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Pokémon Sun / Moon
Uploads to this Game RSS Feed
Models 209
Hits 153,023
Pokémon Sun / Moon
Pokémon Sun / Moon
Pokémon (6th Generation)
[1]
Pokémon (7th Generation)
[40]
Pokémon (Overworld)
[36]
Pokéride
[6]
Unique NPCs
[28]
Unique NPCs (Overworld)
[5]
Trainer Classes
[45]
Trainer Classes (Overworld)
[5]
Props
[24]
Map Objects
[9]
Battle Effects
[5]
Z-Moves
[1]
Festival Plaza
[3]
Maps
[1]
Console Genre Developers
3DS Turn-Based RPG Developer coming soon!
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Jun 24, 2017, 1:29 PM
Does any one know how to fix the texture on these models when i import them from Ohana3ds to Blender cause when i do the textures are all messed up
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Jun 6, 2017, 5:47 PM
Are you ready for the NEW ULTRA MODELS?
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Apr 24, 2017, 10:38 PM
@wolfranger568 They're 3D.
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Apr 19, 2017, 9:25 AM
actually kinda curious (speaking of Poke Pelago), are the maps on the bottom screen models or are they sprites?
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Apr 18, 2017, 11:04 PM
Yes the Pelago maps and props are in both a/1/1/2 & a/1/6/4 if you have your own dump that is.
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Apr 18, 2017, 10:24 PM
Is it possible to rip Poke Pelago?
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Apr 16, 2017, 3:39 AM
ok, so after asking around on DeviantArt, I have got (most) textures working: http://imgur.com/a/xVUdW
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Apr 15, 2017, 11:31 AM
also, with some pokemon (like Genesect or Zygarde) the parts that are meant to be transparent don't really work well...
For Genesect, it's eyes are gray when I put alpha onto them and with Zygarde, the Hexagons just make giant holes in the body...
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Apr 15, 2017, 11:27 AM
-_- well... I am gonna have to figure out mapping...
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Apr 14, 2017, 6:59 PM
@wolfranger568
I actually have someone doing that sort of thing for me, sadly it's not an easy process. According to the person that fixes them up, it's abit of a tricky process to getting them mapped correctly.
I've tried having a crack at them as well and it's pretty hard.
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Apr 12, 2017, 9:52 AM
how do people get the texture mapping correct in Blender?
When I export the models in Ohana3DS, the textures are screwed up... (that is literally the only thing stopping me from submitting models on this page)
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Apr 9, 2017, 7:48 PM
@dcybertron Material tab, and if you want to separate them into separate meshes, hit space then type separate then separate by material.
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Apr 9, 2017, 5:44 PM
Hi, how do i load faces on the .smd models in blender? i can do it with the other formats since the meshes are separated, but how do i do this for .smd?
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Apr 9, 2017, 5:32 PM
Can't wait until all of the generation 7 Pokemon are ripped :)
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Mar 25, 2017, 4:06 PM
@xXJACKZTAHXx you may want to think twice... as while the model itself is just fine, the glowing parts are solid if not formatted correctly http://imgur.com/a/oOBTc (It's in Wireframe mode)
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Mar 25, 2017, 4:03 PM
@Centrixe here you go (I would add some pokemon but the texture mapping is messed up when I export to Blender) http://imgur.com/a/cW6D2
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Mar 24, 2017, 3:04 PM
Where's the playable character models of Sun and Moon? I like how most of the models have been added here but no playable characters from the game...
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Mar 20, 2017, 1:56 PM
No model of Grimsley yet? :'(
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Mar 9, 2017, 1:12 PM
Something that bothered me about this generation is, why on Earth the newest Pokémon usually have the LOWEST encounter rate?!
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Mar 6, 2017, 2:47 PM
Could the looker OW model be added?
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Mar 4, 2017, 11:35 AM
Great variety of characters here! It's amazing how fast you got these up and running.
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Feb 7, 2017, 8:53 PM
Where can Alohan forms of pokemon be found? I'm looking for Alohan Vulpix and Ninetales and I haven't found them yet.
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Feb 6, 2017, 6:46 AM
Salandit and Salazzle plz
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Feb 2, 2017, 6:01 PM
Awesome! now all i need is the Xurkitree model, can anyone upload it or link me to the model?
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Jan 28, 2017, 12:44 PM
You could upload the models of the first generation pokemon with their animations as they appear here in pokemon overworld thanks? How can I extract the pokemon sun models with their animations?
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