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Donkey Kong 64
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Models 41
Hits 173,982
Comments 35
Donkey Kong 64
Donkey Kong 64
Playable Characters
Playable Characters (Multiplayer)
Non-Playable Characters
Unused Models
Console Genre Developers
Nintendo 64 Platformer Developer coming soon!
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Apr 19, 2020, 1:37 PM
Didn't this game use some sort of bone animation?
Apr 2, 2020, 11:20 AM
Any way I can get my hands on the DK Island model? I kinda need it.
Feb 22, 2020, 2:45 AM
@biochrisd The age of the game doesn't matter; I check models in the order that they are submitted, regardless of how new or popular that game may be. Unfortunately, we are super overwhelmed right now, so you'll have to wait until the last five months worth of 2019 submissions are taken care of before I can get to your submissions. I apologize for the very long delay and thank you for your continued patience.
Jan 29, 2020, 6:19 PM
I ripped a bunch of environmental models but mods don't seem to be reviewing these old games too often.
Dec 16, 2019, 2:57 PM
also has anybody ripped cranky yet?
Dec 16, 2019, 2:09 PM
The guns are apart of the character models themselves which is what makes them harder to rip and as for the maps idk. you could probably rip them with lemmys plugin with a bit of patience
Jul 3, 2019, 12:51 AM
are you going to rip the maps? Im just wondering
Apr 27, 2019, 12:50 AM
This game needs a remake.
Oct 29, 2018, 2:37 AM
Is there a way to get the DK house from when you just start the game? Better question is how to even get the models?
Jul 26, 2018, 1:37 AM
Is there a way to get the mermaid model?
Mar 29, 2018, 6:49 PM
I know I'm in the minority, but I love this game. I went and collected every last banana, including the small ones. Heck, I think I found the "undiscovered" 5-Banana Coin just by noticing things a couple years before it was brought to the community's attention.
Nov 29, 2017, 6:35 PM
how rip cars tiny kong racers
Nov 17, 2017, 5:16 PM
It would be really nice if someone would add some Overworlds
Sep 29, 2017, 6:40 PM
I think Banana Fairies were the only human looking characters.
Aug 25, 2017, 4:37 PM
May I suggest the multiplayer character models to be rezipped with the main models? As it makes more sense to be like that to me, as they're the same character but lower detail.
Apr 8, 2017, 12:52 PM
DK64 Viewer does not support the Kiosk version. More so, it doesn't really support normal DK64 well, either. I've just been using Lemmy's VRML exporter to do this.
Apr 7, 2017, 11:24 PM
There's a few more unused models in the kiosk demo. Can those be ripped with the DKviewer tool?
Mar 25, 2017, 10:45 PM
Added some boss models. Since they're large and fun to rip.

Well, fun to look at, not rip.
Jan 7, 2017, 9:54 PM
Might want to put the other multiplayer models into the Multiplayer section.
Nov 20, 2016, 5:21 PM
Can someone upload Candy please?
Oct 2, 2016, 10:50 PM
I think Playable Characters and Non-Playable Characters should be seperated
Aug 30, 2016, 1:04 PM
reeeeeeeeeeealllly hoping for mad jack soon! ^-^
Jul 15, 2016, 10:03 PM
The DK64 model viewer has been updated, and can load untextured characters, now.

Time for more character progress.
Jul 6, 2016, 7:31 PM
I hope the sounds can be ripped from this game
(This includes instruments)
Jul 5, 2016, 5:16 AM

DK64 uses some sort of crazy bone format for it's animations (Which is why emulators tend to freak out with the game). So I have no idea how'd you T-pose.

Meanwhile, a DK64 model viewer is being made. It's still in early alpha, and I did quite a bit of organization on identifying models. From what I saw, I could do map exports right now, and that's it.



Appears the model of Sqwuaks here is a beta version of the model. You said you ripped models from the Kiosk version, right? Gnawty, Sqwuaks, and all the building models were revised on the retail game, apparently.
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