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Q*bert (Low Poly)
Category PlayStation
Game
Section
Playable Characters
Submitter Cavan Ashton
Size 15.45 KB
Format ZIP (application/zip)
Hits 3,022
Comments 8

Download Zip Archive
Download Zip Archive
Zip Contents[3]
  • Q-Bert (Low Poly)/26.png
  • Q-Bert (Low Poly)/q-bert_low_poly.mtl
  • Q-Bert (Low Poly)/q-bert_low_poly.obj
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Dec 24, 2023, 11:47 AM
He looks like he eated a bees
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Jul 18, 2023, 5:39 PM
@Xinus23 Plus it's a lot better than distance fog.
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Jan 19, 2021, 7:53 PM
*internal screaming*
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Oct 2, 2020, 3:55 PM
Reddit
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Jul 17, 2020, 1:38 PM
wh-
what?
what kind of question is that?

LODs are not a "thing" they still happen to this day.
its a common technique to save on resources. because whats the point of preserving detail at high distance if the player wont see it anyway?
and in the age of PS1/N64 it didnt matter if it looked ugly. there's a point where perfomance matters more than the looks, so corners have to be cut.
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Jul 7, 2020, 5:48 PM
Low poly on a game that already has low poly models is frightening.
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Jul 4, 2020, 9:38 PM
I never understand why low poly was a thing. Sure it saves in memory, or whatever reason, but they just look plain ugly.
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Jul 4, 2020, 11:36 AM
cube*bert
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