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Q*bert (Low Poly)
Game
Section
Playable Characters
Filesize 15.45 KB
Submitter Cavan Ashton
Format ZIP
Hits 1,679
Comments 4

Download Zip Archive
Download Zip Archive
Zip Contents[3]
  • Q-Bert (Low Poly)/26.png
  • Q-Bert (Low Poly)/q-bert_low_poly.mtl
  • Q-Bert (Low Poly)/q-bert_low_poly.obj
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Jul 17, 2020, 7:38 PM
wh-
what?
what kind of question is that?

LODs are not a "thing" they still happen to this day.
its a common technique to save on resources. because whats the point of preserving detail at high distance if the player wont see it anyway?
and in the age of PS1/N64 it didnt matter if it looked ugly. there's a point where perfomance matters more than the looks, so corners have to be cut.
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Jul 7, 2020, 11:48 PM
Low poly on a game that already has low poly models is frightening.
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Jul 5, 2020, 3:38 AM
I never understand why low poly was a thing. Sure it saves in memory, or whatever reason, but they just look plain ugly.
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Jul 4, 2020, 5:36 PM
cube*bert
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