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Detective Pikachu Returns
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Category Nintendo Switch
Models 7
Hits 11,835
Comments 11
Detective Pikachu Returns
Detective Pikachu Returns
Console Genre Developers
Nintendo Switch Adventure Developer coming soon!
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Feb 3, 2024, 2:06 PM
Currently ripping the other NPCs
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Oct 17, 2023, 11:59 AM
Woah you guys were fast on this one-
That's what happens when you use Unity I guess
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Oct 9, 2023, 1:21 AM
thank you so much!!
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Oct 7, 2023, 11:26 AM *
Maps are in the level & sharedassets files in the root data folder.
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Oct 7, 2023, 3:33 AM
okay, i got files myself. I don't get how to rip cities/maps/locations. are they ins cene data? I found a bunch of pokemons but all merged together, also random props again mostly merged and positioned all to origin...maybe selecting the cab might let me export them separated?
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Oct 6, 2023, 9:05 PM
@BlastoiseTheVGRipper Not the first time they've used Unity either. BDSP also uses it, and Nintendo has also used it in some of their mobile games to my knowledge.

For a more recent example of Nintendo using a third-party game engine, they used Unreal 4 for Pikmin 4.
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Oct 6, 2023, 1:20 PM
Thanks!!
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Oct 6, 2023, 12:53 PM
@DerpBox Yep, they used the Unity engine. Such bad timing too considering Unity's business model as of now.
At least we now have a Detective Pikachu model after all these years trying to rip him...
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Oct 6, 2023, 12:50 PM
nintendo did WHAT????
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Oct 6, 2023, 12:45 PM
Wait they used Unity for this game?
I was expecting the game to use some special custom engine...
Well, they made it a lot easier for us.
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Oct 6, 2023, 12:29 PM
It's Unity, so use AssetStudio to export the models since they contain Blend/Shape Keys, and for textures UABEA. There probably is a fork of AssetStudio out there that supports texture unswizzling, but I'm too lazy to check if there is.
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