Posted | By | On | Comment |
---|---|---|---|
Oct 5, 2018, 9:10 PM | BrandonPanek | Model: Crunch Fire |
How’d they even rig .obj files back then? |
Oct 5, 2018, 5:50 PM | ittan-momen | Model: Majin Buu |
My god I want one 0w0 |
Oct 5, 2018, 1:14 PM | Retro64 | Model: Goomba |
I always really liked this model for some reason |
Oct 5, 2018, 1:00 PM | Centrixe the Dodo | Model: Underground |
The colours are probably controlled by material properties. |
Oct 5, 2018, 12:45 PM | bucanneerguy12 | Model: Beck (Retro Hero DLC) |
guy you like my minecraft skin |
Oct 5, 2018, 12:44 PM | bucanneerguy12 | Model: Ray |
soo this character was based off of protoman from the network series...how this character looks more like bass both from classic and battle network. |
Oct 5, 2018, 10:53 AM | FanOfYoshi | Model: Underground |
I thought it was blue in-game. |
Oct 5, 2018, 10:45 AM | FanOfYoshi | Game: Yoshi's New Island |
So, the Mega Shy Guy uses a different model from the normal Shy Guy? |
Oct 5, 2018, 5:11 AM | ninetalescommander | Game: Hyrule Warriors: Definitive Edition |
@doomdesiring I don't know the procedure ThatTrueStruggle uses for this game but if it's anything like Fire Emblem Warriors, it must be a very time consuming process. I actually tried to rip from Fire Emblem Warriors and because the game uses Mesh Physics, it makes fixing the models really awkward and time-consuming. Ripping the models isn't actually that hard, it's fixing them for people to use that's a nightmare. Again, I don't know if that's how it is for Hyrule Warriors but for Fire Emblem Warriors it's a real pain. |
Oct 5, 2018, 4:11 AM | shadowman44 | Model: Carl Wheezer |
Tfw someone doesn't finish their croissant. |
Oct 5, 2018, 4:05 AM | shadowman44 | Model: Danny Phantom |
Man that ghost portal really rearranged his molecules didn't it? |
Oct 4, 2018, 10:00 PM | doomdesiring | Game: Hyrule Warriors: Definitive Edition |
@ninetalescommander Ah, thank you for letting me know. I'll be sitting tight waiting for the models then. Wish I could help with porting these - unfortunately, I don't have a Switch to dump any files from. |
Oct 4, 2018, 5:38 PM | ninetalescommander | Game: Hyrule Warriors: Definitive Edition |
@doomdesiring ThatTrueStruggle is a member of the site staff so his uploads get instantly approved. I think right now it's just a matter of waiting for him to prepare them so they can be easy to use. |
Oct 4, 2018, 4:28 PM | lemmingscanfly | Model: Sasuke Mk 2 |
That's what he looks like in the stinky GBA game right? |
Oct 4, 2018, 10:22 AM | DavidVi11aronga | Model: Mega Man |
S u P e R F i G h T i N g r O b O t |
Oct 4, 2018, 5:38 AM | Benjiro | Model: Tornado (Transforming) |
Hmmm... i tried to put the pieces together but it's pretty difficult seeing that it's all one object, nothing is separated. |
Oct 3, 2018, 10:44 PM | DairyOrange | Model: Link |
the best model |
Oct 3, 2018, 10:14 PM | Doc von Schmeltwick | Model: Dr. Eggman |
I kinda like the LEGO stud buttons.... (They don't even resemble nipples.) |
Oct 3, 2018, 10:13 PM | Doc von Schmeltwick | Game: Mickey's Speedway USA |
Still, 32 already? |
Oct 3, 2018, 8:19 PM | Videogamemasterx | Model: Aigis |
is the arm canon is part of the model or just aigis arm/hand just covered |
Oct 3, 2018, 8:08 PM | Jargon_Madjin | Model: Johnny Cage (A-List) |
Don't want to be one of those people but this is Undead Hunter, not A-List, when it comes to A-List I think I recall it just being Stunt Double with the hand wraps being a different color |
Oct 3, 2018, 4:46 AM | klex | Game: The Legend of Zelda: Majora's Mask |
My first Zelda game I ever played! |
Oct 3, 2018, 4:01 AM | TattleameliaMLG | Model: Sonic the Hedgehog |
"AW YEAH! THIS IS HAPPENIN'!" - Sonic The Hedgehog - 1998 |
Oct 3, 2018, 3:58 AM | TattleameliaMLG | Model: Miles "Tails" Prower |
"That's Eggman! I Wonder What Happened To Sonic?" - Miles "Tails" Prower - 1998 |
Oct 3, 2018, 3:52 AM | Jay6T4 | Game: Mickey's Speedway USA |
Oh, it seems to have reset... |
Oct 3, 2018, 2:00 AM | rveyrand | Model: Super Sonic |
