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Yoshi's New Island
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Models 40
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Comments 12
Yoshi's New Island
Yoshi's New Island
Characters
[8]
Yoshi Transformations
[6]
Enemies
[20]
Bosses
[4]
Objects
[2]
Console Genre Developers
3DS Platformer Developer coming soon!
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Nov 10, 2018, 5:01 AM
@FOY Technically, they had them in a model viewer and ripped an image. That's not really the same thing, I don't think.
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Nov 9, 2018, 5:40 PM
The italian wiki has ripped some models that aren't here.
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Oct 16, 2018, 4:38 PM
I Wonder if Tap-Taps do have a gray texturing with a red nose and purple feet (likewise the Boo Guys have more texturings than in-game), which could probably mean that there wasn't only orange Tap-Taps with a green nose and blue feet intended.
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Oct 6, 2018, 4:14 AM
@FOY Yes, using a high-poly model en masse would be a large waste of resources. Similar situations exist with most post-GCN "large" variations of enemies.
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Oct 5, 2018, 4:45 PM
So, the Mega Shy Guy uses a different model from the normal Shy Guy?
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Jun 17, 2018, 9:20 PM
I cannot help but think of the opening theme to this. "And now the ass band will play a song of farts to celebrate your failure..."
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Jun 16, 2016, 10:39 AM
I think the reason they are so low-poly is because they are meant to be seen very small on the screen, meaning they don't need to waste processor power on high-poly models if you can't even see them in full detail.
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Mar 19, 2016, 11:11 AM
I think the low poly art style adds to the old school charm!
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Mar 1, 2016, 5:07 AM
these are all great i love them... i love the bandits...
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Feb 25, 2016, 12:17 AM
I know they're all really low-poly, but I'd really like to see Tap-Tap's model be posted here. Might make some enhancements.
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Feb 24, 2016, 2:35 AM
Low-poly Baby Mario looks like he's melting. So good.
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Feb 23, 2016, 11:12 PM
Oi! Do they have to be this low-poly? O.o; No wonder the game got panned. Somebody please remake these models to make them hi-poly or something! D:
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