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Toad
Game
Section
Non-Playable Characters
Filesize 94.41 KB
Submitter Catley
Format ZIP
Hits 23,905
Comments 2

Download Zip Archive
Download Zip Archive
Zip Contents[22]
  • toad/kinopio_body.mtl
  • toad/kinopio_body.obj
  • toad/kinopio_body.SMD
  • toad/kinopio_body.x
  • toad/textures/H_ma_polmask_sample_i4.png
  • toad/textures/H_ma_rak_dummy.png
  • toad/textures/H_toon_2_4i.png
  • toad/textures/N_kinopio_body.png
  • toad/textures/N_kinopio_cap.png
  • toad/textures/N_kinopio_cloth.png
  • toad/textures/N_kinopio_kuti_close.png
  • toad/textures/N_kinopio_kuti_half.png
  • toad/textures/N_kinopio_kuti_open.png
  • toad/textures/N_kinopio_kuti_wet.png
  • toad/textures/N_kinopio_kuti_worryclose.png
  • toad/textures/N_kinopio_kuti_worryhalf.png
  • toad/textures/N_kinopio_kuti_worryopen.png
  • toad/textures/N_kinopio_me_close.png
  • toad/textures/N_kinopio_me_half.png
  • toad/textures/N_kinopio_me_open.png
  • toad/textures/N_kinopio_me_wet.png
  • toad/textures/N_kinopio_me_worry.png
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Jul 18, 2017, 2:56 AM
They made it so the grayscale texture uses a special shader to be recolored.It's pretty neat they did that.
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Jan 11, 2017, 5:59 PM
Could someone tell me how they'd recolour the textures in-engine if the originals were black and white like here?
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