|Jul 9, 2020, 12:53 PM||Lizendy||Update:
Model Cache: Double Dose!!
|I'm so happy to see so many models on the front page again! Thank you guys for pushing out so many out to us.|
|Jul 9, 2020, 12:46 PM||JJ314||Model:
|@ubern00bkye Thank you! :)|
|Jul 9, 2020, 12:11 PM||YoshiGa||Model:
|I just kinda hope this doesn't get ported to SFM or we're fucked|
|Jul 9, 2020, 11:52 AM||ubern00bkye||Model:
|@JJ314 dont worry about the icon, it looks fine!|
|Jul 9, 2020, 11:01 AM||Purplemint||Game:
|Jul 9, 2020, 10:59 AM||Purplemint||Model:
|Jul 9, 2020, 10:50 AM||Luka||Game:
Grand Theft Auto IV
|Im going to import some models:)|
|Jul 9, 2020, 8:41 AM||inkblot89||Game:
|Any potential work on the Armored Mewtwo model?|
|Jul 9, 2020, 8:02 AM||Random Talking Bush||Model:
|@Random MKWii Player: Use Noesis to convert it to an OBJ if you need it.|
|Jul 9, 2020, 7:29 AM||dribbleondo||Model:
|Jul 9, 2020, 6:44 AM||YoshiGa||Game:
|@JoeyD2015 Yeah I find that if you use Avast it will mistake SATools for a virus a number of times until the program is opened enough, best solution would be just to get a better anti virus like Malwarebytes or something|
|Jul 9, 2020, 6:05 AM||Random MKWii Player||Model:
|Could someone edit this to put an obj in here?|
|Jul 9, 2020, 5:53 AM||ScratchU90||Model:
|I can count all of the polygons on him.|
|Jul 9, 2020, 5:20 AM||Random MKWii Player||Model:
|Is this the same Boo model as the one used in MK8DX's item?|
|Jul 9, 2020, 3:15 AM||Random Talking Bush||Game:
Super Mario Maker 2
|@NMarioMaster7: Bowser Jr.'s model is the exact same as the one in New Super Mario Bros. Wii, so you can use that one instead: https://www.models-resource.com/wii/newsupermariobroswii/model/2242/|
|Jul 9, 2020, 2:57 AM||NMarioMaster7||Game:
Super Mario Maker 2
|Not to sound impatient or anythin, but by any chance do you know if any 3D Models of Bowser Jr from NSMBU are in the works of gettin here by any chance?|
|Jul 9, 2020, 2:12 AM||Jasper7438||Model:
|@Scolipedeking + Anyone else having trouble with the body textures
~ How to use the player Inkling/Octoling body textures in Blender ~
Here is a picture of the node setup] Below is a written explanation.
Skin Color Node Setup:
First you'll need an image node containing the ALB texture [m_body_alb.png], The second node you'll need is *MixRGB node*, be sure to change the Blend mode in the MixRGB Node from Mix to Multiply then change the Fac value to 1.000. The skin color will be a RGB color node.
Once you've done that, take the RGB node color output then plug it into the Color1 input in the MixRGB node, for the Color2 input plug in the color output from the Alb Texture node.
The last thing to do is take the color output from the MixRGB node then plug it into the Base Color input in the Principled node.
TRM/SSS Color texture Node Setup:
First you'll need an image node containing the TRM texture [m_body_trm.png], The second node you'll need is *MixRGB node*, be sure to change the Blend mode in the MixRGB Node from Mix to Multiply then change the Fac value to 1.000.
Once you've done that, take the RGB node color output from the Skin color setup then plug it into the Color1 input in the MixRGB node, for the Color2 input plug in the color output from the TRM Texture node.
Then take the color output from the MixRGB node then plug it into the Subsurface Color input in the Principled node.
Because the player models do not have THC [subsurface value] textures, we just use a value around 0.030,
Next you should add in all the other textures [rgh, nrm, etc].
OPTIONAL AO SETUP: This isn't required because all it does is add fake shadow detail.
First you'll need an image node containing the AO texture [m_body_ao.png] be sure to change the Color Space from SRGB to Non-Color, The second node you'll need is *MixRGB node*, be sure to keep the Blend mode as Mix.
Once you've done that, take the color output from the AO texture node and put into the Fac of the second MixRGB node. Leave the color2 input as empty and for color1 click on the gray box and change the color to pure black. Then disconnect the skin color MixRGB node from the principled shader and plug it into the color2 input of the AO mixRGB.
Then all you have to do is take the color output from the AO MixRGB node then plug it into the Base Color input in the Principled node.
