Posted | By | On | Comment |
---|---|---|---|
Nov 29, 2022, 9:29 AM | TimoWorld | Model: Yoshi Costume |
@Chibiterasu45 3D SCRATCH !!!!!!!!!!!!!!!! |
Nov 29, 2022, 9:29 AM | TimoWorld | Model: Warp Pipe Hat |
"A warp pipe ??? WTF Billy that's not a character !" |
Nov 29, 2022, 9:28 AM | TimoWorld | Model: Woolly Yoshi Hat |
this is the most adorable thing EVER. Yoshiiiiiiiiiii |
Nov 29, 2022, 9:25 AM | TimoWorld | Model: Luigi Costume |
no respect for luggi in the comments section here |
Nov 29, 2022, 9:24 AM | TimoWorld | Model: Kirby Hat |
poyo |
Nov 29, 2022, 9:24 AM | TimoWorld | Model: King Dedede Hat |
pogede |
Nov 29, 2022, 9:20 AM | BruhMan | Model: Callie & Marie (Squid Sisters) |
does anyone know how to colour marie's head cup thingy grey for the mission mode model for her? i would appreciate it! The material im using here shows what m using im not good with nodes ok :( : https://www.deviantart.com/bruhoooyaaa/art/another-bug-lol-939093168 |
Nov 29, 2022, 4:42 AM | Dolphman | Model: MAP07: Dead Simple |
@cat stick strike me - That's grammatically incorrect. Any word with "us" at the end have plurals with "es" not "i". Plus, this hasalready been pointed out with the octopus NPCs in Animal Crossing. (The correct plural is "octopuses" not "octopi") |
Nov 29, 2022, 3:59 AM | mozy243 | Model: Bowser Vase |
almost looks like a bong |
Nov 29, 2022, 2:55 AM | BillyBnMOfficial | Model: MAP07: Dead Simple |
*low pitched pig noise* -Mancubi proceeding to shoot at you |
Nov 29, 2022, 2:52 AM | BillyBnMOfficial | Game: Jung Rhythm (JPN) |
I saw a longplay of this game recently. Even if it basically tried to be a copy of Parappa, the cutscenes are actually charming in a way. I love Chorking |
Nov 28, 2022, 11:13 PM | cat stick strike me | Model: Revenant |
doodoot doot doot dootdoot |
Nov 28, 2022, 10:59 PM | cat stick strike me | Model: MAP07: Dead Simple |
@Dolphman *mancubi |
Nov 28, 2022, 9:10 PM | alexander cell | Model: Roxanne Wolf (Roxy) |
Worded my comment from 2021 wrong - how do people find this attractive? |
Nov 28, 2022, 8:03 PM | Chilgt | Model: Zombie (HD) |
the gronglesnart |
Nov 28, 2022, 7:59 PM | Chilgt | Model: Gonarch |
'Nad spider |
Nov 28, 2022, 7:50 PM | Griffin | Model: Fang the Sniper |
@RTB Hey! I was the one who reported that model. I should see if there's any way to rip the real model from sonic champions. |
Nov 28, 2022, 7:44 PM | Grounder | Model: Toy Alien |
happy boi |
Nov 28, 2022, 5:12 PM | xAct | Model: #0926 Fidough |
He will be made into a sandwich |
Nov 28, 2022, 3:59 PM | The British Sylveon | Model: Edgeless Safety Cube |
"cube" |
Nov 28, 2022, 2:46 PM | gsman243 | Model: Prophetbot |
little guy... |
Nov 28, 2022, 2:27 PM | tommytcu | Game: Pokémon Scarlet / Violet |
I've never seen the evolutions of the starters up this close before. |
Nov 28, 2022, 1:31 PM | sugar | Model: #0926 Fidough |
bread dog |
Nov 28, 2022, 1:09 PM | JoomieOrSomething | Model: #0858 Hatterene |
i think there's more layers to hatterene than what's shown here so you might be correct |
Nov 28, 2022, 1:07 PM | JoomieOrSomething | Model: #0909 Fuecoco |
going off of bulbapedia, fuecoco has the cheese slices because....: "Fuecoco has yellow square scales on its stomach, back, tail, and the soles of its feet. These scales are warm to the touch, although they can become heated. The scales absorb external heat, such as from warm rocks where it lies on, to be turned into fire energy." |
Nov 28, 2022, 12:47 PM * | ayekerik | Game: Splatoon 3 |
@Ryen-Orco try treating the gradient like a reflection map maybe? Dunno if thatll work thats just my guess edit: it almost looks correct, just scaled incorrectly. maybe mess with the scaling of the texture that warps it? |
Nov 28, 2022, 12:16 PM | Tristen Timberwolf | Model: Bomberman |
If only |
Nov 28, 2022, 12:15 PM | Tristen Timberwolf | Model: Bedroom |
First Destination |
Nov 28, 2022, 12:10 PM | Tristen Timberwolf | Model: Wario Trophy |
Imagine if they used this model if Wario was in Melee |
Nov 28, 2022, 11:40 AM | Kirbygamer58556 | Model: Ring of Fire |
No way Ring of |
Nov 28, 2022, 11:21 AM | The Prawn | Game: Pokémon Scarlet / Violet |
