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Call
Category PC / Computer
Game
Section
Characters
Submitter Deep Weeb
Size 1.67 MB
Format ZIP (application/zip)
Hits 13,674
Comments 13

Download Zip Archive
Download Zip Archive
Zip Contents[22]
  • Call/Base_CallBody00.png
  • Call/Base_CallCheek00.png
  • Call/Base_CallEye00.png
  • Call/Base_CallHead00.png
  • Call/Base_CallMouth00.png
  • Call/BetaWeaponL.smd
  • Call/BetaWeaponR.smd
  • Call/Call.dae
  • Call/Call.mtl
  • Call/Call.obj
  • Call/Call.smd
  • Call/CallBeta.dae
  • Call/CallHandL.smd
  • Call/CallHandR.smd
  • Call/CallWeaponL.smd
  • Call/CallWeaponR.smd
  • Call/Core.smd
  • Call/eff_core_call_tex.png
  • Call/eff_core_call_tex_m.png
  • Call/Mask_CallBody00.png
  • Call/Mask_CallBody00b.png
  • Call/Mask_CallHead00.png
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Oct 17, 2022, 8:39 AM
Ngl she's kinda cute
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Apr 5, 2018, 1:34 PM
"It's not Roll, I swear"
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Sep 27, 2016, 9:48 AM
@Filler Yeah, it's weird. Some models (Dr. White, Dr. Sanda, Aviator, Pyrogen, etc.) looks like a 1:1 of the official artwork, but some others, like Beck, Call and Brandish look like a chibi version of themselves.
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Sep 5, 2016, 2:19 PM
what kind of comment is that?
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Sep 4, 2016, 8:41 AM
i kinda dont like this game but can someone PLEASE Put Model For Budokai 3 On this website
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Aug 25, 2016, 4:45 PM
This one is rigged
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Aug 24, 2016, 6:51 PM
So what's the difference between this and the Red Ash model posted? Other than the arms.
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Aug 20, 2016, 4:20 PM
I'm just saying for the render, honestly.

But yeah RTB, that can be the case in most times. Whenever I do N64 rips where layered polygons are a thing (Happens a-lot in that era of 3D), I actually split the model from the layered polygons and the main model, and merge both in the render to avoid the odd shading.

Models of course, are a single piece on the download.
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Aug 20, 2016, 3:34 PM
Sometimes the double-sided facing uses two different UV mapping sections, so I wouldn't advise that. In this case, you'd need to select the polygons on the opposite side and set them to a separate smoothing group to fix the problems.
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Aug 20, 2016, 2:55 PM
The skirt looks like the polygons are double layered. If you're using Blender, just go to edit mode, and remove doubles.

Also, I mean model design by the model in general, looks really behind it's time for a major budget 2016 game. I expect this type of quality for someone's 1st major attempt at a model.
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Aug 20, 2016, 1:17 PM
Like an anime fan on Prom night.
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Aug 20, 2016, 10:57 AM
Nah, that image is because I forgot to "smooth" the model. (Except for the skirt, I don't know how to fix that)
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Aug 20, 2016, 9:19 AM
Decent design ruined by a bad 3D design style.

I dunno who was in charge for the model design in this game, but it looks.... odd?
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