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Orbit Sky
Category Wii
Game
Section
Skyboxes
Submitter Peardian
Size 2.85 MB
Format ZIP (application/zip)
Hits 23,832
Comments 9

Download Zip Archive
Download Zip Archive
Zip Contents[20]
  • Orbit Sky/AstroPlanetWall.png
  • Orbit Sky/Cloud01k.png
  • Orbit Sky/CometHalo.png
  • Orbit Sky/CometNearOrbitSky.dae
  • Orbit Sky/CometNearOrbitSky_bake.dae
  • Orbit Sky/EarthFarK.png
  • Orbit Sky/EarthKsMM.png
  • Orbit Sky/Galaxy.png
  • Orbit Sky/GalaxyRiverK.png
  • Orbit Sky/IndBendMud.png
  • Orbit Sky/materials_comet.txt
  • Orbit Sky/materials_vrorbit.txt
  • Orbit Sky/NightCityk.png
  • Orbit Sky/OrbitUniverseL.png
  • Orbit Sky/PlanetSun.png
  • Orbit Sky/Skyk.png
  • Orbit Sky/vertexColors.png
  • Orbit Sky/vertexColors_comet.png
  • Orbit Sky/VROrbit.dae
  • Orbit Sky/VROrbit_bake.dae
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Jul 27, 2020, 10:44 PM
For now, you may just have to play around with color ramps and the like. I really hope we develop the tools someday to export the vertex colors too! Mario Galaxy and it's sequel used vertex colors pretty heavily for effects like ambient occlusion.
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Mar 17, 2020, 7:58 PM
Maybe, but not with the tools I have. Regardless, the vertex colors do relatively little for this particular model without the shaders to make use of them.
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Mar 17, 2020, 1:02 PM
@Peardian I get the shaders part but vertex colors should definitely be able to be exported from the game.
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Jul 15, 2019, 6:55 PM
windows 98 can probably handle this
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Apr 16, 2019, 6:07 PM
The model is gigantic in size. Try increasing the viewing range or reducing the scale of the model.
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Apr 16, 2019, 4:32 AM
Uh, i don't know why but it seems the obj. file doesn't work for blender :/
It just void when i open it
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Feb 18, 2016, 9:10 PM
Wow... that's impressive. Thanks for the answer.
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Feb 18, 2016, 1:37 PM
The game uses shaders and vertex coloring to give the appearance you see in the game. Outside of the game, the model just looks like... that.
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Feb 18, 2016, 2:31 AM
Why once downloaded, the sky (except the star) is colorless ?
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