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Hyrule Warriors: Definitive Edition
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Models 15
Hits 138,078
Comments 34
Hyrule Warriors: Definitive Edition
Hyrule Warriors: Definitive Edition
Playable Characters
[7]
Bosses
[3]
Enemies
[3]
Weapons
[2]
Console Genre Developers
Nintendo Switch Beat 'em Up Developer coming soon!
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May 12, 2019, 6:45 PM
@Doc von Schmeltwick
Not exactly, Zelda BOTW is technically "Canon", it's just that Nintendo is classing it as a reboot so therefore it's the start of a new timeline altogether.
However, games like this 1 are entirely non-canon because they are spin-offs which by nature are non-canon.
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Apr 26, 2019, 5:33 PM
@dlfon99 Miyamoto and the rest of Nintendo actually seem to be trying to disestablish the concept of a "canon" for this series, which would leave this basically as equal to the rest. This was pretty much a last romp for that idea before BotW seemingly completely threw it out the window.
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Apr 26, 2019, 6:30 AM
I think it's sad that the best design of Ganon is entirely non-canon.
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Apr 20, 2019, 12:48 AM
I got the models, just need to find a program to open .gz files, and Noesis is not working for me.

Update: Nevermind, got an easier method to port them.
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Dec 26, 2018, 10:36 AM
@ThatTrueStruggle Hi, where I can get the source files of this game?
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Oct 5, 2018, 11:11 AM
@doomdesiring
I don't know the procedure ThatTrueStruggle uses for this game but if it's anything like Fire Emblem Warriors, it must be a very time consuming process. I actually tried to rip from Fire Emblem Warriors and because the game uses Mesh Physics, it makes fixing the models really awkward and time-consuming.
Ripping the models isn't actually that hard, it's fixing them for people to use that's a nightmare. Again, I don't know if that's how it is for Hyrule Warriors but for Fire Emblem Warriors it's a real pain.
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Oct 5, 2018, 4:00 AM
@ninetalescommander
Ah, thank you for letting me know. I'll be sitting tight waiting for the models then. Wish I could help with porting these - unfortunately, I don't have a Switch to dump any files from.
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Oct 4, 2018, 11:38 PM
@doomdesiring
ThatTrueStruggle is a member of the site staff so his uploads get instantly approved. I think right now it's just a matter of waiting for him to prepare them so they can be easy to use.
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Oct 1, 2018, 8:07 PM
Hey, are we mostly just waiting for models to be approved? Would really love to see Volga, Cia, and Ghirahim here.
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Aug 16, 2018, 4:36 PM
@8Fold I have not had much time to mess with Hyrule Warriors Models as I've been busy trying to work out how to properly rip Fire Emblem Warriors Models. If you do figure it out, please let me know.
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Aug 14, 2018, 5:15 PM
@ninetales they're also different from the regular ganondorf model, and the modified "retro" models, so that's a bit of a hint? i thought it might be for the eyes but the texture seems too bizarre
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Jul 29, 2018, 9:08 AM
@8fold It's cool man and yeah, I've been wondering what those textures are myself. I'm somewhat sure the "003" and "004" are something to do with getting that green light effect but how to apply them I've no clue.
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Jul 29, 2018, 1:36 AM
@ninetales ...oh! i'm so sorry, i didn't mean to ignore your conversation and repeat it, i was pretty tired and skimmed through when i sent it

i got another question as well, i understand that it comes with a diffuse, normal and specular map, but what are the two images PNG files that come with it as well?
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Jul 28, 2018, 2:35 PM
@8fold Yeah, seems we're having the same problem.
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Jul 27, 2018, 7:09 PM
sorry, but you were saying the textures should be properly assigned, but opening up ganondorf (specifically the wind waker robe one) it seems to only have the base texture, not the maps. i may be doing something wrong, though

speaking of, do you think you'll upload the battle maps as well?
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Jul 21, 2018, 1:35 AM
I didn't realize that the models were so huge until a while in so I started scaling the models down on export
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Jul 20, 2018, 10:26 PM
One question, why are all the bones in the middle of the mesh and the mesh so huge? Do I have to custom apply the bones myself to the mesh and shrink it myself, or was it an exporting glitch?
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Jul 20, 2018, 4:36 PM
@mariosonic500 Mainly that some of the models are updated with alternate costumes as well as some of the Wii U models do not have rigging while all of these do.

@Ninetailscommander Thanks dude! I love the designs of a lot of the models in this game and I wanted to rip them for the longest but couldn't. Now that there are tools and I can get them with their rigs, I'm finally able to really get into it
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Jul 20, 2018, 3:58 PM
What's the difference between these and the Wii U models?
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Jul 20, 2018, 10:39 AM
Wow dude, you're on fire right now! I've never seen a page on here get updated so much so quickly.
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Jul 19, 2018, 5:48 PM
Yeah, that's correct. It might be something specific to Blender - I don't really know as I've not used it before.
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Jul 19, 2018, 5:38 PM
Indeed it is.
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Jul 19, 2018, 5:33 PM
@ThatTrueStruggle
I have tried messing with the opacity, or transparency as Blender calls it, and nothing works. When I load the model into Blender, it only has the "000.png" applied, is that right?
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Jul 19, 2018, 4:59 PM
I'm not exactly sure how to modify the Opacity settings in Blender since I don't use it, but in 3DS Max you can modify the material settings for each material and it has an Opacity option
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Jul 18, 2018, 10:59 AM
Opacity? I'm not sure how to mess with those.
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