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LittleBigPlanet 3
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Category PlayStation 3
Models 25
Hits 94,797
Comments 22
LittleBigPlanet 3
LittleBigPlanet 3
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Apr 24, 2022, 9:33 AM
Just submitted lbp3 sackboy thingy
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Jan 17, 2022, 5:29 PM
@lelumini Thats actually a inaccurate rip, and it was stolen so it got taken down.
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Jul 13, 2021, 1:50 AM
Wow an actual hd sackboy model
https://sketchfab.com/3d-models/sackboy-a-big-adventure-9f65dba8940a4a7cbb401a70a6691bf0
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Jun 20, 2021, 8:41 PM
there are now rips for sackboy a big adventure on spriters ands textures resource
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Jun 14, 2021, 5:43 PM
@Some1_On_TheInternet That's awesome!! Can't wait!
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Jun 14, 2021, 5:40 PM *
Also me and Marshivolt recently got the files for the base game of Sackboy A Big Adventure (PS4) so expect to see rips from that soon
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May 26, 2021, 12:51 AM
i have the unused pinky model in my popit and i cant remove it
its labeled as "some kind of object"
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Feb 5, 2021, 1:42 PM
when can we get the DIG DUG costume?
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Dec 25, 2020, 11:32 PM
might upload the unused pinky model (pinky was gonna be a sack person and not its own thing but they changed it)
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Nov 19, 2020, 8:12 PM
I think it's from the alpha
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Nov 19, 2020, 3:18 PM
Does anyone remember that unused Sackboy Skeleton model? I've only seen a single screenshot of it, wondering if anyone knows anything about it, and if they do can they upload it here?
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Nov 14, 2020, 10:06 PM
Just like Sackboy's model on this site, it's not good. And same goes for these, so I ripped the models with the other UVs (and yes I'm planning on submitting a revision and Marshivolt helped me fix the stitching) Posted Image
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Nov 7, 2020, 1:27 PM
Submitted Marty McFly (2015)
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Oct 31, 2020, 10:09 PM *
I'd give the hex2obj method a try but it never works properly and outputs the wrong info despite doing everything correctly, so I just use the automatic method. And the fact I'm not good with hex.
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Oct 30, 2020, 4:44 PM
the hex stuff is way more reliable, because the format involves quite a bit of guesswork from a human because it's still not fully known, especially LBP2s quite major revision to it, and a minor revision in LBP3
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Oct 17, 2020, 2:23 PM *
There's a program that rips lbp models so you don't have to do use stuff like use hex stuff, the only thing hard is that the UVs for each material is combined however it shouldn't be too hard to apply the materials to their proper areas depending on how much materials there are, and sometimes there are missing faces. If you're wondering, the character in the image is from an alpha build of LBP3, Rusk.

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Oct 5, 2020, 9:51 AM *
So that's why the models look more expressive in the PS4 version.
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May 10, 2020, 7:44 AM
a lot of objects use different layouts of said uvs
some use uv0 as dirt, uv1 as diffuse and uv2 as stickers, some don't even have uv2, others use uv0 as diffuse, uv1 as dirt and uv2 as stickers, so basically speaking, the layout and amount of uvs is not uniform across models (hell, the layout changes between the PS3 and PS4 versions of the same character models)
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Apr 22, 2020, 9:37 AM
For those of you wondering still if the PS4 models can be ripped now:
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and yes, I am working on prepping these for submitting to the site as well, though something to keep in mind about LBP's models is that they use THREE UV maps for a lot of models including the characters, the first being the main detail, second being decals, and third being for stickers, the models will need to be submitted in formats that aren't .obj (such as .blend or .fbx) to preserve their full in-game detail, these still aren't rigged yet and it'll probably take awhile before they will be, though these models ALSO use shape keys for things like facial expressions, both of which of these I'm aiming to at least recreate for the time being in separate uploads.
For now though, hoping to at least provide what I can!
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Jan 22, 2017, 5:05 AM
What was used to rip these?
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Oct 20, 2016, 3:32 AM
@The 3rd Brother: PlayStation 4 files cannot be extracted yet, and probably won't be for a while.
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Oct 20, 2016, 2:55 AM
What about the HD Sackboy model on the PS4 version?
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