har/Har_OCT001/Har_OCT001_M.fbx
  • Octoling/Har/Har_OCT001/m_stain_2cl.png
  • Octoling/Har/Har_OCT001/m_teamcolor_alb.png
  • Octoling/Har/Har_OCT001/m_teamcolor_emm.png
  • Octoling/Har/Har_OCT001/m_teamcolor_mtl.png
  • Octoling/Har/Har_OCT001/m_teamcolor_nrm.png
  • Octoling/Har/Har_OCT001/m_teamcolor_rgh.png
  • Octoling/Har/Har_OCT001/m_teamcolor_tcl.png
  • Octoling/Har/Har_OCT001/m_teamcolor_thc.png
  • Octoling/Har/Har_OCT001/m_teamcolor_trm.png
  • Octoling/Har/Har_OCT002_F/Har_OCT002_F.dae
  • Octoling/Har/Har_OCT002_F/Har_OCT002_F.fbx
  • Octoling/Har/Har_OCT002_F/m_stain_2cl.png
  • Octoling/Har/Har_OCT002_F/m_teamcolor_alb.png
  • Octoling/Har/Har_OCT002_F/m_teamcolor_emm.png
  • Octoling/Har/Har_OCT002_F/m_teamcolor_nrm.png
  • Octoling/Har/Har_OCT002_F/m_teamcolor_rgh.png
  • Octoling/Har/Har_OCT002_F/m_teamcolor_tcl.png
  • Octoling/Har/Har_OCT002_F/m_teamcolor_thc.png
  • Octoling/Har/Har_OCT002_F/m_teamcolor_trm.png
  • Octoling/Har/Har_OCT002_M/Har_OCT002_M.dae
  • Octoling/Har/Har_OCT002_M/Har_OCT002_M.fbx
  • Octoling/Har/Har_OCT002_M/m_teamcolor_trm.png
  • Octoling/Har/Har_OCT003_F/Har_OCT003_F.dae
  • Octoling/Har/Har_OCT003_F/Har_OCT003_F.fbx
  • Octoling/Har/Har_OCT003_F/m_stain_2cl.png
  • Octoling/Har/Har_OCT003_F/m_teamcolor_alb.png
  • Octoling/Har/Har_OCT003_F/m_teamcolor_emm.png
  • Octoling/Har/Har_OCT003_F/m_teamcolor_nrm.png
  • Octoling/Har/Har_OCT003_F/m_teamcolor_tcl.png
  • Octoling/Har/Har_OCT003_F/m_teamcolor_thc.png
  • Octoling/Har/Har_OCT003_F/m_teamcolor_trm.png
  • Octoling/Har/Har_OCT003_M/Har_OCT003_M.dae
  • Octoling/Har/Har_OCT003_M/Har_OCT003_M.fbx
  • Octoling/Har/Har_OCT003_M/m_teamcolor_emm.png
  • Octoling/Har/Har_OCT003_M/m_teamcolor_nrm.png
  • Octoling/Har/Har_OCT003_M/m_teamcolor_tcl.png
  • Octoling/Har/Har_OCT003_M/m_teamcolor_thc.png
  • Octoling/Har/Har_OCT003_M/m_teamcolor_trm.png
  • Octoling/Har/Har_OCT004/Har_OCT004_F.dae
  • Octoling/Har/Har_OCT004/Har_OCT004_F.fbx
  • Octoling/Har/Har_OCT004/Har_OCT004_M.dae
  • Octoling/Har/Har_OCT004/Har_OCT004_M.fbx
  • Octoling/Har/Har_OCT004/m_teamcolor_2cl.png
  • Octoling/Har/Har_OCT004/m_teamcolor_alb.png
  • Octoling/Har/Har_OCT004/m_teamcolor_emm.png
  • Octoling/Har/Har_OCT004/m_teamcolor_nrm.png
  • Octoling/Har/Har_OCT004/m_teamcolor_rgh.png
  • Octoling/Har/Har_OCT004/m_teamcolor_tcl.png
  • Octoling/Har/Har_OCT004/m_teamcolor_thc.png
  • Octoling/Har/Har_OCT004/m_teamcolor_trm.png
  • Octoling/Har/Har_OCT005/Har_OCT005_F.dae
  • Octoling/Har/Har_OCT005/Har_OCT005_F.fbx
  • Octoling/Har/Har_OCT005/Har_OCT005_M.dae
  • Octoling/Har/Har_OCT005/Har_OCT005_M.fbx
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  • Octoling/Tnk_Simple/Tnk_Simple.dae
  • Octoling/Tnk_Simple/Tnk_Simple.fbx
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Avatar
Feb 24, 2023, 10:27 AM
@CrumbsInBed idk bc i have some weird node setup where the eyeliner texture is reflective but no matter what i change in the eyelid texture it won't reflect (idk how to embed links so here https://imgur.com/a/Eyuzgc0 )
Avatar
Feb 23, 2023, 8:03 PM
@C2SB Hmm, I think that might be an obscure node issue? Im pretty sure the black eyeliners texture is the same color as the black in the eyelids. This is my nodes for the Face and this is what i have for the eyelids. If changing anything there doesnt work for you, I'd say open the eyelid texture in an editor and make the color match, if you care that much about it being the same. I will keep messing with this though, so if I figure anything out ill say.
Avatar
Feb 23, 2023, 11:36 AM
@CrumbsInBed thanks that helped, the white lines show, but it doesn't match the colour of the outer black things (its fully black? I tried changing the settings in shading but it doesn't really match)
Avatar
Feb 22, 2023, 7:43 PM
@C2SB Ohhh alright! Do you mean like this? If thats the case, Plug "m_eyelids_alb.1.png" into base color, undo the alpha stuff i said and that should do the trick! If its still all black, select eyelids, go to UV editing tab, edit mode, select all, and then you can move the UV to fit the white lines. Like This
Avatar
Feb 22, 2023, 5:42 PM
@CrumbsInBed i do that but the texture is fully black and it doesn't have the white lines like the S2 models do. Idk if i did it wrong but the only other texture i have is the albedo.
Avatar
Feb 21, 2023, 4:33 PM
@C2SB Are you in blender? If so, select the Eyelids_Model, go to Shading tab and create an image texture, plug that into Alpha on your BSDF, and then select any of the "m_eyelids_opa" files. Then, go to the Material Properties tab on the right, scroll down to Viewport Display, find Blend Mode, switch it from Opaque to Alpha Clip.

