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Mario Kart
Game
Section
Toys
Filesize 96.54 KB
Submitter Centrixe
Format ZIP
Hits 9,889
Comments 6

Download Zip Archive
Download Zip Archive
Zip Contents[5]
  • Mario Kart/F2_Item_Kart_Mario_S.dae
  • Mario Kart/Tex/F2_Item_Kart_Mario_Body_S.png
  • Mario Kart/Tex/F2_Item_Kart_Mario_Kart_S.png
  • Mario Kart/Tex/F2_Item_Kart_Mario_Tire_NRM_S.png
  • Mario Kart/Tex/F2_Item_Kart_Mario_Tire_S.png
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Jul 30, 2018, 7:20 PM
Nintendo tends to do that a lot with their textures for convenience, like... saving space, for example! Here's what you can do in Internal to replicate the same effect.
Posted Image
To clarify: enable "X" and "Y" in the image mapping tab (sometimes just one of them - and it's pretty rare when you have to change how many times they repeat) and check "Alpha" in the influence tab. After that, it should be good to go.
Avatar
Jul 30, 2018, 2:20 PM
It looks like this model uses some strange interpretation of mirroring the texture to map things like the tailpipes and engine block. Blender doesn't seem to play nice with this. Is there a way to fix that, or a setting in Blender I could use to recreate it?
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Jan 2, 2018, 6:43 PM
looks like mario kart wii
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Oct 12, 2017, 4:22 PM
pls, no kart?!
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Dec 17, 2016, 1:53 PM
@below Can you please stop? We already know that.
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Jul 16, 2016, 2:54 PM
the Mario model looks like the Mario Sports Mix model
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