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Mar 19, 2020, 9:56 PM R-James3D Game:
Super Smash Bros. Ultimate
Big F for Banjo
Mar 19, 2020, 9:51 PM PlasticMilkMachine Model:
Courage the Cowardly Dog
What the
Mar 19, 2020, 8:43 PM Random Talking Bush Game:
Mario Kart: Double Dash!!
@Stary_Thwomp: It's most likely because we have the majority ripped from Mario Kart Wii, since they're more or less the same models from Double Dash in the first place.
Mar 19, 2020, 8:35 PM Nintendude123 Model:
Ness
I wish I knew more about modeling so I can use this for a remastered Earthbound HD
Mar 19, 2020, 8:22 PM SpongeBat1 Model:
Egg Emperor Battle
Huh, so that's how they did the whole "looping stage" thing.
Mar 19, 2020, 7:17 PM Stary_Thwomp Game:
Mario Kart: Double Dash!!
ParaKoopa is the only racer ripped in this section....Weird
Mar 19, 2020, 7:04 PM Yan Game:
Splatoon 2
this just means that the entire model/material uses the same subsurface factor - try it with a number round about 0.030 - it works fine to me - if this is too much/less increase/decrease it a little bit

Edit : Example the Body of the playermodels - plug the trm (maybe mixed with the body color) in the subsurface color input an use 0.003 on the subsurface input

this should work (the best render result on cycles... but you have to wait a little bit longer xD)
Mar 19, 2020, 6:05 PM R7CrazyCanucks Model:
Marvin the Martian
Where's the kaboom?
Mar 19, 2020, 4:58 PM Jasper7438 Game:
Splatoon 2
Oh! Interesting, thank you. There's models that have trm but not thc though...
Mar 19, 2020, 2:54 PM Yan Game:
Splatoon 2
Little Edit again :
The shader seems to work with callies throusers too but i think that was just luck ... i try some more to be completly sure

And now ... trm works with thc togheter
trm is just Subsurface Color and thc is Subsurface Factor
Mar 19, 2020, 1:25 PM Jasper7438 Game:
Splatoon 2
Ah, thank you for your response! I wonder what should I do with the trm texture then..?
Mar 19, 2020, 12:41 PM TheHappyFaceKing Model:
Omnidroid
Nothing is more dominant than T-posing omnidroid!
Mar 19, 2020, 11:54 AM crazyfrozy Game:
Super Mario Galaxy
i submitted Sea Slide galaxy
Mar 19, 2020, 9:30 AM JoomieOrSomething Game:
Animal Crossing: New Leaf
less than 24 hour's y'all
Mar 19, 2020, 9:20 AM 1337gamer15 Model:
Durian
I've smelled these in real life before. They are that bad. They are so bad that prisoners have used them to fake their own death before.
Mar 19, 2020, 6:29 AM Dolphman Model:
Fruity Pebbles Power Up
"BARNEY!! MY PEBBLES!!"
Mar 19, 2020, 6:28 AM Dolphman Model:
Machu Skull Monkey
The Neverhood called, they want the Skull Monkeys back
Mar 19, 2020, 3:54 AM Matthack Model:
Villager
how can I mirror the mouth texture in blender to make it look like and an actual mouth?
Mar 18, 2020, 11:21 PM JL MODS HD Model:
Ocean Prince
the legendary pog prince
Mar 18, 2020, 7:28 PM Stary_Thwomp Model:
Bouncing Note
Nice.
Mar 18, 2020, 6:59 PM Untitled-1 Model:
Sans Outfit
I don't remember his body being so small...
Mar 18, 2020, 5:42 PM verymystic Model:
Sandvich
yes (sandwich)
Mar 18, 2020, 4:12 PM BlastoiseTheVGRipper Model:
124 - Jynx
They left this version of Jinx. Which they changed because it was considered racist
Mar 18, 2020, 4:01 PM Jasper7438 Game:
Splatoon 2
Hey, Yan! I've got some hlt texture examples from Callie and Pearl's models. I put them in this picture I put together in MS Paint. I see the effects of the hlt textures really clearly on Callie's outfit and glasses, but I couldn't notice them on Pearl. The oatmeal dome wiki says hlt textures can be used as "spheremap reflections" which I think is definitely the case here. I don't know how I'd set that up in blender though, do you know how?

While we're on the topic of textures, I have some more questions...

I've been putting those thc and trm textures in the subsurface and transmission slots on the principled shader respectively. Is that the right thing to do or should I do it a different way? I learned this method from looking up how to use thickness/transmission textures in Blender.

