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Banjo-Kazooie
Uploads to this Game RSS Feed
Models 40
Hits 69,018
Comments 34
Banjo-Kazooie
Banjo-Kazooie
Playable Characters
[1]
Characters
[15]
Enemies
[8]
Items
[3]
Props
[6]
Maps
[5]
Miscellaneous
[2]
Console Genre Developers
Nintendo 64 Platformer Developer coming soon!
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Nov 25, 2018, 1:03 AM
has anyone ripped spiral mountain?
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Nov 14, 2018, 5:49 PM
does anyone have the hi poly banjo model. Im planning to 3d print it so textures aren't needed. just the basic banjo model
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Nov 13, 2018, 4:26 PM
i hope the rest of banjo's house gets ripped... for what i have planed!
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Nov 8, 2018, 12:22 AM
should that be referred to as capital I pose, or sideways H pose?
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Apr 2, 2018, 2:16 AM
@Untitled one

It was not due to vertex shading issues. As the model relies on it heavily, and there's no real format I know that can support it well, as some had issues importing a vertex shaded model.

@GWladys This is oddity with Rareware models. GoldenEye/Perfect Dark models also have the same structure.
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Mar 29, 2018, 9:09 PM
Why Do Most Of The Characters Have Their legs Bent In The Position Of Their Arms?
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Mar 4, 2018, 6:42 PM
Was Filler's submission ever approved?
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Mar 1, 2018, 12:25 AM
Can someone post a rip of mumbo?
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Feb 7, 2018, 10:48 PM
I think Banjo Kazooie Is AWESOME!!! And I want a klungo model!
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Jan 20, 2018, 11:59 PM
Thought I saw it somewhere else before.
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Jan 20, 2018, 11:35 PM
@Cardboard Luigi: For one, it wasn't actually the Nuts & Bolts model (it was the model from Sonic & Sega All-Stars Racing), and secondly it was stolen.
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Jan 20, 2018, 11:34 PM
Does anyone know what happened to the Nuts & Bolts model for the bear and bird?
It was on here earlier.
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Jan 5, 2018, 6:03 PM
Posted Image

Finally found out how to cut off the other model LODS from Banjo's model for a clean rip. I'll be uploading it once I get confirmation that it works.

Edit: This model has been fixed, and has been submitted for approval!
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Dec 11, 2017, 5:55 PM
Posted Image
another batch
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Dec 10, 2017, 10:01 PM
Posted Image
batch of random models
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Sep 5, 2017, 5:56 PM
Could you get the lady from the ending? The one with the watermelons?
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Oct 18, 2016, 2:48 PM
Hey, any progress on getting the main duo?
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Jul 28, 2016, 8:46 PM
more coming soon
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Jul 18, 2016, 10:40 AM
I tried to do Banjo, but all his LOD models are exported at once with BB, making it hard to find out which LOD goes where.

Happily, the Banjo-Tooie setup viewer DOES NOT do this.
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Jul 10, 2016, 7:06 AM
Thank you so much! I will try and rip and upload Banjo.
(Or his transformations if you have already uploaded him.)
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Jul 7, 2016, 9:23 PM
I found out how to get vertex shading imported. But it's a very tedious and difficult process.

1. Using Banjo's backback. Extract the model to GEOBJj, like always.

2. Install and download Subdrag's GEOBJ to FBX converter. Known as objtoan8.

3. Convert the model to FBX. Some tinkering might need to be done.

4. Use fbsconvert to convert the model to .dae format (If you're using Blender. Maya can do the FBX import right. I think)

5. Use Meshlab to convert the .dae, to another, unoptimized dae that Blender can read (Blender is a picky child with model imports that are optimized)

6. Enjoy.
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Jun 25, 2016, 11:02 PM
I hope to see the orgional mr. patch and the witchworld level model
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Jun 12, 2016, 2:01 AM
Please!, beuty Gruntilda from the game over scene :3
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Jan 2, 2016, 11:39 AM
@LooneyTunerIan

The dev of Banjo's Backpack has ripped models from Banjo-Tooie, but I heard there is issues with encryption on the game's files.

There is also a "DK64 Viewer" but it's currently in a very broken un-usable state.

I'll be ripping some more BK models after I do Conker BFD and Turok.
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Dec 15, 2015, 5:39 PM
Now if only there was a way to rip from "Banjo-Tooie".
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