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Mega Man X DiVE
Uploads to this Game RSS Feed
Category Mobile
Models 104
Hits 59,476
Comments 46
Mega Man X DiVE
Mega Man X DiVE
Playable Characters
[51]
Enemies
[26]
Bosses
[24]
Weapons
[1]
Objects
[2]
Console Genre Developers
Mobile Action-Platformer Developer coming soon!
Pending Models: 3
  • RiCO (DiVE Anniversary)
  • ViA
  • X (Gaea Armor)
Tagging is in the works and will be here soon!
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Mar 12, 2022, 8:51 AM
I wonder what will come first, Megaman X Corrupted or the rest of the models. My bet is on Corrupted at this point.
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Dec 16, 2021, 10:55 AM
@Ton Some games use the same characters with different models, for example Mabinogi can make several models of say, a very specific animal or character, one model as an enemy, one model as a pet or partner, one model as an npc, one model as a player transformation, one model as a boss, one model for cut-scenes, etc. each made for a very specific purpose.
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Dec 6, 2021, 7:44 AM
@DogToon64 that depends on the game if you get FBX with proper armatures, some models simply export as obj when you do that. It doesn't work all the time while mine works and gives FBX with armatures and animations. I used to rip with your technique when I first started getting models, and often times models just would export to different folders and as objs. This technique I mentioned keeps everything intact but you have to manually find and highlight before doing it and kinda tedious but it works all the time and yet to fail me.
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Nov 29, 2021, 12:20 PM
Because both models are different. If you check the shoulder pads you will notice the difference. Also, if you check both models preview images, you will see the polygon difference.
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Nov 29, 2021, 12:16 PM
Why are Bit/Bit Christmas on here twice?
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Nov 21, 2021, 11:38 AM
Another way to export models with rigging in AssetStudio is by selecting "Model > Export all objects (split)", then find the folder you want to save the models in, and after that, wait for AssetStudio to export all the models (the time it takes to export all the models varies from game to game).
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Nov 15, 2021, 6:54 PM
@WarGrey You should send those instructions as a PM to the user whose responsible for ripping these models.
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Nov 15, 2021, 4:03 PM
Here's a tip for AssetStudioGUI. If you want to rip models with armatures intact, filter "mesh, texture2d, animator, animation clips".
Usually if the devs are professional enough, they will put them as prefabs, you can sort them by name and then highlight/select everything under that prefab.
Right click and export with selected animator - animation clips or whatever it says there with animation clips. And profit! There, you have your models with proper armatures and vertex data released.
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Nov 9, 2021, 9:38 AM
@Oni-Zero I don't even have Steam at all.
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Nov 9, 2021, 4:53 AM
@DigitalDiamal What i stated is that you need a Taiwanese IP to even be allowed to add the game to your steam account for you to download
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Oct 20, 2021, 7:14 PM
@Oni-Zero I didn't mean I wanted to play the game itself, I meant that if the game runs on Unity, then there's a way to extract the models with their bones intact.
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Oct 20, 2021, 6:16 PM
@DigitalDiamal There's a steam version that runs on Unity, you need a VPN since you're only allowed to download it if you have an IP from Taiwan
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Sep 10, 2021, 7:08 AM
@DigitalDiamal it does
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Sep 6, 2021, 7:33 PM
Does this game run on Unity? If it does, there is a way to rip models with bones from a Unity game.
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Aug 28, 2021, 3:15 AM
Will you have the bad Iris?
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Jul 31, 2021, 3:02 PM
Will collabs be included?
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Jul 31, 2021, 1:40 PM
Hi
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Jun 27, 2021, 10:21 PM
How come these don't have skeletons?
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Jun 18, 2021, 7:13 PM
@JinxerLightspeed That is precisely what doesn't make sense. If new ones are submitted, it isn't going to make the already submitted ones any sooner in the queue of 4500+ submissions. It's just going to add even more redundant submissions at the end of the queue.
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Jun 18, 2021, 5:13 PM
@MadMatt4000 That the earlier the models get submitted, the earlier will they get approved, perhaps? I think that my point is as visible as it can be.
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Jun 18, 2021, 4:58 PM
JinxerLightspeed, then there will just be more pending models. I dont see your point.
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Jun 18, 2021, 4:39 PM
Can someone else start posting the rest of the models? I want to see the models this year if possible. Is been months and it's the same 84 pending models...
I'm not asking for the models to get approved right away, just that someone submit them already.
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Jun 6, 2021, 9:45 PM
@KogaClaws Considering we have 4500+ submissions right now, it could be several months before we get to the April submissions, I'm afraid.
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Jun 6, 2021, 10:27 AM
@KogaClaws Patience!
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Jun 6, 2021, 7:45 AM
How long does it take to get pending models approved? It's been almost a week, and all the 84 models are still pending.
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