beside missing smoothing, the rip is okay yet...the ref map wasn't used at all (it is a soft light effect) |
Oct 3, 2018, 1:56 AM | rveyrand | Model: Dr. Eggman |
If Sega made the vest more like Eggman's one in Sonic Adventure 2, he would've looked way better |
Oct 3, 2018, 1:52 AM | rveyrand | Model: Amy |
this isn't a texture failure if they are pale. it's due to the ref map which wasn't used as soft light. |
Oct 2, 2018, 11:17 PM | rundas2 | Model: Moon's Mask |
This mask used to scare the crap out of me when I went in the Stock Pot employee room on the final night. Of course, before I completed the couple's mask quest, I didn't realize it was a mask. I thought it was that mannequin's actual face! |
Oct 2, 2018, 4:10 PM | StickMeister125 | Model: Peach's Castle (1F) |
@Cubix it's there |
Oct 2, 2018, 1:00 PM | owencarlson2006 | Model: Mii (Male) |
He's missing his head |
Oct 2, 2018, 7:53 AM | ElPatron036 | Model: Waluigi |
update the model pls |
Oct 2, 2018, 4:17 AM | DigitalDiamal | Model: Andromon |
The best model of Andromon so far, as the Adventure PSP/Cyber Sleuth/Re:Digitize/Links doesn't look good. As I compared it with the Masters Online model, the metal bar-like things attached to his neck are just textures, while the DMO Andromon has it modeled to his neck. The glaring yellow eye "patterns" on his shoe is present on the DMO model, but not on his Adventure PSP/CS/Re:Digitize/Links model. His eyes are 3D here, while the other model is just textures slapped on. In a unofficial Digimon game titled: Digimon: Digital Tyrannosaurus Guild Wars, a pretty decent bootleg game by far, interestingly it uses Unity engine and it has original custom models rather than using existing models. Andromon in Guild Wars has a nice model in that game. Here's a screenshot by someone from Twitter of how he appears in-game: [img]https://pbs.twimg.com/media/DoaLg97WsAA0eDV.jpg:large[/img] |
Oct 2, 2018, 12:00 AM | TattleameliaMLG | Game: Splatoon 2 |
ALL HAIL THE CAFE TABLE! |
Oct 1, 2018, 11:18 PM | Doc von Schmeltwick | Model: Golden Apple |
....how? |
Oct 1, 2018, 9:37 PM | KartMakerBrosU | Model: Golden Apple |
Taken from Minecraft |
Oct 1, 2018, 5:01 PM | GamerKid12 | Model: Goomba (Low-Poly) |
creepy O_O |
Oct 1, 2018, 2:14 PM | Siul | Game: Mickey's Speedway USA |
ikr |
Oct 1, 2018, 2:07 PM | doomdesiring | Game: Hyrule Warriors: Definitive Edition |
Hey, are we mostly just waiting for models to be approved? Would really love to see Volga, Cia, and Ghirahim here. |
Oct 1, 2018, 1:43 PM | SeaSpace | Game: Slime Rancher |
i tried to rip some of the models but as soon as i opened the files i expected them to be in (the .assets files), UAE crashes! hooray. I'd try UAEBE too, but i'm honestly just lazy. |
Oct 1, 2018, 1:29 PM | SeaSpace | Game: Luigi's Mansion |
that would require a lot of work, to my knowledge. |
Oct 1, 2018, 1:25 PM | SeaSpace | Game: Danganronpa V3: Killing Harmony |
actually, they SHOULD be on the sprites resource for this game. lemme check edit; yup, they're there. only three are tho, maki, kaito, and saihara |
Oct 1, 2018, 1:25 PM | SeaSpace | Game: Danganronpa V3: Killing Harmony |
those aren't models. they're textures. |
Sep 30, 2018, 3:45 PM | Retro64 | Model: Lucas (Super Smash Bros. N64-Style) |
@Saetta06 if your asking about the Smash 64 model imports I didn't do those I was just giving examples of how it is possible to do it, I however do not know how to import models to Smash 64. I just made the Lucas model. |
Sep 30, 2018, 1:08 PM | Nathbusia | Model: Rayman Trophy |
Rayman still have a chance in Ultimate |
Sep 30, 2018, 12:32 PM | WarGrey | Model: Miku Figurine |
nice |
Sep 30, 2018, 10:27 AM | Jay6T4 | Game: Mickey's Speedway USA |
How does this have so many hits |
Sep 30, 2018, 8:29 AM | BrandonPanek | Model: Robot SpongeBob |
I don’t wanna (takes a sip of oil) |
Sep 30, 2018, 4:04 AM | TrashPandaDesmond | Model: GameCube |
Metroid Prime's Gamecube model is used in the game. It's shown on the options menu. |
Sep 30, 2018, 1:45 AM | tyler | Model: Biometals |
well geez i thought the wiki page would be enough information |