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Super Mario Odyssey
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Models 76
Hits 390,835
Comments 246
Super Mario Odyssey
Super Mario Odyssey
Playable Characters
[48]
Non-Playable Characters
[14]
Enemies
[4]
Bosses
[1]
Bonus Rooms
[1]
Stage Objects
[6]
Unused Content
[2]
Console Genre Developers
Nintendo Switch Platformer Developer coming soon!
Pending Models: 3
  • Lake Kingdom
  • Taxi
  • The Odyssey Interior
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Mar 10, 2019, 4:10 PM
I'd like to see Bowser's Wedding Airship
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Mar 6, 2019, 4:09 PM
When Peach in different outfits models will arrive at gmod workshop?
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Mar 3, 2019, 11:39 AM
Hmm? Just wondering do the rabbit bosses take longer to upload due to their animations and hard to program rigging? I just notice the only boss that is in this list is Bowser. Is it a lot harder to rip the bunnies than say the Koopa King? I was wondering as an assumption not a request as I don't want my comment to be confusing. And yes, these models do look good. Keep up the good work.
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Mar 3, 2019, 12:15 AM
@Random Talking Bush: Oh Really? I Actually Didn't Know That
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Feb 28, 2019, 3:42 PM
@TattleangusMLG: Some of the people who asked me before were completely serious about it.
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Feb 28, 2019, 6:08 AM
@Random Talking Bush: Yes It Was A Joke So Guess What

r/wooosh
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Feb 27, 2019, 4:56 PM
@TattleangusMLG: That's a joke, right? There is no model for it.
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Feb 27, 2019, 10:51 AM
Can We Have The Invisibility Cap Model Ripped?
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Feb 20, 2019, 12:57 PM
@Fawfulthegreat64 Are you using the principled shader correctly? You may have to add the textures in the nodes editor to make sure blender isn't hooking up the image alpha texture to a component instead of the image itself. If you don't know what the principled shader is [highly unlikely but I'll divulge anyway] update to 2.79 or 2.8.
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Feb 20, 2019, 12:54 PM
@rundas2 The scale of a model has less of an effect on the file size [actually, it has no effect] than the detail of the meshes, size of texture, as well as the number of materials [each with their own set of textures].
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Feb 14, 2019, 11:57 PM
I just noticed the txt files with material settings when looking at one of the folders. Is there a way to import that stuff into Blender because it would be VERY useful for renders rather than trying to fiddle with a billion settings I don't fully understand :P
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Jan 26, 2019, 3:34 AM
@rundas2: Wouldn't be larger than Mario's filesize, actually.
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Jan 26, 2019, 3:26 AM
If someone ever tries to rip the Ruined/Crumbleden Dragon, I seriously DREAD how big its file size probably is.
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Jan 15, 2019, 6:14 PM
low poly peach?
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Jan 8, 2019, 4:43 PM
Where would I find the particle effects for this game? I'm looking for the sparkle and glitter effects that usually appear when throwing Cappy.
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Dec 10, 2018, 7:41 PM
Can someone please upload Yoshi?
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Dec 8, 2018, 7:33 PM
can we get the maps?
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Dec 5, 2018, 12:35 PM
we need the goomba
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Nov 24, 2018, 6:41 PM
@GTA4Niko There is only the character Green Yoshi.
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Nov 24, 2018, 11:25 AM
@NzVHS Same
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Nov 23, 2018, 9:12 PM
Someone please rip the 8-bit hat and Santa Outfit
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Oct 31, 2018, 9:35 PM
i also know there are low poly models. Example: the persons of ndc have at least 3 models, you can notice it when they go far. I think the only one to dont have one is mario. He is Always in the screen. But everyone have a low poly model. Including stages.
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Oct 28, 2018, 4:15 AM
When will the T-Rex model be approved?
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Oct 23, 2018, 8:53 PM
@GTA4Niko What do you mean with all Yoshi Colors? There is only the green one.
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Oct 20, 2018, 10:23 PM
can someone do Yoshi and All Yoshi Colors?
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