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Mario (64 / Metal)
Category Nintendo Switch
Game
Section
Playable Characters
Submitters Random Talking Bush, SciresM
Size 960.14 KB
Format ZIP (application/zip)
Hits 68,778
Comments 45

Download Zip Archive
Download Zip Archive
Zip Contents[26]
  • Super Mario Odyssey/Mario (64)/images/Mario64Body_alb.png
  • Super Mario Odyssey/Mario (64)/images/Mario64Cap_alb.png
  • Super Mario Odyssey/Mario (64)/images/Mario64Eye_alb.0.png
  • Super Mario Odyssey/Mario (64)/images/Mario64Eye_alb.1.png
  • Super Mario Odyssey/Mario (64)/images/Mario64Eye_alb.2.png
  • Super Mario Odyssey/Mario (64)/images/Mario64Face_alb.png
  • Super Mario Odyssey/Mario (64)/images/Mario64Hand_alb.png
  • Super Mario Odyssey/Mario (64)/images/MarioHair_alb.png
  • Super Mario Odyssey/Mario (64)/images/MarioHair_nrm.png
  • Super Mario Odyssey/Mario (64)/images/MarioHair_rgh.png
  • Super Mario Odyssey/Mario (64)/Mario64.FBX
  • Super Mario Odyssey/Mario (64)/Mario64.SMD
  • Super Mario Odyssey/Mario (64)/Mario64CapThrow.FBX
  • Super Mario Odyssey/Mario (64)/Mario64CapThrow.SMD
  • Super Mario Odyssey/Mario (64)/Mario64CapThrow_OpenCollada.DAE
  • Super Mario Odyssey/Mario (64)/Mario64_Cap.SMD
  • Super Mario Odyssey/Mario (64)/Mario64_CapOnly.SMD
  • Super Mario Odyssey/Mario (64)/Mario64_Cap_Non64.FBX
  • Super Mario Odyssey/Mario (64)/Mario64_Cap_Non64.SMD
  • Super Mario Odyssey/Mario (64)/Mario64_Cap_Non64_OpenCollada.DAE
  • Super Mario Odyssey/Mario (64)/Mario64_Hair.SMD
  • Super Mario Odyssey/Mario (64)/Mario64_OpenCollada.DAE
  • Super Mario Odyssey/Mario (64)/Materials (64).txt
  • Super Mario Odyssey/Mario (64)/Materials (Metal).txt
  • Super Mario Odyssey/Mario (64)/Placement Notes.txt
  • Super Mario Odyssey/Mario (64)/Tag.txt
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May 13, 2018, 6:54 PM
This is different due to coloring, 1 model instead of 6 and Mario doing a T pose instead of an A pose
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Apr 6, 2018, 2:51 PM
I'm more concerned with the people talking about a high-poly version of SM64 Mario, is that not what Melee had? Or is it not high-poly "enough?"
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Apr 6, 2018, 10:59 AM
Tbh all yall talkin bout poly counts n stuff and I'm just over here like THANK U NINTENDO MY LIFE IS COMPLETE!!
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Mar 25, 2018, 2:27 PM
Jeez, and I thought genwunners were the worst it got when it came to being nitpicky and complainy

I don't know much about N64 models, but I'm almost certain Nintendy would've made the original N64 model symmetrical back in the day if it weren't for the polygon limits; heck, even symmetricizing(?) it for Odyssey increased the polygon count by almost exactly 26%
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Mar 20, 2018, 3:10 PM
Are people really picking this model apart...? Like yeah ok, SM64 was my first game, it's special to me, but we're talking a 20+ year old game. Of course i can sense something's different about the Ody SM64 model, but it's nothing major (and i have OCD). Ody is from late-2017, versus SM64 from mid-1996....

A lot of what MaxiGamer said really makes sense. Having a model not paired up with a rig/skeleton is really painful. And symmetry is good, else you can get a random vertex poking out on one side or something and it looks SUPER DUPER annoying.

