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Entoma
Category Mobile
Game
Section
Playable Characters
Submitter Jasperkins
Size 11.05 MB
Format ZIP (application/zip)
Hits 1,616
Comments 6

Download Zip Archive
Download Zip Archive
Zip Contents[17]
  • Battle_Aidoma_m01.dae
  • Battle_Aidoma_m01.fbx
  • LordOfNazarick_ModelMatGuide.png
  • Materials/Aidoma_m01_M.txt
  • Materials/Aidoma_m02_M.txt
  • Materials/CharShadow.txt
  • Textures/Aidoma_m01_C.png
  • Textures/Aidoma_m01_C_alpha.png
  • Textures/Aidoma_m01_R.png
  • Textures/Aidoma_m01_RGB_blue.png
  • Textures/Aidoma_m01_RGB_green.png
  • Textures/Aidoma_m01_R_alpha.png
  • Textures/Aidoma_m01_S_red.png
  • Textures/Aidoma_m02_R.png
  • Textures/Aidoma_m02_RGB_blue.png
  • Textures/Aidoma_m02_RGB_green.png
  • Textures/Aidoma_VTX_Red_Bake.png
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Jun 18, 2025, 2:18 PM
@Jasper7438 The UV slots is the step I was missing and I think I solved the other errors. Thank you and have a nice day.
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Jun 18, 2025, 11:45 AM
@overnoob You have to add UV slots to the mesh you're copying to. Make sure the UV slot you want to copy to is selected.
Select the mesh you're copying to, then select the mesh you're copying from. Then press CTRL+L and copy.
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Jun 18, 2025, 10:00 AM
@Jasper7438 Thank you, but how do I copy a UV map from one mesh to another? selecting 2 meshes and then using CTRL+L "copy UV maps" does not add it to the mesh.
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Jun 18, 2025, 8:41 AM
@overnoob The UV maps for each mesh are separated into different meshes, 1 UV map per mesh.

To combine the UV maps, you need copy all the UV maps to one mesh. The mesh names have which UV they are at the end.

The UV names in the guide are default names you can find in the FBX model, but they can be named whatever you want!
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Jun 18, 2025, 8:31 AM
Is there anyone who could help me with some of the shading in blender (4.4.3)?
I have been able to figuer out most of the shading but I don't know how to setup the UV map nodes, specivacly how to get the "UVset" and the "vertexcolorUV".
Thank you in advance.
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Jun 12, 2025, 10:30 AM
Thanks for the Cel-Shading guide!
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