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Map Objects
Filesize 718.86 KB
Submitter Hallow
Format ZIP
Hits 1,190
Comments 4

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Zip Contents[9]
  • Famous Tree/DepthBuffer.png
  • Famous Tree/instance_obj_01_tree02.dae
  • Famous Tree/instance_obj_env01_diffuse_prb.png
  • Famous Tree/instance_obj_env01_specular_prb.png
  • Famous Tree/instance_obj_wr01_tree02_low01_alb.png
  • Famous Tree/instance_obj_wr01_treeleaf02_alb.png
  • Famous Tree/instance_obj_wr01_treetrunk01_alb.png
  • Famous Tree/instance_obj_wr01_treetrunk01_rgn.png
  • Famous Tree/instance_obj_wr02_projection01_ao.png
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Dec 13, 2019, 7:56 PM
this is a n64 model whats it doing here?
Nov 30, 2019, 2:48 AM
For some reason I wasn't expecting an LoD model, even though it makes sense to have one. There's no additional models between the regular one and a flat plane, haha.
Nov 29, 2019, 6:49 PM
Couldn't find a model of OOT's tree but this thing has only 821 tris.

The entirety of Hyrule Field has 1597 tris.

Welp, I guess they must've planned on putting like entire forests of these things around. I mean even in games like Red Dead Redemption 2, the foliage is still pretty dern low poly because of how many have to be on screen at once.

This thing, there's usually only 2 or three of them visible at a time.
Nov 29, 2019, 6:47 PM
I absolutely love that you called it "Famous Tree".
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