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Mega Man X DiVE
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Category Mobile
Models 184
Hits 140,677
Comments 66
Mega Man X DiVE
Mega Man X DiVE
Playable Characters
[55]
Enemies
[26]
Bosses
[24]
Weapons
[75]
Objects
[4]
Console Genre Developers
Mobile Action-Platformer Developer coming soon!
Pending Models: 2
  • Ico
  • Sting Chameleon
Tagging is in the works and will be here soon!
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Dec 22, 2023, 3:13 AM
Question, how many mods use these models to add more stuff into Offline?
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Dec 3, 2023, 10:51 AM
This game is a godsend for fan animations
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Jul 1, 2023, 11:07 AM
They should try to get the models of the collab and any data that will not be on the final game. Unless the final game does have those models and it is just you cannot get them in-game but I suggest anyone that can get the game data to back it up before the game goes full offline.
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Jun 12, 2023, 5:08 PM
With the recent announcement of Mega Man X DiVE Offline, seems there's no immediate rush anymore.

...except for the collaboration content. Apparently that's not being brought over.
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Jun 9, 2023, 10:44 PM
@SuperMario123311 I'm datamining the game rn and on to the models now. I have X's model with rigging, though I'm not sure how I'm gonna get the animations exported. I've also got all the animated character art, just have to convert them for web. Doing this for 140 characters + the skins is gonna be pain.
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Jun 8, 2023, 2:04 AM
Can someone get the rigged models? It’s gonna suck once this game’s servers go offline and these great character models potentially become lost forever.

I don’t know why a majority of these are literally just static, unrigged .OBJs when it was mentioned down below it’s possible to get the animations and armatures.
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Jun 6, 2023, 11:04 PM
Guess we're gonna act fast or sooner with the assets before it shuts down it's servers officially on 27th September.
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Jun 6, 2023, 10:21 PM
I heard they're pulling the plug soon...
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May 30, 2023, 12:12 PM
Or until September before EoS happens
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Apr 26, 2023, 10:11 PM
At least anytime now till September we would still get a chance of getting an update cause S-Rank Zero was the last character or so. Plus we had re-runs too.
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Mar 6, 2023, 12:25 AM
Any chances on the special collaboration event-exclusive stuff? There were collaboration events between Street Fighter V: CE, Monster Hunter Rise, and recently, Devil May Cry 5.
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Mar 3, 2023, 11:04 AM
Wow
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Mar 1, 2023, 10:10 AM
Thank you for the uploads guys! Appreciated!
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Feb 1, 2023, 10:47 AM
it may not be straight forward, but we at least have something to work with.
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Oct 20, 2022, 6:40 AM
Unfortunately, the files in LocalLow > CAPCOM folder are all encrypted, so it isn't as straightforward as it may look like.
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Oct 17, 2022, 9:44 PM
@awua I found an X DiVE folder in AppData -> LocalLow -> CAPCOM which size is 2gb, so it might be the folder that you are trying to find.
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Aug 27, 2022, 4:22 PM
the pc version stores the assets in some hidden folder somewhere? or is it full "online" cant seem to find the models and the main folder is too small to be true.
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May 25, 2022, 3:31 PM
@Hallow ah okay
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May 21, 2022, 9:51 PM
@IekTheWubbox You'll have to manually select the eyelid's in edit mode to remove them since the majority of these are unrigged(despite being a unity game), the game has them rigged to "Bone_Eyelid_L/Bone_Eyelid_R" bones which seem to be the only facial bones that the game actually uses from what I've noticed in-game and via ripped animations.
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May 21, 2022, 8:47 PM
A lot of characters have their eyes closed, does anyone know how to open them?
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Mar 12, 2022, 8:51 AM
I wonder what will come first, Megaman X Corrupted or the rest of the models. My bet is on Corrupted at this point.
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Dec 16, 2021, 10:55 AM
@Ton Some games use the same characters with different models, for example Mabinogi can make several models of say, a very specific animal or character, one model as an enemy, one model as a pet or partner, one model as an npc, one model as a player transformation, one model as a boss, one model for cut-scenes, etc. each made for a very specific purpose.
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Dec 6, 2021, 7:44 AM
@DogToon64 that depends on the game if you get FBX with proper armatures, some models simply export as obj when you do that. It doesn't work all the time while mine works and gives FBX with armatures and animations. I used to rip with your technique when I first started getting models, and often times models just would export to different folders and as objs. This technique I mentioned keeps everything intact but you have to manually find and highlight before doing it and kinda tedious but it works all the time and yet to fail me.
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Nov 29, 2021, 12:20 PM
Because both models are different. If you check the shoulder pads you will notice the difference. Also, if you check both models preview images, you will see the polygon difference.
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Nov 29, 2021, 12:16 PM
Why are Bit/Bit Christmas on here twice?
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