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Pokémon Sun / Moon
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Models 234
Hits 743,780
Comments 111
Pokémon Sun / Moon
Pokémon Sun / Moon
Pokémon (6th Generation)
[1]
Pokémon (7th Generation)
[47]
Pokémon (Overworld)
[38]
Pokéride
[6]
Playable Characters
[1]
Trainer Customization
[7]
Unique NPCs
[28]
Unique NPCs (Overworld)
[5]
Trainer Classes
[45]
Trainer Classes (Overworld)
[5]
Props
[25]
Map Objects
[9]
Battle Effects
[5]
Z-Moves
[1]
Festival Plaza
[3]
Maps
[3]
Unused Models
[5]
Console Genre Developers
3DS Turn-Based RPG Developer coming soon!
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Jun 4, 2018, 5:15 AM
Somebody needs to upload alolan forms
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Apr 20, 2018, 9:15 PM
As soon as i get the hang of getting the .bin files to a working format i will try to upload as many of the female outfits as i can, and hair styles and accessories too, and ill work on getting luasmine (both versions if possible)
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Feb 7, 2018, 4:38 AM
Selene Moon
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Feb 7, 2018, 4:28 AM
where is the female trainer?
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Jan 26, 2018, 1:34 AM
the rest of the ultra beast models?....
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Nov 28, 2017, 3:39 AM
When will the Ultra Su/Mo models come out???
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Nov 16, 2017, 1:53 AM
@wolfranger568 Thanks for your reply, I'm just seeing it. She looks great!
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Nov 16, 2017, 1:07 AM
It probably just moved away from it's origin, the only bug I know the smd animations have is sometimes the fingers are rotated the wrong way.
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Nov 16, 2017, 1:00 AM
Okay putting it on an smd model and not the dae file fixed it, but now when I import some of the animations, my model disappears. Does this just mean the animation is broken or am I doing something wrong?
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Nov 16, 2017, 12:47 AM
You'll probably have to go the route of importing the SMD and the animation then exporting to FBX, if you try to load one of the animations onto the dae/fbx it'll break. If It's still broken after that I'm not sure, I was able to fix it once this one before but I don't remember how.
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Nov 16, 2017, 12:35 AM
@Hallow Thanks! That did the trick, but the animations are really messed up and look like something from a horror movie. Is there a quick fix like am I missing something or will I have to do some research on how to rig it myself?
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Nov 15, 2017, 7:39 PM
Use Noesis or get the Source Tools for whatever 3D program you use and convert it from there. Blender Source Tools I only know the url for the one for Blender. It'd be quicker and easier to go with the first option, just wanted to give some options.
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Nov 15, 2017, 7:23 PM
How do you convert the smd file to something I can use in unity like an fbx file?
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Oct 2, 2017, 5:55 AM
What about the ultra beasts?
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Oct 1, 2017, 11:55 PM
Does anyone have the male and female player models?
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Sep 12, 2017, 11:46 PM
we need the altar of the sun and moon maps in MMD
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Jul 12, 2017, 3:37 PM
@Deep Weeb When will the rest of the sun and moon models be released???
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Jun 6, 2017, 5:47 PM
Are you ready for the NEW ULTRA MODELS?
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Apr 24, 2017, 10:38 PM
@wolfranger568 They're 3D.
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Apr 19, 2017, 9:25 AM
actually kinda curious (speaking of Poke Pelago), are the maps on the bottom screen models or are they sprites?
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Apr 18, 2017, 11:04 PM
Yes the Pelago maps and props are in both a/1/1/2 & a/1/6/4 if you have your own dump that is.
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Apr 18, 2017, 10:24 PM
Is it possible to rip Poke Pelago?
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Apr 16, 2017, 3:39 AM
ok, so after asking around on DeviantArt, I have got (most) textures working: http://imgur.com/a/xVUdW
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Apr 15, 2017, 11:31 AM
also, with some pokemon (like Genesect or Zygarde) the parts that are meant to be transparent don't really work well...
For Genesect, it's eyes are gray when I put alpha onto them and with Zygarde, the Hexagons just make giant holes in the body...
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Apr 15, 2017, 11:27 AM
-_- well... I am gonna have to figure out mapping...
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