Arwing (Title Screen / Ending)
Category SNES
Game
Section
Ships
Submitter GigglyMan
Size 5.58 KB
Format ZIP (application/zip)
Hits 9,328
Comments 17

Download Zip Archive
Download Zip Archive
Zip Contents[15]
  • 2/B4BC 66001.Mtl
  • 2/B4BC 66001.obj
  • 2/color_9A.png
  • 2/color_44.png
  • 2/color_55.png
  • 2/color_66.png
  • 2/color_77.png
  • 2/color_88.png
  • 2/color_99.png
  • 2/color_AA.png
  • 2/color_BB.png
  • 2/color_BC.png
  • 2/color_CC.png
  • 2/color_DD.png
  • 2/color_EE.png
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Oct 29, 2023, 12:14 PM
@GigglyMan Can you walk me through how to use it and rip models? little new to this stuff.
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Feb 21, 2023, 6:28 PM
Now this is more like it, I'm glad we have our hands on the SNES Arwing model now.
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Nov 8, 2022, 5:33 PM
other super fx games were
dirt trax fx
winter gold
vortex
and of course star fox 2

and yes, yoshi's island uses polygons in some sequences-but some of them are fake-the spinning gears and falling walls, notice how they have zero aliasing, they were just sprite tricks
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Oct 23, 2022, 8:52 PM
It does, the "PAUSE" letters within the pause menu are 3D.
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Oct 23, 2022, 8:24 AM
oh, wow. I thought it was just a cool effect.
Wait
Bro yoshi's island doesn't use 3D models
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Oct 22, 2022, 1:13 PM
Yes, I know at least 3 SNES games which use 3D models:
- This game
- Stunt Race FX
- Yoshi's Island
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Oct 16, 2022, 1:06 PM
The FX chip can actually make 3d models??????????????????????????
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Jul 26, 2022, 5:04 PM
alot of detail
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Jul 17, 2022, 10:45 AM
the the Super Nintendo???
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Jul 17, 2022, 8:36 AM
o_o
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Jul 11, 2022, 9:17 PM
Beautiful
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Jul 8, 2022, 9:14 AM
amazing
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Jul 3, 2022, 11:24 PM
i used this. https://www.romhacking.net/utilities/1604/ . feel free to help me out here, fellas. when the tool rips, there are A LOT of little tiny models, some of which are in many parts.
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Jul 3, 2022, 1:59 PM
Historic
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Jul 3, 2022, 7:51 AM
Wow, this is... unexpected.
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Jul 2, 2022, 7:15 PM
The first SNES model ever uploaded, how did you manage to rip them from a 16 bit game of all things?
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Jul 2, 2022, 11:31 AM
i did not see that one coming.
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