Hope that helps! ~ Jasper
|Jul 9, 2020, 1:51 AM||Satoh||Game:
|I wish this more freeform "just let the player do whatever they want" type of game would come back around. Also non-indie-pixel platformers in general.|
|Jul 9, 2020, 12:49 AM||JJ314||Game:
Mario Tennis Aces
|I've gotten Mario's model, and I'll be doing some of the rest of them later
|Jul 9, 2020, 12:08 AM||Papaco||Model:
|ronaldinho soccer 64?|
|Jul 8, 2020, 11:03 PM||JJ314||Model:
|@Arturmsbr2 When I was resizing the icon in paint.net, I used bilinear instead of bicubic so thats why it looks like that.|
|Jul 8, 2020, 9:26 PM||ThomasTheHedgehog888||Model:
Super Sonic Question Mark
|Jul 8, 2020, 8:32 PM||somerandomguyondiscord22||Model:
|This Looks Really Good|
|Jul 8, 2020, 8:02 PM||You Gotta be Joshing me||Model:
Miles "Tails" Prower
|@garc Tails is a dude, he always has been.|
|Jul 8, 2020, 7:32 PM||CrashinAbox||Model:
|ANYONE USING THIS MODEL! DO NOT RENDER IT WITH LIGHTING! IT'S SUPPOSED TO LOOK CEL-SHADED, AND THE SHADING IS BUILT IN!|
|Jul 8, 2020, 7:31 PM||CrashinAbox||Model:
|i thought i said to not render it with lighting...|
|Jul 8, 2020, 6:44 PM||mchockey98||Model:
|Jul 8, 2020, 6:33 PM||TimeIsRunningBy||Model:
|✞Outta This House!✞
✞Outta This House✞
|Jul 8, 2020, 6:31 PM||TimeIsRunningBy||Model:
Fake Crash (Cowboy)
|It's Nigh Hoon!|
|Jul 8, 2020, 6:22 PM||Smakkohooves||Model:
|Donald duck! uh, nope.|
|Jul 8, 2020, 5:50 PM||Arturmsbr2||Model:
|he looks pixely|
|Jul 8, 2020, 5:34 PM||xSuperMario64x||Model:
|I just realized that this is the only Gamecube model on this site that has an ATI sticker on the front. Not really important but still interesting.|
|Jul 8, 2020, 5:01 PM||Arturmsbr2||Model:
Yoshi (Super Mario 64)
|c h o n k|
|Jul 8, 2020, 4:26 PM||ChickenNugget||Game:
Sonic Adventure 2: Battle
|@PeeWeeJones i mean if you want i can properly rig those models and give them to you|
|Jul 8, 2020, 3:58 PM||Spikey-Valentine||Model:
|Jul 8, 2020, 2:51 PM||Cavan Ashton||Model:
|aw s#!%. Here we go again.|
|Jul 8, 2020, 2:26 PM||squidiskool||Update:
Model Cache: Double Dose!!
|Oh ok. I didn't read the update lol|
|Jul 8, 2020, 12:50 PM||Scolipedeking||Model:
|By any chance, does anyone know how to properly apply the skin textures shown in the render above? If so, an example of the nodes would be nice. I came close to a process, but I hit some obscure block that I can't seem to get over when it comes to skin tone and applying the trm texture.
If no one knows, that's okay. It was worth a shot. I'm using Blender 2.82 by the way.
|Jul 8, 2020, 11:30 AM||dribbleondo||Model:
|He looks like an anime character.|
|Jul 8, 2020, 7:47 AM||Oshul gamer||Model:
|finally. HD bob|
|Jul 8, 2020, 7:32 AM||dribbleondo||Model:
|Jul 8, 2020, 6:25 AM||Oinkypiggamer||Game:
|Hello, I am a editor from the "South Park Archives" wiki, we would like to use these images displayed on this page, may we please have permission to use them?
|Jul 8, 2020, 6:20 AM||GamingGage||Model:
|@SuperSpaceMan320 It was a long time since I last posted that and I already know how to now, but thanks anyways!|
|Jul 8, 2020, 5:31 AM||BradicalTS||Model:
|yO! this looks dope!! gg my man|
|Jul 8, 2020, 3:24 AM||GensokyoZXRedAce||Model:
We have him now.
|Jul 8, 2020, 3:03 AM||dany1994gus||Model:
|is it me or are the textures much smaller than the rest of the characters?|
|Jul 8, 2020, 2:22 AM||Gemstrike||Game:
Mario & Sonic at the Olympic Games Tokyo 2020
|@gnbman, congrats, you found it.|
|Jul 8, 2020, 1:53 AM||Peardian||Update:
Model Cache: Double Dose!!
|@squidiskool These submissions are from 2019 and January. Your submissions were made in May. You'll have to wait until I get through the 1590 other models submitted before yours.|
|Jul 8, 2020, 1:42 AM||ittan-momen||Model:
|Playing the game this very moment, in-game his arms are much more on model|
|Jul 8, 2020, 1:25 AM||Hat Boi||Model:
Eggman (Classic American Design)
|this do be a 4000 pontos moment|