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Sonic
Category GameCube
Game
Section
Playable Characters
Submitter divx2k60
Size 189.62 KB
Format ZIP (application/zip)
Hits 66,196
Comments 15

Download Zip Archive
Download Zip Archive
Zip Contents[14]
  • Readme.txt
  • sa2b_sonic_fixed/Sonic.mtl
  • sa2b_sonic_fixed/Sonic.obj
  • sa2b_sonic_fixed/Sonic Centered.3DS
  • sa2b_sonic_fixed/Textures/13d96a7b.png
  • sa2b_sonic_fixed/Textures/48d875d7.png
  • sa2b_sonic_fixed/Textures/51f1bf33.png
  • sa2b_sonic_fixed/Textures/90be0623.png
  • sa2b_sonic_fixed/Textures/94eb3795.png
  • sa2b_sonic_fixed/Textures/114cef10.png
  • sa2b_sonic_fixed/Textures/5070b894.png
  • sa2b_sonic_fixed/Textures/af1109e2.png
  • sa2b_sonic_fixed/Textures/f5c3aba3.png
  • sa2b_sonic_fixed/Textures/Thumbs.db
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Jun 4, 2023, 9:20 AM
soncic
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May 3, 2022, 6:48 PM
S O A P shoes! ?
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Jan 21, 2022, 9:28 AM
also jet ik its been 2 years lmao but it belonged to my friend who ripped it
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Jul 22, 2021, 7:29 PM
idk why but this model always looked weird to me i think its his quills
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Dec 20, 2020, 8:28 AM
Oh wow how original ?
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Dec 20, 2020, 7:29 AM
bc idk what im doing
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Dec 20, 2020, 7:09 AM
Oh lol why not submit it?
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Dec 20, 2020, 6:33 AM
i already have a rigged cutscene sonic from sa2b
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Nov 9, 2020, 11:24 AM
@Resibandicoot64 i dont think so. It could be who knows?
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Aug 17, 2020, 11:21 PM
Is it possible to rip the cutscene model of Sonic? The one with a mouth and eyelid
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Sep 1, 2018, 9:10 AM
i fixed up the model, but this is here......i guess i won't release it here then, i'll probably find another place to release the fixed version. (btw the fixed sonic model isn't something like the shadow model)
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Dec 2, 2017, 12:20 AM
Judging by the texture names, as well as his pose, I'm guessing this was a 3D PrintScreen rip. Hh.. If it weren't for the torso mesh being formatted oddly, we could've actually "exported" it properly. Oh well. Maybe sooner or later.
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Sep 12, 2017, 2:23 AM
Its not that hard to take meshes apart
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Oct 14, 2016, 11:09 AM
It used bending meshes.
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Jul 3, 2016, 2:55 PM
We need a better one, all his parts are in combined pieces, unless it used bending meshes. :/
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