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Splatoon 2
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Splatoon 2
Splatoon 2
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[4]
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Clothing (Shoes)
[76]
Clothing (Sets)
[20]
Non-Playable Characters
[18]
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[24]
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[15]
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[82]
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[20]
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[27]
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Unused Models
[15]
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Pending Models: 1
  • Killer Wail Splatoon 1 Version
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Avatar
Apr 6, 2020, 12:34 AM
i don't know if this is possible or not, but is it possible to move both an inkling/octoling's hair and their head at the same time while still being able to move the hair bones? i'd send an image to explain hat exactly i'm trying to say, but i don't know how

and sorry if my english is bad
Avatar
Apr 1, 2020, 4:13 PM
... i have no idea what i did to mess up the model but ok, and one more thing, can you explain how you added all the files and how to use them? by added i mean like the node arrangement.
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Apr 1, 2020, 4:02 PM
1. the cl2 looks pretty normal for me
2. i dont understand your problem - there is nothing stretched
Posted Image
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Apr 1, 2020, 2:13 PM
uhh i've noticed something, *ps anyone can answer this question, it's not directed to anyone specific* the eye of justice seems like a sloppy rip... is it just me? like the actual image it's stretched, and the 2cl file doesn't look correct,
and i'm wondering how to add the "image" to the dots in blender, if you don't know what i'm talking about let me explain,
the file for the image on the piece of gear is solid, but in splatoon its dotted,
both files * the image and the dots* are here but i don't know how to fuse them to each other to get that same effect. help?? :p

one more thing, if you scroll all the way up to the eye of justice, you can see that it kind has two layers, like if there were tho layers of glass, which i can't see in the rip, help :V
Avatar
Mar 29, 2020, 11:47 AM
@Yan
You have a very nice PC!
It's so nice to be able to render without stress! XD
Avatar
Mar 28, 2020, 5:43 PM
Believe it or not, but Blender renders everything on my CPU with no problem ...
Avatar
Mar 28, 2020, 12:20 PM
@Yan
There are limitations to the display in the preview. So, I was convinced.
I thought it was possible to read and edit illustrations as long as the file format is adjusted and any software works.
It's true, there are games that don't run on the graphics or CPU, even on a PC.
I've only done modeling in Blender once before, so it was very helpful for me to learn more about it.
Thank you very much.
Avatar
Mar 28, 2020, 10:43 AM
In the mac preview, the model is never displayed 100% correctly
Since Blender only writes down the most important part of the shader and not the complete one
You could learn shading language and write the material yourself, but I don't know if it works
It would actually be a waste of time
Avatar
Mar 28, 2020, 9:49 AM
@Yan
This is the first time I've learned that it comes from something called 3DsMax.

I have no knowledge of that area at all, as I don't even know how to bring the model from the game.
It's only in the last few weeks that I've touched a model like this one...
As you can see here, when I show a model in the Mac preview, only certain models lose their textures.
https://drive.google.com/open?id=1BI1p2vzK1M7g9DCqxMCqFFmnariFzQDo.
I'm sticking with .dae because I want the model to show up in the Mac preview.
Avatar
Mar 27, 2020, 7:39 PM
@Yan
As I mentioned at the beginning, I need a model to illustrate Splatoon.
My goal is to fix the model if I can get it to display correctly.
I don't have much knowledge of modeling, so if it's something I can't fix, I'll make time to study modeling.
I commented that I wanted to ask if there was a way to fix it if there was someone who knew the cause of the funny display.
Avatar
Mar 27, 2020, 10:13 AM
Of course you have to do it yourself or do you think everything will do itself ?
Out of curiosity, why do you want to export the model ?
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Mar 27, 2020, 9:31 AM
@Jasper7438
I'm not sure if it's a problem with the Mac preview or the model itself, so I'm not likely to be able to find the cause any further...
Maybe I'll have to do the texture assignment myself in Blender...
Avatar
Mar 27, 2020, 1:22 AM
I'm glad to hear it works now! I honestly don't know why there would be a difference between the models though...
Avatar
Mar 25, 2020, 10:59 PM
@Jasper7438
Thank you for your comment.
The fdx export of the Red Hi-Tops series is successful.
When I export .dae from that fdx, the texture disappears. 
Export Blue & Black Squidkid IV fdx.
The .dae export from that fdx will show the texture.
There was no difference in the texture nodes of both files.
Avatar
Mar 25, 2020, 9:38 PM
Have you tried fbx export?
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Mar 25, 2020, 4:56 PM
I should have posted the image....
I'm sorry.
The Red Hi-Tops series, for example, goes like this.
But if I export it again as .dae, the texture will be gone in the Mac preview dictionary.
https://drive.google.com/open?id=1BI1p2vzK1M7g9DCqxMCqFFmnariFzQDo
Avatar
Mar 25, 2020, 1:43 AM
oh!!! i know what your talking about calico, yeah so even though the face is white and the body is black its meant to be like that, there are certain files to change the skin tones color, its the same with the hairstyles models, but with the tentacles to change the color the file name is tcl, but with the skin tones i still haven't figured out.
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Mar 24, 2020, 10:45 PM
What you mean exactly? Do you mean the model is entirely black [no textures] or there are no colors where there usually be colors [like inkling tentacles]?
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Mar 24, 2020, 4:24 PM
Nice to meet you.
I'm sorry if you already have the same comment.
When I download a model, sometimes there is a black model.
Why is it still black when pasting textures with Blender etc?
Can this be fixed?
There are no plans to animate because it is a reference for drawing illustrations.
Avatar
Mar 24, 2020, 2:29 PM
yay finally months of questions all over, thanks yan
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Mar 24, 2020, 1:49 AM
i try my best to help
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Mar 23, 2020, 11:00 PM
@Yan Yeah... I knew I'd be wrong, I just remember experimenting with the textures even though I didn't know what they were actually for. I think you know by now that shading isn't my forte...😅 In the past when I had just downloaded Blender, nothing I did with nodes looked good, so I just stopped trying to use them and now I just try to get by with the basic principled shader [which doesn't work with splatoon models, AH!]. You seem to be pretty good at shading stuff, Yan! I'm more interested in the modeling/rigging side of things, but maybe with this quarantine stuff going on I'll try to learn more about the stuff I put aside when first learning Blender. Maybe then I won't look at huge, complicated node trees and think, "How in the actual heck..? How do you DO that?!"
Avatar
Mar 23, 2020, 10:14 PM
do you have like... a tutorial........ if not you dont have to go all out of your way but just asking

but like OMG thanks for all the help that you've given me
Avatar
Mar 22, 2020, 7:15 PM
can thc files be colored?

something that i really don't get is that in the splatoon 1 hair/ tentacles there was most of the time a second color at the ends of the tentacles, thats what ive been talking about for a while, my question is which file is the one for the secondary color, because it cant be tcl...

thx!!!
Avatar
Mar 20, 2020, 8:22 PM
Clothe simulation and jiggle physics ate completly different types of physic based animating and no - the physics are not included

search a tutorial for jiggle physics in blender - but dont use clothe simulation, this will avoid errors later - trust me
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