If not in blender, look up how to do Alpha Masks for what program you're in, and do that on the eyelids.
Avatar
Feb 18, 2023, 7:10 PM
how do i close the eyes?
Avatar
Jan 23, 2023, 3:41 AM
just make an emition texture colored gradient its not that hard its easy
Avatar
Jan 15, 2023, 1:39 AM
@splatnets If you want to that in a software like Blender, it would not be difficult. The easiest way to do it would be to make your own texture. You can use the texture paint workspace in Blender to quickly make such a texture.

Here is an example texture I made, and an example of how you could use it in a material.
Avatar
Jan 14, 2023, 8:36 PM
how easy would it be to implement the gradient on the fingertips that marina/frye/shiver have?
Avatar
Jan 9, 2023, 1:02 PM
anybody have any tips for setting up the fade hairstyle? not sure how to make the actual fade part without it looking odd
Avatar
Jan 5, 2023, 7:37 PM
Use the gear alpha masks plugged into the Alpha input on the Squidnodes node.

I have created a tutorial on how to use gear alpha masks here: https://www.vg-resource.com/thread-41342.html

The gear alpha masks for the pants start with "btm".
Avatar
Jan 5, 2023, 5:37 PM
what should i do to prevent clipping with the bottoms/pants + legs WHILE using squidnodes? this is what it looks like https://i.imgur.com/YYPgyzI.png
Avatar
Dec 17, 2022, 2:16 PM
Nice! Glad to have helped :)
Avatar
Dec 17, 2022, 3:32 AM
It works! thank you so much @CrumbsInBed
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Dec 17, 2022, 3:09 AM
Thanks @CrumbsInBed ! Fingers crossed it helps. I use Blender 3.3 though but it may just be hardware dependent
Avatar
Dec 16, 2022, 5:28 PM
@BruhMan Thank you for the video! and I think i might be able to help with your eyebrows issue. I just tried it and it worked for me, but what i did was select the eyebrow armature, go into pose mode, clicked on the "head" bone, created a "Child of" constraint, selected my octolings armature for the constraint, then the "Head" bone inside of that armature. I used the "Copy Scale" along with "Copy Transform" to make it fit properly. If youre having an issue with it not going near the head at all, hit "Set Inverse", and if needed you can click the X, Y, and Z buttons in the "Copy Transform" constraint, for me that usually works. (You might also want to rearrange the order of the Scale or Transform constraints to turn them off and on, sometimes that helps me) How i organized it If it doesn't, then I'd say import a new body and eyebrows and retry. Also what version of blender are you in? I've had issues with these models when importing them into anything 3.0 and above, so I use 2.91. If none of that works, i apologize :(
Avatar
Dec 16, 2022, 2:53 PM
Can someone help me with the eyebrows? i cant seem to put it on with the copy transform or using the selected to cursor
Avatar
Dec 16, 2022, 2:49 PM
@CrumbsInBed I think you are referencing to IK (Inverse Kinematics) if you are looking for how to use it, im not the person (im a complete n00b in blender) but this vid explains it and tells you how to use it: https://www.youtube.com/watch?v=S-2v_CKmVE8
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Dec 15, 2022, 9:39 PM
Is there a way to set up the rigs in such a way that I can pose it without moving all the bones by hand to get my result?
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Dec 13, 2022, 5:42 PM
@Aurumantem I tryed to build your shader but It looks so dark and don't react when I chance the strength of the light. I also coudn't find all pictures you uses, as example in the nrm you used Normal_Bump.004 but it doesn't exist in my downloaded file.
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Oct 31, 2022, 5:43 PM
it worked tysm! it was also pretty straightforward :-)
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Oct 31, 2022, 2:30 AM
@alyzxh I have created a guide on how to attach Splatoon 2 clothing models to Splatoon 3 player models. You can view it here: https://www.vg-resource.com/thread-41208.html
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Oct 30, 2022, 5:13 AM
That happens because the bone names / # of bones changed from S2 to S3.

I will post a guide on how to deal with this tomorrow.
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Oct 30, 2022, 4:05 AM
hi guys i need help with rigging splat 2 clothing to splat 3 player models i did follow jasper's tutorial but the clothing stays in place when moving the player bones however it does work flawlessly with splat 2 player models, any ideas?
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