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Luigi
Category Wii U
Game
Section
Playable Characters
Submitter DogToon64
Size 422.63 KB
Format ZIP (application/zip)
Hits 6,560
Comments 5

Download Zip Archive
Download Zip Archive
Zip Contents[42]
  • Luigi/Luigi/LB_model.dae
  • Luigi/Luigi/LC_model.dae
  • Luigi/Luigi/LH_model.dae
  • Luigi/Luigi/lm_01p.png
  • Luigi/Luigi/lm_02p.png
  • Luigi/Luigi/MLB_model.dae
  • Luigi/Luigi/MLH_model.dae
  • Luigi/Luigi/P.png
  • Luigi/Luigi/player_body.0.png
  • Luigi/Luigi/player_body.1.png
  • Luigi/Luigi/player_body.2.png
  • Luigi/Luigi/player_eye.0.png
  • Luigi/Luigi/player_eye.1.png
  • Luigi/Luigi/player_eye.2.png
  • Luigi/Luigi/player_eye.3.png
  • Luigi/Luigi/player_eye.4.png
  • Luigi/Luigi/player_eye.5.png
  • Luigi/Luigi/player_eye.6.png
  • Luigi/Luigi/player_head.0.png
  • Luigi/Luigi/player_head.1.png
  • Luigi/Luigi/player_head.2.png
  • Luigi/Luigi/player_mbody.0.png
  • Luigi/Luigi/player_mbody.1.png
  • Luigi/Luigi/player_mhead.0.png
  • Luigi/Luigi/player_mhead.1.png
  • Luigi/Luigi/player_pbody.png
  • Luigi/Luigi/player_phead.png
  • Luigi/Luigi/player_plbody.png
  • Luigi/Luigi/player_plface.png
  • Luigi/Luigi/player_plhead.png
  • Luigi/Luigi/PLB_model.dae
  • Luigi/Luigi/PLH_model.dae
  • Luigi/Luigi/PLLB_model.dae
  • Luigi/Luigi/PLLH_model.dae
  • Luigi/Luigi/puropera_env.png
  • Luigi/Luigi/p_env.png
  • Luigi/Luigi/P_mask.png
  • Luigi/Luigi/SLB_model.dae
  • Luigi/Luigi/SLC_model.dae
  • Luigi/Luigi/SLH_model.dae
  • Luigi/Luigi/star_env.png
  • Luigi/README.txt
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Avatar
Apr 28, 2022, 7:11 PM
@BzarrTehAxolotl If you're using Blender 2.79, you can do it:

1 - Go to the "Textures" tab
2 - Scroll down until you find "Image Mapping"
3 - Under Mirror, Set "X" to 2
4 - Change the Viewport Shading to "Rendered" to see the result
Avatar
Apr 11, 2022, 11:32 PM
for some reason luigi loses one of his eyes and his face stretches when I import into blender... anyone know a fix?
Avatar
Feb 8, 2022, 4:58 PM
They just cut corners to avoid the mess of blending animations.
Avatar
Jan 19, 2022, 5:27 PM
Fun fact: the reason why their head are seperate is because they can't move the head attached to its model in game, I'm referring to how they move they heads when they look around. this happens for sm64 and other games aswell.
Avatar
Jan 16, 2022, 11:13 AM
This is... peculiar, to say the least.
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