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Fire Emblem Warriors
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Models 14
Hits 47,208
Comments 21
Fire Emblem Warriors
Fire Emblem Warriors
Playable Characters
[14]
Console Genre Developers
3DS Action Developer coming soon!
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Jul 30, 2018, 6:46 PM
I know this sounds picky, but the models... just don't work. I can't get the DAEs to open (although I'm not using Blender) and the OBJs don't have the textures mapped to them (are they meant to? I'm not even sure if it's possible...)
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Feb 14, 2018, 4:15 AM
god these textures...
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Feb 12, 2018, 6:54 AM
@Cris Monti - if you want a list of the FEW 3ds file directory, here ya go (this is what I have documented so far). HWL can be found if you visit my pastebin also.
https://pastebin.com/D1srL4YC

As for the tool he used, he made his own tool, which is private.
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Feb 9, 2018, 7:05 PM
If you wont tell me for any reason you have i will acept it, but can you at least upload the other costums for the characters arleady uploaded?
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Feb 8, 2018, 10:11 PM
(@Ploaj)
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Feb 4, 2018, 12:13 AM
And how do you get em to dae?
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Feb 3, 2018, 10:57 PM
Which files are the models?
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Feb 2, 2018, 11:08 PM
Thanks!
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Feb 2, 2018, 8:50 PM
Here's an extractor https://gbatemp.net/threads/tutorial-extract-rebuild-linkdata-bin-in-hwl.411976/
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Feb 2, 2018, 2:13 PM
Can you please share yours? I want to use some of the game models that havent been submitted yet...
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Feb 2, 2018, 4:15 AM
He made his own linkdata.bin extractor, meanwhile I have 1 that unpacks it also since the HWL days, altho file's are labeled via hex value's.
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Feb 1, 2018, 1:19 PM
How did you rip the models? They seem to be in a linkdata.bin file idk how to open...
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Feb 1, 2018, 3:04 AM
Broken as in the models aren't visible. I'm not sure how to show that as not even the meshes are visible. I'm using Xcode and preview to view them.
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Feb 1, 2018, 3:03 AM
They seem to be fixed now, thanks! Looking forward to modding some of these things into other things now.
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Feb 1, 2018, 2:35 AM
I've tried moving every bone and the chest/belt seem to move correctly. I'm using
Blender v2.69

I do have an idea on how to fix the rigging even though I can't test it myself. I'll submit updates to the models here and see.

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Feb 1, 2018, 1:12 AM
I've seen models from the Switch version of the game pop up on deviantART, are there plans to release models from both versions of the game?
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Feb 1, 2018, 12:55 AM
What version are you using? It's broken on all the latest versions I've tried (2.77, 2.78, 2.79). and that one isn't has broken in blender as the rest, if you move the origin(Bone_0) bone, you'll notice the shield doesn't move along with the model like it should.
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Feb 1, 2018, 12:35 AM
hmm... rigging works for me in blender
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Feb 1, 2018, 12:18 AM
Riggings Broken in Blender but not 3DS Max (This is just a preference issue, but it would be nice if it wasn't, exporting a 3ds max OpenCollada dae might solve this, I can't seem fix them through external means.), and the UVs are flipped in both 3DS Max(as seen in your screenshot) and Blender. Noesis tends to display UVs opposite of what they are in the dae.
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Feb 1, 2018, 12:01 AM
Broken in what way?

I tested opening them in 3dsmax and noesis.
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Jan 31, 2018, 11:49 PM
The dae models seem to be broken
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