But the quick comparison RTB made on Twitter is pretty cool.
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Mar 4, 2018, 11:49 AM
"reeeee muh nostalgia" Bruh just shut up and be glad they put this in the game at all. Shit like this is barely done by Nintendo nowadays.
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Feb 24, 2018, 9:04 PM
Could this be imported into SM64?
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Feb 13, 2018, 8:30 PM
@Mario544445 No. They are not the same. Look at the the N64 Mario from that era and it has it's differences. If you don't see them, then that's your problem.
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Feb 13, 2018, 2:41 PM
@SiliconGraphicsFan if you want to see a high poly Mario 64 model then look at the Mario Odyssey Model
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Feb 11, 2018, 10:20 AM
It would have been better if they tried to recreate N64 Mario in High-poly rather than this. I understand they did this to pay homage to Mario 64, but a high-poly one would be way better.
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Feb 11, 2018, 9:50 AM
PSX games like Crash and Spyro used vertex, but as far as I know, most first party N64 games used the segmented animation, like SM64, OoT, SSB, etc.
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Feb 8, 2018, 5:53 PM
@MaxiGamer™ Actually, It's not vertex animation in SM64, The different parts in Mario's model were assembled with a parent/child setup and animated with rotations, PSX may have had vertex animation though.
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Feb 8, 2018, 9:33 AM
I'm pretty sure they have the original SM64 models stored in old disk drives. They also probably edited the model so that it would, firstly, fit Mario's skeleton rig, secondly, make the model bend better with the flow of the aforementioned rig, and thirdly, make the model symmetrical because symmetry is nice and works well.

You have to remember that the original way this model was animated was with vertex animation, not an actual skeleton rig. Imagine actually moving a part of the mesh, instead of a bone. That's similar, yes, but different. Models were made with this kind of animation method in mind. They have to be adapted to how animation in video games work now.
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Feb 5, 2018, 8:50 AM
I guess the reason Odyssey has so many differences in this model compared to the original is because Nintendo recreated this from scratch with only pictures of the original model for reference, Which could explain why all the things SMB1F mentioned as well as the back of the hair are so different, Fairly close recreation if that's the case, Differences aside. (I might try importing this into SM64 though to see how well it'd work.)
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Feb 4, 2018, 11:30 PM
Finally, I can make a video explaining the inaccuracies of the model & textures.
The model & textures have been on the internet for years so why are there so many differences both big & small?
The pointless symmetry for his body, the bigger head & shoulders and the new eye & hat textures. SM64 Mario's head isn't THAT big compared to Mario in general, shoulders didn't need to be bigger at all. They also have a few more polys, same with the Hair. That is shaped a little differently as well as other smaller changes to the topology.
Why did they redo the textures? Making them darker is understandable for lighting purposes but the eyes are completely new! WHY? The button texture is also a blurred version of a compressed version of the texture. "I'm not even mad, that's amazing."
Not to mention the rigging, why do the legs bend when literally everything else is single-binded like the original? Why is that inconsistent? Literally everything else is rigged to match the original game's weird method for animation, but not the legs.
One thing I'm not surprised on though is the smoothing, they fixed the right leg's smoothing as well as the hands and made the bottom of the shoes smooth as well. Figured that'd be the case since most people ignore the smoothing.

Bit of a rant there, I know I look at the SM64 models more closely than most people (as I try to mimic the style) but I figured freaking Nintendo would've tried to be more accurate. Maybe they didn't have the original models & textures? In that case maybe they're too proud to come to this website & download them.
The decision to even include this costume is wonderful, it's just one of those "so close yet so far away" situations for me. If model imports ever become a thing for Odyssey, I plan to make a more accurate version of this costume.
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Feb 4, 2018, 8:14 AM
@xSuperMario64x
I KNOW RIGHT?!
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Feb 3, 2018, 4:26 PM
This is the best costume in the whole game!!!
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Feb 3, 2018, 3:06 AM
It would've been cool to see him do the victory sign when getting a Power Moon, but I guess they didn't since Mario doesn't use interchangeable hands in this game like he does in other games.
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Feb 2, 2018, 7:44 PM
@Cardboard Luigi: Yes, the textures are slightly re-arranged and have a darker palette (due to the game brightening everything up by default), and have a few extra polygons down the center to make 'em more symmetrical. Other than that, it's pretty much the same. I posted a side-by-side comparison on my Twitter earlier.

Oh, and no alternate hand models, and only three of the eye textures. The 64 model's still better in that sense.
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Feb 2, 2018, 7:34 PM
Any differences between this model and the original SM64 model?
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