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Sonic Adventure 2: Battle
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Models 52
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Sonic Adventure 2: Battle
Sonic Adventure 2: Battle
Characters
[6]
Non-Playable Characters
[3]
Enemies
[6]
Small Animals
[1]
Items
[10]
Objects
[4]
Chao World Objects
[20]
Chao World Rooms
[1]
Unused Models
[1]
Console Genre Developers
GameCube Platformer Developer coming soon!
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Dec 17, 2018, 5:28 AM
@WarGrey, No... I have no idea what you're talking about but that's not what I mean at all, I mean the NINJA CHUNK format, anyway the talented people who have been tearing SA2 apart to find out about all it's intricate working have come along way since it was released and it seems that the models are very much available now, just not here on this site.
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Dec 2, 2018, 7:41 PM
what is the "Ninja Chunk" format? You mean NinjaRipper's ".rip" files? They don't carry riggings at all.
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Apr 20, 2018, 5:14 PM
The subtle changes wouldn't be separate models, they'd just have changed vertices and textures. I think. The actual "go into cocoon" evolutions might have different models, but I'm not positively sure.

Disclaimer that I am not a model ripper myself, I speak primarily from filling in the blanks based upon various hardware limitations, as well as looking at other conversations in similar cases. And given how exponentially massive the amount of subtle variation with Chao evolution based off of statistics is, there is absolutely no way all of them have separate models in the hardware.

Anyways, yeah, Omochao is fairly static in terms of body structure, and as such is probably much easier to rip. Note how EggRobo (reused from Sonic R) is up there as well; in this game, it isn't animated AT ALL. It's a static object that simply flies through the air over the race track.
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Apr 20, 2018, 5:03 AM
oh, yeah given to the fact that there's a huge amount of variation for chao. so it is going to be hard to rip every single form of them if you think about that

edit: how do i crop chao models anyway?
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Apr 18, 2018, 3:01 PM
@Smallnoob11 Not really, given how much Chao subtly change at various points before evolving, I'd say that have fairly complex models.
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Apr 18, 2018, 10:31 AM
its kind of weird how there's a Omochao but not a Chao in general
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Feb 3, 2018, 6:23 AM
What someone, and more rather I mean a group of talented individuals, is figure out how to view the Ninja Chunk format, I know people have tried to do it for Phantasy Star online and Main Memory has tried to do it with SAMDL but I don't know if anyone's succeeded yet, if that could happen though we could finally get all the models from this game with their original rigging etc, that would be awesome.
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Jan 7, 2018, 5:00 PM
Not trying to request something, but it'd be cool if somebody ripped the Biolizard and the Final Hazard version of the Biolizard. Maybe the ARK, too? I'll try to rip 'em later if there's enough interest.
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Jul 29, 2017, 8:14 PM
@TheCriticalKidd I have all the Chao Models extracted, just not as OBJ's, once they all are made OBJ's, then I would have to sort out types, which could take some time.
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Jun 20, 2017, 10:46 AM
This ain't a request, but, I'd be happy if the Chao Models were here.
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Jun 10, 2017, 3:59 PM
the no requests rule wasn't stated at the time most of those were posted lol
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May 2, 2017, 10:46 AM
kids just want models. Kinda annoys me that they are oblivious to rules.
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Mar 3, 2017, 9:13 PM
You people need to STAHP with all these requests.
That's against the rules, 'member?
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May 12, 2016, 10:12 AM
Any chance anyone can add the rest of the tiny animals and the chao walkers please?
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May 4, 2016, 1:00 PM
I'd like it if the area in the opening was added!
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Dec 17, 2015, 3:32 PM
City Escape!!!!!!!!!!!!!!!
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Oct 6, 2015, 4:39 AM
Please add city escape :)
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Sep 24, 2015, 7:07 AM
Super Shadow and other GUN robots.
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Aug 5, 2015, 8:01 PM
By chance, does anyone happen to have any of the G.U.N. vehicles? I'm mainly looking for the jets. :)
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Jun 22, 2015, 3:14 AM
Now all we need are the Knuckles, Amy and Rouge models.
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May 14, 2015, 11:00 AM
I have level rips of this too. Won't have any objects in v1. alternate versions will be uploaded later with springs and rings and checkpoints and stuff.
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