Personally, I don't let the abundance of visual glitches or the fact that the game was rushed stop me from enjoying Scarlet and Violet. It's a fine Pokemon game at its core, and that's what really matters. Gamers these days expect the world out of certain developers now, and it really irritates me. |
Nov 28, 2022, 11:19 AM | AwesomeBlox626 | Game: Marvel's Spider-Man Remastered |
talk about Big Time Let Down |
Nov 28, 2022, 11:11 AM | BillyBnMOfficial | Model: Funky Kong |
The online god |
Nov 28, 2022, 10:23 AM | Z-man | Model: Bowling Ball |
Is the bowling ball with stars unused? |
Nov 28, 2022, 9:21 AM | parappaboy12545 | Model: test_WiFiTest1 |
cuz its a test for the colliders |
Nov 28, 2022, 9:15 AM | parappaboy12545 | Model: Oswald the Lucky Rabbit |
fnati |
Nov 28, 2022, 8:47 AM | parappaboy12545 | Model: Mario |
how do i add the bloom effect that the characters have |
Nov 28, 2022, 8:44 AM | parappaboy12545 | Model: Baby Mario (Koala) |
he is still a human just with a hat with just KOALA EARS |
Nov 28, 2022, 8:18 AM | Zaqachu | Model: #0927 Dachsbun |
big loaf child. |
Nov 28, 2022, 7:22 AM | wolf14vargen14 | Model: James McCloud Trophy |
He was great but then he died |
Nov 28, 2022, 7:21 AM | wolf14vargen14 | Model: James McCloud Trophy |
@valforwing To blend in on earth |
Nov 28, 2022, 7:20 AM | wolf14vargen14 | Model: Krystal |
@Dr.PatchJuno2001 Cultured |
Nov 28, 2022, 7:10 AM | wolf14vargen14 | Model: Master Sword (Weathered) |
1.27 MB, Deer lord!, That is a beefy sword |
Nov 28, 2022, 7:09 AM | wolf14vargen14 | Model: Master Sword (Weathered) |
It has existed for thosuands of years, So it makes sense that it would wither a bit over a thosuand years at least |
Nov 28, 2022, 7:07 AM | wolf14vargen14 | Model: Master Sword |
Oh frick that is a beefyy file size! |
Nov 28, 2022, 7:06 AM | wolf14vargen14 | Model: Master Sword |
260.02 KB...Oof that is a beefy sword! |
Nov 28, 2022, 4:33 AM | unbecomingname | Game: Pokémon XD: Gale of Darkness |
oh my god i am in awe that these models have finally been ripped. Is there a public tool I can use to try ripping myself, or at least a way to study how the materials work n whatnot? These are incredible, thank you so much |
Nov 28, 2022, 4:25 AM | FPAnim | Game: Tom and Jerry in War of the Whiskers |
Tom and Jerry are my favourite characters! |
Nov 28, 2022, 3:39 AM | psychoella | Model: Rouge the Bat Statue |
I wish I had the means to 3D print these statues! So cool. |
Nov 27, 2022, 10:04 PM * | Ryen-Orco | Game: Splatoon 3 |
Fuzzy ooze texture reference (out-of-context spoiler) Here's the gradient texture. Here's the first wave texture the game uses. (I do not recommend using this) Edit 4: Okay, so I've put in a bit more effort, and I think I've figured out some things. The wave texture has noise added to it to make it smooth (switch toolbox is telling me that the noise_intensity value is a constant 1.455232, but I don't really know how that correlates to blender). There's also a value of vertex_noise at .769, but I'd think that that's only for distorting the fuzzy orbs, not for assembling the texture (i'm probably completely wrong though). There's also a value of wave_intensity that changes slightly constantly, but I'm pretty sure that that's just how the wave texture moves with a phase offset (essentially how the colors shift). Unfortunately, having the noise texture on the wave texture is also blurring the colors, which looks kinda stinky but is the only way to prevent the lower/non-large values (where there's large transitions of black and white right next to each other) from bleeding hard into one another. Image here, warning this looks terrible. And yeah, I tried baking the wave texture and using that as a vector, but it just resulted in gross color bleeding that I can't get rid of it. TLDR: Don't use the init textures. I just resorted to messing around with blender's noise and wave texture to create the texture, which looks pretty close to what it looks like in-game. Node setup/how it looks here, how it looks baked for reference. To replicate the movement of the texture, mess with the Phase Offset on the wave texture and move it around with the mapping texture node. Hopefully this helps someone. NOTE: There's no point in recreating this for octarian/octoling eyes, as those textures are pre-baked and are in RefMat_Enm_Kebatako. |