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Pikmin 2
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Category GameCube
Models 74
Hits 166,799
Comments 21
Pikmin 2
Pikmin 2
Console Genre Developers
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May 23, 2024, 5:45 PM
Am I stupid or was "Enemies" changed to "Creatures"
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Mar 13, 2024, 6:30 PM
bulbmin might be in pikmin 5 if an onion and as well the bean/Green Pikmin
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Sep 25, 2023, 6:20 AM
@Lmaotest It is possible 2 people submitted it separately. In that case, parts of both submissions can be combined together for a more complete submission.
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Sep 25, 2023, 3:29 AM
why is there 2 fiery bulblaxes pending?
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Sep 13, 2023, 10:47 PM
let me rip some cave units and maps, this page is really empty
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Sep 13, 2023, 10:46 PM
i mod pikmin 2, i could
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Aug 23, 2023, 5:08 PM
Hey does anyone know how to get the animations from the game yet?
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Jul 14, 2023, 1:26 PM
Ok, I dumped the romfs files of the Switch remaster and I noticed some of the .szs files were renamed, though I can't open them with Switch Toolbox or Every File Explorer
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Jun 21, 2023, 1:33 PM
Welp, it's on Switch. I don't know if there's any differences in textures, but if someone can get those up, let me know.
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Apr 27, 2023, 1:36 PM
SuperBMD is best used for converting models to .BMD, it often mangles the rest pose for any animated model
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Apr 27, 2023, 1:35 PM
for future reference: to convert .BMD files to .FBX, use finmodelutilities. it's a program made by meltyplayer (found on github) and it can convert any pikmin 2 model flawlessly.
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Jan 19, 2023, 5:06 PM
@blackroo1967

If you must know, yes. This issue as been solved as I found a plugin for Blender that imports .BMD files so no more SuperBMD. (Not really, it still has uses.)
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Jan 17, 2023, 7:18 PM
@Weed666942 ... was it a *.DAE file?
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Nov 8, 2022, 12:40 PM
Anyone know why some of the models don't import properly in Blender?
Posted Image
Posted Image

The top image is the model in 3DS Max and works fine but it can never import properly in Blender (lower image).
I've been using SuperBMD to convert the models and many have worked fine but a few from this game don't
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Nov 1, 2022, 10:58 AM *
Looking 2 submissions I sent, it's interesting how they had to pose them. The way the Emperor bulblax's tongue sticks out of the face when rendering was an interesting sight
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Aug 15, 2022, 2:09 PM
I cant wait for the new models to be approved
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Dec 17, 2021, 9:11 PM
I wonder why Olimar is in here instead of in the original Pikmin?
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Oct 29, 2019, 5:57 PM
@Cromslor you said you need help converting the models to .obj files [although the model's resource also accepts them in collada .dae], have you tried using noesis or blender to convert the models? You'll also want someone to test a couple of them before submitting the whole bunch. Feel free to ask me anything.

Noesis: https://richwhitehouse.com/index.php?content=inc_projects.php&showproject=91

Blender: https://www.blender.org/
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May 2, 2019, 7:10 PM
I actually have most of the models for this game. Its just that I would need help converting them into actual .obj files.
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Oct 14, 2017, 3:20 PM
You forgot to rip the man-at-legs!
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Mar 25, 2016, 1:43 PM
wheres the pikmin?
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