Second, I still don't know how to use the fxm/mlt textures...
Here's a second picture with some different texture types on it. One of them is m_spangles_fxm, how do you think it's being used in the material? I know that the use of fxm/mlt/hlt textures can change depending on the model. I really wish these material setups weren't so complicated! Why nintendo? Why must your textures have multiple uses?!
Also, in that picture there are a couple texture types I don't recognize [mfk/hlm]. They aren't mentioned on the oatmeal dome wiki. What do think they're for? I'm especially curious about the mfk texture because it appears to be a slighter bigger version of Callie's outfit's normal texture but without the clothes wrinkles. Really strange!
Mar 18, 2020, 11:54 AM verymystic Game:
Temple Run
alright, so i'm ripping every single model and the models are t-posed now instead of that running position, well at least for me
Mar 18, 2020, 9:04 AM SuperSpaceMan230 Game:
Sonic Shuffle
good game
Mar 18, 2020, 8:56 AM verymystic Game:
Garfield Gets Real
lasaga
Mar 18, 2020, 8:55 AM verymystic Game:
Garfield Gets Real
I have tried to rip Garfield's model from Garfield go but for me it won't extract his body textures. His eyes' textures extract since the body and the eyes are different models.

Edit: So apparently, his textures are named stuff like t0012_0, t0018_1, and t0019_0, explaining why I didn't find them, as I was just searching up "Garfield" in the search bar.
Mar 18, 2020, 5:02 AM ML2C Model:
Zero Suit Samus
Can anyone tell me how to setup the material of Samus's hair into blender?
Mar 18, 2020, 4:42 AM Yan Game:
Splatoon 2
to be honest i never had models with a htl texture yet
so i cant really say how they work ...
give me an example and i try to figure out how it works :D
Mar 17, 2020, 7:58 PM Peardian Model:
Orbit Sky
Maybe, but not with the tools I have. Regardless, the vertex colors do relatively little for this particular model without the shaders to make use of them.
Mar 17, 2020, 6:57 PM Stary_Thwomp Game:
Mario Kart Tour
@crazyfrozy may you please see if you can rip the thwomp from GBA bowsers castle and the thwomp from SNES. that will be an honor.
Mar 17, 2020, 4:47 PM Marina Ida Model:
Inkling Trophy
Why does this image look different compared to how it looks in game
Mar 17, 2020, 1:02 PM Poudink Model:
Orbit Sky
@Peardian I get the shaders part but vertex colors should definitely be able to be exported from the game.
Mar 17, 2020, 12:03 PM SuperAnk64 Game:
Bubsy 3D
@JJ314 Wow, i never knew it was that long, thanks for telling me!
Mar 17, 2020, 11:44 AM verymystic Model:
Spike
DUDE
WELCOME TO THE MODELS RESOURCE
ENJOY YOUR STAY MAN
Mar 17, 2020, 10:50 AM Void-the-Bat Model:
Ukiki
i never knew i wanted to see ukiki t-posing
Mar 17, 2020, 9:04 AM Faizal786sunny Model:
Turtle Shell Helmet
damn nintendo actually didnt took that down wow
but they did took pokemon brick bronze down
Mar 17, 2020, 9:01 AM Faizal786sunny Model:
Fruity Pebbles Power Up
no grand dad comments

they spared this one
Mar 17, 2020, 9:00 AM Faizal786sunny Model:
The Bear Stack
We bare bears was a great show tbh
Mar 17, 2020, 8:58 AM Faizal786sunny Model:
Friendly Muffin Man
SHE WAS MARRIED TO THE MUFFIN MAN!
Mar 17, 2020, 8:56 AM Faizal786sunny Model:
Shadow
remember when shadow said "Disgusting black creatures get out of my sight"?
Mar 17, 2020, 8:39 AM JJ314 Game:
Bubsy 3D
They have over 2500 pending submissions, so ya gotta wait :p
Mar 17, 2020, 6:56 AM SuperAnk64 Game:
Bubsy 3D
How much longer?
Mar 16, 2020, 10:13 PM FlamingFox Model:
Super Mario World Mountain Background
Oh wow, now that looks cool!
Mar 16, 2020, 10:02 PM SpiritedSpy Model:
Aluminum Briefcase
those definitely aren't bells in there!
Mar 16, 2020, 9:24 PM BaconMan Game:
Super Smash Bros. Ultimate
@bulletbillgamer18 at least banjo is in the sfm workshop
Mar 16, 2020, 8:40 PM wigglywigglywigglies Model:
Box of Chocolates
mama always told me- nvm many people made that joke before me, i'm sure.
Spoiler:LIFE IS LIKE A BOX OF CHOCOLATES, YOU NEVER KNOW WHAT YOU'RE GONNA GET.
Mar 16, 2020, 6:58 PM Stary_Thwomp Model:
Thwomp
Nice I Love the Thwomp Enemies. he's been in almost every Mario game that I have seen him in.
Mar 16, 2020, 6:39 PM Ayumi Shinto Model:
Cars (Moray Towers)
Textures too smooth and not pixelated-looking enough.
I say they more look like PSX or PSP.
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