Work on the layout for large screens is complete! Next up is making it mobile-friendly so expect significant errors on small screens for now. Sorry for any inconvenience!
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Mario
Game
Section
Characters
Filesize 179.72 KB
Submitter Centrixe
Format ZIP
Hits 14,841
Comments 5

Download Zip Archive
Download Zip Archive
Zip Contents[24]
  • Mario/mr_gold.dae
  • Mario/mr_normal.dae
  • Mario/mr_small.dae
  • Mario/mr_tail.dae
  • Mario/mr_tail_body.dae
  • Mario/player_body.0.png
  • Mario/player_body.1.png
  • Mario/player_body.2.png
  • Mario/player_eye.0.png
  • Mario/player_eye.1.png
  • Mario/player_eye.2.png
  • Mario/player_eye.3.png
  • Mario/player_eye.4.png
  • Mario/player_eye.5.png
  • Mario/player_eye.6.png
  • Mario/player_eye.7.png
  • Mario/player_gold_body.png
  • Mario/player_gold_body_spc.png
  • Mario/player_gold_eye.png
  • Mario/player_gold_eye_spc.png
  • Mario/player_tail.0.png
  • Mario/player_tail.1.png
  • Mario/shadow.png
  • Mario/stone.png
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Feb 25, 2018, 2:06 PM
@SpoonBlueShirt
I guess the gloves are too big?
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Dec 14, 2017, 1:20 AM
so uh. when's luigi?
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Nov 10, 2017, 7:08 AM
goodness me little Mario has some big hands
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Oct 1, 2017, 9:21 PM
@ToastedWilliam912 The UVs are not actually messed up. NSMB2 (and Wii) like to set the textures to a setting called "Mirror" where stuff outside of the texture just use a mirrored copy of the image. This prevents the texture having to be twice as big with a mirrored image like the New Super Mario Bros (DS) models, which saves file space and is more "efficient" from a developer standpoint.
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Feb 6, 2017, 8:03 PM
Somebody needs to fix the daes uvs
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