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The Legend of Zelda: The Wind Waker
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Category GameCube
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The Legend of Zelda: The Wind Waker
The Legend of Zelda: The Wind Waker
Playable Characters
Non-Playable Characters
Map Objects
Nintendo Gallery
Console Genre Developers
GameCube Action-Adventure Developer coming soon!
Pending Models: 31
  • Bird
  • Bird's Peak Rock
  • Bird's Peak Rock (Inside)
  • Bomb Island (Inside)
  • Cabana
  • ChuChu Cave
  • Cliff Plateau Isles
  • Cliff Plateau Isles (Inside)
  • Crescent Moon Island
  • Diamond Steppe Island
  • Diamond Steppe Island & Needle Rock Isle (Inside)
  • Fire Mountain
  • Fire Mountain (Inside)
  • Ghost Ship (Inside)
  • Horseshoe Island
  • Ice Ring Isle
  • Islet of Steel
  • Islet of Steel (Inside)
  • Needle Rock Isle
  • Overlook Island
  • Pirate Ship (Inside)
  • Private Oasis
  • PShip2 & PShip3
  • Raft
  • Salvage Boat
  • Shark Island
  • Spectacle Island
  • Submarine
  • Submarine (Inside)
  • Windfall Island Jail
  • Windfall Island Lighthouse
Tagging is in the works and will be here soon!
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Mar 12, 2023, 10:55 PM
If I had to guess, I think there's a weird conversion between meters and centimeters going on. Happens with a lot of older games, it looks like. Try resizing to exactly 0.01x its current size and see if that looks better. If so, that was probably the issue.
Oct 29, 2022, 3:21 AM
@SpyrotheDragon2021 not sure. but you can scale the models with S.
Aug 23, 2022, 10:56 PM
Why're all those area models too big, when importing them into blender?
Mar 5, 2022, 1:16 PM
@cat stick strike me: Not sure why that was changed, so it's been reverted back to the old icon until a better alternative is supplied.
Mar 5, 2022, 12:22 PM
the thumbnail is from wind waker hd
Oct 31, 2021, 1:45 PM
two years late, but finally, tower of the gods
Oct 24, 2021, 3:02 PM
Any plans to get the other dungeons in here? The Wind Temple model is awesome!
Aug 20, 2021, 2:27 AM
I'd love to see more items on here, like barrels or crates
Jul 19, 2021, 11:09 AM
is there a link with the invisible hero clothes?
Jul 15, 2021, 4:09 PM
none of the map files are importing into blender. Did blender .obj support break? UE4 says the files are empty or broken as well.
Jan 19, 2021, 6:37 PM
I have submitted Aryll
Nov 1, 2020, 7:47 PM
Has anyone thought of Aryll, Link's little sister?
Nov 5, 2019, 11:29 AM
I see the Hyrule Castle Basement is pending. I've wanted that for ages! Hopefully it'll be ready soon.
Jun 9, 2019, 3:39 AM
What up, been remaking wind waker for VR in unreal engine 4. Could really use more map and model files. Also, any animators here want to jump on board? Regardless, come hang out in my discord: https://discord.gg/zkVxMc7
Feb 13, 2019, 7:18 AM
Really hoping to see some more enemy models being ripped, especially the Wizzrobes
Jan 9, 2019, 11:23 AM
Tower of the gods?
Feb 18, 2018, 7:46 PM
These are really good. I'm looking forward to the rest of the figurines.
May 22, 2017, 8:00 AM
Hello! can you add the item, Empty bottle? :)
Thank you in advance.
Dec 27, 2016, 9:37 PM
@Gotenks46 After carefully examining Link in the game, I've determined that Hero Link and Outset Link are the same model with a different texture applied. The hat and belt buckle get hidden, but that's the only difference. Also, Link's hair is a separate and can be loaded instead of the hat on either outfit.
Dec 26, 2016, 11:47 AM
@TeridaxXD001 Wind Waker used a special shader that abuses certain rendering factors to make parts of some objects draw on top of other objects, even when they're behind them. This is how Link's eyebrows show through his hair, and also how the eyelashes draw over the irises in the eyes. There's no simple way to do this in any modeling software. (Unless yours supports custom shaders and you already have the shader to use, I guess.)
Oct 31, 2016, 7:16 AM
I'm having trouble with characters because I don't know how to make their eyes look right.
Oct 30, 2016, 1:37 PM
I'm surprised nobody has ripped outset link yet.
Oct 30, 2016, 4:21 AM
Im Wonder If Outset Link Is Possible To Rip
Oct 15, 2016, 6:31 AM
add the pigs ;)
Aug 24, 2016, 3:43 PM
I've been working on items, or at least the models used when you first get them.
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