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Lost Woods
Category 3DS
Game
Section
Locations
Submitter Struggleton!
Size 3.07 MB
Format ZIP (application/zip)
Hits 14,402
Comments 2

Download Zip Archive
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Zip Contents[20]
  • Lost Woods/images/lw_enkei_01_0.png
  • Lost Woods/images/lw_kabe_01_5400.png
  • Lost Woods/images/lw_kinoko_01_FC00.png
  • Lost Woods/images/lw_kusa_01_12600.png
  • Lost Woods/images/lw_nenrin_01_27600.png
  • Lost Woods/images/lw_tutu_01_2A000.png
  • Lost Woods/images/lw_wood_02_2CA00.png
  • Lost Woods/images/lw_wood_03_31E00.png
  • Lost Woods/images/lw_wood_04_37200.png
  • Lost Woods/images/lw_yuka_02_39C00.png
  • Lost Woods/images/lw_yuka_03_44400.png
  • Lost Woods/images/op_kasumi_01_0.png
  • Lost Woods/images/op_tenkyu_01_2000.png
  • Lost Woods/images/op_wood_01_2800.png
  • Lost Woods/images/op_wood_02_D000.png
  • Lost Woods/images/op_wood_03_1D000.png
  • Lost Woods/lostwood_render.png
  • Lost Woods/lostwood_render_small.png
  • Lost Woods/model.dae
  • Lost Woods/model.FBX
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Sep 3, 2023, 3:32 AM
@Nickaholic In a program like blender, this can be fixed by going to the image node for the material and changing the UV wrapping from the default "repeat" to "mirror"

Lots of games use a mirror style UV map for stuff like this in my experience.
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Mar 15, 2023, 11:37 PM
The UV's on the logs are messed up, they're even messed up in the image :(
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