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Super Mario 64
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Models 50
Hits 716,300
Comments 64
Super Mario 64
Super Mario 64
Playable Characters
[1]
Non-Playable Characters
[7]
Enemies & Bosses
[14]
Objects
[2]
Peach's Castle
[8]
Levels
[12]
Miscellaneous
[3]
Unused Models
[3]
Console Genre Developers
Nintendo 64 Platformer Developer coming soon!
Pending Models: 11
  • Big Boo's Haunt
  • Dire Dire Docks (Entrance)
  • Hazy Maze Cave
  • Mario (Low Poly)
  • Metal Cap Cavern
  • Shifting Sand Land
  • Snowman's Land
  • Tiny Huge Island (Huge Island)
  • Vanish Cap Under the Moat
  • Wing Cap Tower
  • Wing Mario Over the Rainbow
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Jun 24, 2020, 11:40 PM
TVR: It is still pending, and I dunno why.
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Jun 19, 2020, 7:54 AM
thats the most passive way of requesting a character ive ever seen
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Jun 14, 2020, 2:53 PM
where's that one really low poly version of mario?
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Jun 14, 2020, 12:32 PM
Every copy of Mario 64 is personalized.
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Jun 3, 2020, 7:34 PM
@NTSC Master: Most other game entries on the site follow the same general pattern of organization -- Playable Characters, Non-Playable Characters, Enemies, Bosses, Items, Stages, Miscellaneous.
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Jun 3, 2020, 6:37 PM
Why does Mario get his own section instead of just a character section?
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May 5, 2020, 6:17 PM
@bluedogz162: ...Not really, it's going to be about the same considering the content is identical and the N64 version could already be easily dumped.
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May 5, 2020, 6:15 PM
Ripping is definitely gonna speed up now due to the native PC Port.
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May 4, 2020, 7:12 PM
Alright Here my second attempt with low poly Mario since it was a edited texture with him. Now here it is with the original textures with him and a edited texture
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Apr 26, 2020, 10:17 AM
you need a Gameshark code to enter level select. there is no intended way to enter that screen otherwise. therefore it definitely counts as unused.
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Apr 23, 2020, 2:37 PM
the debug menu (level select) title isn't really unused, using cheat codes you can go there and you can see the title there.
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Apr 13, 2020, 1:28 AM
@WaluigiFan I don't think Luigi exists in Mario 64. That whole "L Is Real 2401" Mystery wasn't really true.
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Apr 2, 2020, 8:06 PM
Is there a Luigi unused model on the beta? To rip?
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Mar 24, 2020, 10:01 AM
HOW AM I SUPPOSED TO PUT MULTIPLE TEXTURES ON ONE MODEL THAT ISN'T DIVIDED TO MULTIPLE SECTIONS???!!!
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Mar 5, 2020, 12:59 PM
specular can you give me the file of it pls and i want it as obj
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Feb 12, 2020, 6:30 PM
I ripped out low poly Mario since there is no model for him hopefully he get's approved
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Jan 3, 2020, 10:57 AM
using rom manager to rip enemy and object models is an option
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Oct 14, 2019, 7:02 PM
@Xinus23 Would you mind if I asked about what better ways you are referring to? I've been attempting to look into ripping models from this game in particular, but all I've come across is a bunch of sites talking about the Nemu64 method. If you'd be able to point me towards a more stable method, it would be a huge help.
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Oct 2, 2019, 9:41 PM
why was Blargg Unused?
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Sep 19, 2019, 9:26 AM
I feel like nearly the entirety of this page needs to be remade. i don't even know why these are considered rips and not customs. the texture work on stage models is unfaithful and terrible. and a lot of these models were ripped using the outdated Nemu64 plugin method which i don't think is really needed anymore for a game like Mario64 considering there are much better ways.
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Aug 8, 2019, 11:07 PM
MIPS IS BACK
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Aug 7, 2019, 9:53 PM
YAY WE HAVE MIPS!
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Apr 29, 2019, 10:50 AM
@Doc von Schmeltwick because everything on N64 needs to be in a face. to be shown in the screen. look at Mischief Makers. It is a 2D Game, but when you use "Wireframe" mode, it is just alot of faces with Tris...
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Apr 27, 2019, 8:45 PM
@Doc umm
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Apr 27, 2019, 8:28 PM
surprised nobody's made custom textures for the untextured Blargg, since he's used in many hacks, including Mario 64 Maker (well maybe that's because there's no custom/edited section on texture's resource ya dingus!)
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