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Pokémon Center
Map Objects
Filesize 33.83 KB
Submitter Fallenleader
Format ZIP
Hits 14,566
Comments 7

Download Zip Archive
Download Zip Archive
Zip Contents[6]
  • ORAS_Pokemon_Center/Dont Bother To Read Me!.txt
  • ORAS_Pokemon_Center/pc_mado.png
  • ORAS_Pokemon_Center/pokecen00.png
  • ORAS_Pokemon_Center/pokecen_01.png
  • ORAS_Pokemon_Center/Pokemon_Center.mtl
  • ORAS_Pokemon_Center/Pokemon_Center.obj
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Feb 6, 2017, 4:59 PM
We've definitely come a long way from those crappy pokemon centers on Red and Blue...
Dec 13, 2015, 5:05 PM
how do i open in blender
Nov 7, 2015, 4:35 PM
¿they can not do the Poke Mart?
Jul 19, 2015, 11:10 AM
I'm more of a programmer for the most part, but I have decided to take as long as I need to (and I know this sounds crazy cuz it's such a large project) to make all of the pokemon regions into 3D models. I have enough patience to push through though, but anyway: What did you use to texture the model? I used images from Fire Red and LeafGreen, and if I keep doing this, the pokemon centers I come up with will look weird. Thank you for your input, as blender with Unity3D takes some getting used to. Basically, I am working on my own 3D pokemon game because I know it will be a large enough project that I will learn a lot from
Jul 14, 2015, 10:18 AM
Wow, amazing rip :) It doesn't really matter if there is a door or not. Hey, I recently uploaded some Animal Crossing New Leaf models. You can check them out if you want :)
Jun 27, 2015, 4:04 PM
Awesome!!! I don't care if there is a door or not, this is amazing
Jun 25, 2015, 3:21 PM
Unfortunately, the door is different from the model. When I figure out how to rip them, I will label them separately and bundle them in a single pack.
This is a milestone for me as this is both my first rip, it helped me learn blender, and it was the first model accepted from the map objects category.
Working on decrypting Y and will rip those models later.
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