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Koopa King
Category GameCube
Game
Section
Karts
Submitter BillyBnMOfficial
Size 178.50 KB
Format ZIP (application/zip)
Hits 1,242
Comments 7

Download Zip Archive
Download Zip Archive
Zip Contents[14]
  • Koopa King/koopa_k_arm (fix).dae
  • Koopa King/koopa_k_arm.dae
  • Koopa King/koopa_k_body (fix).dae
  • Koopa King/koopa_k_body.dae
  • Koopa King/koopa_k_shock.dae
  • Koopa King/koopa_k_tire_l.dae
  • Koopa King/koopa_k_tire_r.dae
  • Koopa King/kp_car (fix).png
  • Koopa King/kp_car.png
  • Koopa King/kp_car_arm (fix).png
  • Koopa King/kp_car_arm.png
  • Koopa King/kp_car_shock.png
  • Koopa King/kp_car_tire.png
  • Koopa King/k_hlight2.png
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Jan 27, 2024, 9:13 AM
The exact structures of the karts must be handled by code, because the models themselves have zero structural information. Mario Kart Wii is the same way, though at least that game has pre-assembled menu models to serve as a reference.
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Jan 26, 2024, 5:30 PM
Unfortunately I don't know exactly where they go so you'll have to guess
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Jan 26, 2024, 5:19 PM
Does this come with anything to guide you where the shocks and wheels are supposed to go? Or does it need done fully manually?
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Jan 25, 2024, 3:52 AM
forgot about that, but in tour it's reused from the 3ds version
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Jan 24, 2024, 3:05 PM
Actually, the Barrel Train has 6 wheels as well
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Jan 24, 2024, 3:03 PM
the only kart with six wheels instead of four, but in tour there is only four
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Jan 24, 2024, 4:05 AM
Imagine if they had reintroduced this as Bowser's car in 3D World
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