Posted | By | On | Comment |
---|---|---|---|
Mar 19, 2020, 9:56 PM | R-James3D | Game: Super Smash Bros. Ultimate |
Big F for Banjo |
Mar 19, 2020, 9:51 PM | PlasticMilkMachine | Model: Courage the Cowardly Dog |
What the |
Mar 19, 2020, 8:43 PM | Random Talking Bush | Game: Mario Kart: Double Dash!! |
@Stary_Thwomp: It's most likely because we have the majority ripped from Mario Kart Wii, since they're more or less the same models from Double Dash in the first place. |
Mar 19, 2020, 8:35 PM | Nintendude123 | Model: Ness |
I wish I knew more about modeling so I can use this for a remastered Earthbound HD |
Mar 19, 2020, 8:22 PM | SpongeBat1 | Model: Egg Emperor Battle |
Huh, so that's how they did the whole "looping stage" thing. |
Mar 19, 2020, 7:17 PM | Stary_Thwomp | Game: Mario Kart: Double Dash!! |
ParaKoopa is the only racer ripped in this section....Weird |
Mar 19, 2020, 7:04 PM | Yan | Game: Splatoon 2 |
this just means that the entire model/material uses the same subsurface factor - try it with a number round about 0.030 - it works fine to me - if this is too much/less increase/decrease it a little bit Edit : Example the Body of the playermodels - plug the trm (maybe mixed with the body color) in the subsurface color input an use 0.003 on the subsurface input this should work (the best render result on cycles... but you have to wait a little bit longer xD) |
Mar 19, 2020, 6:05 PM | R7CrazyCanucks | Model: Marvin the Martian |
Where's the kaboom? |
Mar 19, 2020, 4:58 PM | Jasper7438 | Game: Splatoon 2 |
Oh! Interesting, thank you. There's models that have trm but not thc though... |
Mar 19, 2020, 2:54 PM | Yan | Game: Splatoon 2 |
Little Edit again : The shader seems to work with callies throusers too but i think that was just luck ... i try some more to be completly sure And now ... trm works with thc togheter trm is just Subsurface Color and thc is Subsurface Factor |
Mar 19, 2020, 1:25 PM | Jasper7438 | Game: Splatoon 2 |
Ah, thank you for your response! I wonder what should I do with the trm texture then..? |
Mar 19, 2020, 12:41 PM | TheHappyFaceKing | Model: Omnidroid |
Nothing is more dominant than T-posing omnidroid! |
Mar 19, 2020, 11:54 AM | crazyfrozy | Game: Super Mario Galaxy |
i submitted Sea Slide galaxy |
Mar 19, 2020, 9:30 AM | JoomieOrSomething | Game: Animal Crossing: New Leaf |
less than 24 hour's y'all |
Mar 19, 2020, 9:20 AM | 1337gamer15 | Model: Durian |
I've smelled these in real life before. They are that bad. They are so bad that prisoners have used them to fake their own death before. |
Mar 19, 2020, 6:29 AM | Dolphman | Model: Fruity Pebbles Power Up |
"BARNEY!! MY PEBBLES!!" |
Mar 19, 2020, 6:28 AM | Dolphman | Model: Machu Skull Monkey |
The Neverhood called, they want the Skull Monkeys back |
Mar 19, 2020, 3:54 AM | Matthack | Model: Villager |
how can I mirror the mouth texture in blender to make it look like and an actual mouth? |
Mar 18, 2020, 11:21 PM | JL MODS HD | Model: Ocean Prince |
the legendary pog prince |
Mar 18, 2020, 7:28 PM | Stary_Thwomp | Model: Bouncing Note |
Nice. |
Mar 18, 2020, 6:59 PM | Untitled-1 | Model: Sans Outfit |
I don't remember his body being so small... |
Mar 18, 2020, 5:42 PM | verymystic | Model: Sandvich |
yes (sandwich) |
Mar 18, 2020, 4:12 PM | BlastoiseTheVGRipper | Model: 124 - Jynx |
They left this version of Jinx. Which they changed because it was considered racist |
Mar 18, 2020, 4:01 PM | Jasper7438 | Game: Splatoon 2 |
Hey, Yan! I've got some hlt texture examples from Callie and Pearl's models. I put them in this picture I put together in MS Paint. I see the effects of the hlt textures really clearly on Callie's outfit and glasses, but I couldn't notice them on Pearl. The oatmeal dome wiki says hlt textures can be used as "spheremap reflections" which I think is definitely the case here. I don't know how I'd set that up in blender though, do you know how? While we're on the topic of textures, I have some more questions... I've been putting those thc and trm textures in the subsurface and transmission slots on the principled shader respectively. Is that the right thing to do or should I do it a different way? I learned this method from looking up how to use thickness/transmission textures in Blender. Second, I still don't know how to use the fxm/mlt textures... Here's a second picture with some different texture types on it. One of them is m_spangles_fxm, how do you think it's being used in the material? I know that the use of fxm/mlt/hlt textures can change depending on the model. I really wish these material setups weren't so complicated! Why nintendo? Why must your textures have multiple uses?! Also, in that picture there are a couple texture types I don't recognize [mfk/hlm]. They aren't mentioned on the oatmeal dome wiki. What do think they're for? I'm especially curious about the mfk texture because it appears to be a slighter bigger version of Callie's outfit's normal texture but without the clothes wrinkles. Really strange! |
