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Previous Models Resource? GNARLY 💜
Hello everybody from the newest member of the tMR staff!
Comments (7)
Posted by Jasper7438 - August 2, 2025 - 5:58 PM
Jasper7438
Hi, I’m Jasper! I became a member of the Models Resource staff back in November 2023, but I haven’t written an update until today.

First off, Zearth brings us over 50 models from the Playstation horror game Galerians. On the same console we have MasterPengo adding over 50 models combined from Spyro the Dragon, Spyro 2, AND Spyro 3! Now on over to the Wii, Modata brought us a few dozen models spread across 2 Yu-Gi-Oh! games. Meme_man_not_ava brings us even more adorable cubic Pokemon from the mobile game Pokémon Quest. Let’s not forget the old but gold with RoyGBiv_ who brings us more models from Sonic Jam on the Saturn and updates to models from Final Fantasy VII. As well as _vissova_ who ripped a decent handful of models from the Sonic the Fighters arcade game. There were also just over 100 models ripped from Tak and the Guardians of Gross.

For this month’s customs, I would like to bring special attention to Demox’s excellent Final Fantasy 7 inspired Deltarune models and specularbark45’s silly Luigi models.

If you want to know more about me, I started using the site all the way back in the late 2010s. I discovered the Models Resource when I was struggling to learn Blender using traditional model tutorials. I made an account in 2019 and started submitting models from my favorite games, such as Little Nightmares and Genshin Impact. I have learned so much about 3D models over the years and that has led me to where I am now.

I love the Models Resource and I am glad I was able to bring more models to you today! Do you remember what brought you to the Models Resource or VG Resource sites in general? Tell me about it in the comments!

That’s all from me for now. I look forward to seeing you again in the future!
Models in this update: 699 (Show Models)

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Aug 3, 2025, 10:35 AM
We're glad to have you on the team, Jasper! You've been a great help to us.

I don't have much to say about my history with The Models Resource. I've been here since the beginning, provding some of the models that helped get this place started.
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Aug 3, 2025, 10:14 AM
Achoo! Oh sorry.
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Aug 2, 2025, 10:30 PM
I didn't know much about this website starting out. I had heard of it's name at a young age and may have even clicked on it but it was mainly passing glances.

This was until 2022 when I got interested into importing models from other games into Wii games such as Mario Kart Wii and Super Smash Bros. Brawl and this was my big main source for them. And then I got interested in submitting for games I had played, and soon enough I got to branching off to the other sites and submitted sprites from numerous GameCube, Wii, Dreamcast, PS1 and PS2 games.

I haven't looked at models from a lot of games recently but if there's something that catches my attention I'd look into it. I've currently been submitting sprites from Dingo Pictures games by Midas and Phoenix Games on PS1 and PS2.
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Aug 2, 2025, 9:44 PM
My first experience discovering The Spriters Resource was technically back around the early 2010s (I forgot the exact year) when I somehow stumbled across some Super Paper Mario sheets via Google Images (I forgot what exactly I was searching for, but it was most likely related to Super Paper Mario specifically as I was doing a playthrough of it, as well as being very obsessed with the game). I even remember printing out the Hammer Bro. sheet, cutting him out, and assembling him (I'm pretty sure I still have that very cutout somewhere, I'd probably have to check the archives in my basement). I had no idea the sheet I used was from The Spriters Resource, nor did I know that the pieces were called sprites.

So, fast forward to late 2017 (I think it was sometime in December, I remember the site had the Christmas theme). I was looking around Google Images for comics based on Paper Mario: Color Splash (like Super Paper Mario, I was doing a playthrough of it and was very obsessed with it as well (it's kinda funny how Paper Mario led me to discovering this here website, huh?)), and I found a sprite sheet with Iggy Koopa's sprites on it. So, I went to the website to view the sheet, then went to the game page and found even more sprites from Paper Mario: Color Splash. After that, I hung around the site to download sprites for editing and/or messing around with (later on, I discovered the other three resource sites and started messing around with models in Anim8or (which I no longer use) and later on Blender, and sounds in Audacity).

In 2018, I started to use sprites from The Spriters Resource in projects like sprite animations, and even started to learn how rip sprites myself (one of my first rips was my old Miscellaneous Screens sheet from the SEGA Saturn version of Sonic 3D Blast). Finally, on June 3, 2020, I made an account here. And later throughout 2020, my sprite ripping knowledge slowly started to increase, and I started ripping models, textures, and sounds. And yeah, the rest is pretty much history.
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Aug 2, 2025, 8:35 PM
Congrats on your first official update! As I said before, I'm kinda surprised that it hadn't happened sooner. Better late than never!

As for experiences, I first became interested in models by accident - thanks to MySims! In the early 2010s, I discovered that editing .XML files for the game could alter various things within it; namely the appearance of NPC's and the game camera. My mind was blown as I was previously under the simple impression that video game characters were fully sentient beings ... nothing about programming had ever registered in my smooth little brain before. While messing with character files, I was changing different strings to test the extent of what I could modify. And at some point, I ended up causing a Sim to T-pose in-game. I'd become absolutely fascinated by this phenomena and begun my own sleuthing into how video games worked.

Eventually, around 2013-2014, I discovered the Models Resource. I remember lurking for a good while, either because I didn't think to register for some reason, or I was still researching how to get my hands on MySims models. Whatever the case, I finally made an account and never looked back. A few years ago, I'd successfully managed to rip every single Sim from the original MySims game; the very thing that brought me here! It was a wonderful full-circle moment. This community is practically like... a second home to me. Even during the days when I'm either too busy or simply unmotivated, I still tend to daydream about what I'll do next or who I'll get to help the second I hop on here.
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Aug 2, 2025, 7:46 PM
Now we are talking about our experiences finding this website? Aight, here I go. I discovered the models resource wanting to make android games using mario characters from Mario party 1 alongside some mario kart ones and random games, using unity, I thought i could animate the characters imediately and throw all the assets at once and make a game. I was a child, so I didn't know what I was doing. My favorite character was and still is mewtwo. 2 years ago I made a playermodel for Gmod using a model from this web, and I am gonna make another one now. Thanks VG Resource!
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Aug 2, 2025, 6:43 PM *
I discovered Spriters Resource as early as 2010, since I struggled with transparent renders in MS Paint, I'd often search for characters on TSR instead since i could easily put the sprites in front of backgrounds with no artifacts for my fake game covers, but i still scaled them all stupid because i had zero sense of how to properly scale them. I once used a bunch of Paper Mario sprites, including some customs I found on TSR, in a birthday cake design i had printed in 2010 (that + a few other monstrosities i made back then using stuff i found on TSR can be found here: https://imgur.com/a/XV8HJIA).

I didn't join until 2013 however, when i figured out you could rip SPM sprites using Dolphin's texture dump feature. I think I initially found Models Resource around the same time, but had no idea how to work with models. I started learning that in 2014, in particular using Peardian's Antasma model for basic renders a lot because I was on a Dream Team honeymoon phase and loved Antasma. I started dabbling in ripping models around 2015 but they weren't good enough to be accepted to the site. My first accepted submissions were a few customs in 2021 since by then i'd learned a good workflow for modeling. In late 2021 i submitted my first rips that would be approved in (I think) Feb. 2022, based on file dates.
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