Follow Us!
# - A - B - C - D - E - F - G - H - I - J - K - L - M - N - O - P - Q - R - S - T - U - V - W - X - Y - Z
Super Mario 64 DS
Uploads to this Game RSS Feed
Models 59
Hits 49,491
Comments 32
Super Mario 64 DS
Super Mario 64 DS
Playable Characters
Non-Playable Characters
Minigame Props
Minigame Backgrounds
Unused Models
Console Genre Developers
DS / DSi Platformer Developer coming soon!
Tagging is in the works and will be here soon!
You must be logged in with an active forum account to post comments.
Mar 29, 2018, 4:06 AM
The textures in this version are also SUPER pixelly. It probably accounts for a good amount of the redesigns, such as Scuttlebug no longer looking like a Jupiter marble.
Dec 13, 2017, 6:48 PM
the n64 version had more vibrant colors, that's why
Dec 13, 2017, 6:33 PM
Even though this is the updated version, I still think the N64 version is more visually appealing. Maybe it's just me.

I still think Nintendo should remake this again, maybe for the Switch. That'd be awesome.
Oct 6, 2017, 12:12 PM
True, but it's optimized better and is overall less primitive than the N64's.
Sep 19, 2017, 11:04 AM
That moment when Mario's model on a more powerful console is lower poly than N64 Mario...
Default Avatar
Jun 21, 2017, 7:01 PM
It's actually 64 bits. The GBA was 32-bits tho.
The Mario and Luigi models are different from NSMB btw.
Jun 9, 2017, 2:11 PM
This proves that you can make better games this with even less power.
May 20, 2017, 10:46 PM
@xSuperMario64x idk what are you talking about, the ds version looks and plays far better, the original looks like absolute garbage compared to this imo
Apr 29, 2017, 6:53 PM
It's crazy to think that DS models look worse than N64 models but...

they really do.
Mar 30, 2017, 6:58 PM
@Deep Web exactly
Mar 26, 2017, 9:06 PM
Super Mario 64
On a 32-bit console
Feb 5, 2017, 12:54 PM
Yeah, New Super Mario Bros. reuses the models from this game, and since those models were ripped first, they wouldn't be accepted.
Jan 28, 2017, 12:36 PM
mario and luigi models would probably be rejected anyways since the NSMB models were ripped first
Dec 1, 2016, 11:00 AM
I've ripped Peach's Castle. I really hope it gets approved.
Default Avatar
Jul 4, 2016, 9:26 AM
MIPS doesn't even appear in the DS version, though. but regular bunnies do, could you try those?
Jul 4, 2016, 2:38 AM
I already tried to rip Mario's model.
I ultimately failed though. The texture mapping was way off.
I might give MIPS a shot though.
Default Avatar
Jul 3, 2016, 1:21 PM
If it isn't too much trouble, could someone please rip the Mario model? And possibly the MIPS model too? If so, that'd be awesome! :)
Jul 1, 2016, 6:00 AM
I've ripped one test room. I'm just waiting for it to be approved. Hopefully it's approved soon. ;)
Jun 20, 2016, 9:11 PM
someone should rip the test room(s) if someone can.
May 21, 2016, 6:26 PM
Why do the textures for DS games look so nasty? Looks like a weird mix of the worst from the PS1 and N64 to me.
Jan 23, 2016, 6:09 AM
I made sure I uploaded the normal mario, and I always use the latest version :)
Default Avatar
Jan 17, 2016, 6:14 AM
Balloon Mario is a separate model. Make sure you are using the latest build of SM64DSe too.
Dec 31, 2015, 10:58 AM
I would of guessed that would of been an animation rather than a separate model.
Oh and I uploaded the real Mario, Yoshi and Wario models, I will get to Luigi later.
EDIT: Luigi has a texture defect on his feet :(
Dec 31, 2015, 4:19 AM
I'm pretty sure that "inflated" Mario model you found is Balloon Mario, one of his in-game power-ups.
Dec 12, 2015, 4:18 AM
Something tells me that that weird Mario model was the real one. And there is no sign of Luigi, Wario and Yoshi's models yet.
EDIT: Good news, I found the real Mario model, Luigi's model, Wario's Model and Yoshi's Model in arc0.narc :)
<<First <Prev Page 1 of 2 Next> Last>>
Switch to Text Mode
Click to show NSFW Content