Mar 18, 2020, 11:54 AM | verymystic | Game: Temple Run |
alright, so i'm ripping every single model and the models are t-posed now instead of that running position, well at least for me |
Mar 18, 2020, 9:04 AM | SuperSpaceMan230 | Game: Sonic Shuffle |
good game |
Mar 18, 2020, 8:56 AM | verymystic | Game: Garfield Gets Real |
lasaga |
Mar 18, 2020, 8:55 AM | verymystic | Game: Garfield Gets Real |
I have tried to rip Garfield's model from Garfield go but for me it won't extract his body textures. His eyes' textures extract since the body and the eyes are different models. Edit: So apparently, his textures are named stuff like t0012_0, t0018_1, and t0019_0, explaining why I didn't find them, as I was just searching up "Garfield" in the search bar. |
Mar 18, 2020, 5:02 AM | ML2C | Model: Zero Suit Samus |
Can anyone tell me how to setup the material of Samus's hair into blender? |
Mar 18, 2020, 4:42 AM | Yan | Game: Splatoon 2 |
to be honest i never had models with a htl texture yet so i cant really say how they work ... give me an example and i try to figure out how it works :D |
Mar 17, 2020, 7:58 PM | Peardian | Model: Orbit Sky |
Maybe, but not with the tools I have. Regardless, the vertex colors do relatively little for this particular model without the shaders to make use of them. |
Mar 17, 2020, 6:57 PM | Stary_Thwomp | Game: Mario Kart Tour |
@crazyfrozy may you please see if you can rip the thwomp from GBA bowsers castle and the thwomp from SNES. that will be an honor. |
Mar 17, 2020, 4:47 PM | Marina Ida | Model: Inkling Trophy |
Why does this image look different compared to how it looks in game |
Mar 17, 2020, 1:02 PM | Poudink | Model: Orbit Sky |
@Peardian I get the shaders part but vertex colors should definitely be able to be exported from the game. |
Mar 17, 2020, 12:03 PM | SuperAnk64 | Game: Bubsy 3D |
@JJ314 Wow, i never knew it was that long, thanks for telling me! |
Mar 17, 2020, 11:44 AM | verymystic | Model: Spike |
DUDE WELCOME TO THE MODELS RESOURCE ENJOY YOUR STAY MAN |
Mar 17, 2020, 10:50 AM | Void-the-Bat | Model: Ukiki |
i never knew i wanted to see ukiki t-posing |
Mar 17, 2020, 9:04 AM | Faizal786sunny | Model: Turtle Shell Helmet |
damn nintendo actually didnt took that down wow but they did took pokemon brick bronze down |
Mar 17, 2020, 9:01 AM | Faizal786sunny | Model: Fruity Pebbles Power Up |
no grand dad comments they spared this one |
Mar 17, 2020, 9:00 AM | Faizal786sunny | Model: The Bear Stack |
We bare bears was a great show tbh |
Mar 17, 2020, 8:58 AM | Faizal786sunny | Model: Friendly Muffin Man |
SHE WAS MARRIED TO THE MUFFIN MAN! |
Mar 17, 2020, 8:56 AM | Faizal786sunny | Model: Shadow |
remember when shadow said "Disgusting black creatures get out of my sight"? |
Mar 17, 2020, 8:39 AM | JJ314 | Game: Bubsy 3D |
They have over 2500 pending submissions, so ya gotta wait :p |
Mar 17, 2020, 6:56 AM | SuperAnk64 | Game: Bubsy 3D |
How much longer? |
Mar 16, 2020, 10:13 PM | FlamingFox | Model: Super Mario World Mountain Background |
Oh wow, now that looks cool! |
Mar 16, 2020, 10:02 PM | SpiritedSpy | Model: Aluminum Briefcase |
those definitely aren't bells in there! |
Mar 16, 2020, 9:24 PM | BaconMan | Game: Super Smash Bros. Ultimate |
@bulletbillgamer18 at least banjo is in the sfm workshop |
Mar 16, 2020, 8:40 PM | wigglywigglywigglies | Model: Box of Chocolates |
mama always told me- nvm many people made that joke before me, i'm sure. Spoiler:LIFE IS LIKE A BOX OF CHOCOLATES, YOU NEVER KNOW WHAT YOU'RE GONNA GET. |
Mar 16, 2020, 6:58 PM | Stary_Thwomp | Model: Thwomp |
Nice I Love the Thwomp Enemies. he's been in almost every Mario game that I have seen him in. |
Mar 16, 2020, 6:39 PM | Ayumi Shinto | Model: Cars (Moray Towers) |
Textures too smooth and not pixelated-looking enough. I say they more look like PSX or PSP. |