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Pokémon Scarlet / Violet
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Category Nintendo Switch
Models 380
Hits 331,310
Comments 113
Pokémon Scarlet / Violet
Pokémon Scarlet / Violet
Pokémon (1st Generation)
[71]
Pokémon (2nd Generation)
[48]
Pokémon (3rd Generation)
[45]
Pokémon (4th Generation)
[55]
Pokémon (5th Generation)
[45]
Pokémon (6th Generation)
[44]
Pokémon (7th Generation)
[30]
Pokémon (8th Generation)
[4]
Pokémon (9th Generation)
[36]
Unique NPCs
[2]
Console Genre Developers
Nintendo Switch Turn-Based RPG Developer coming soon!
Pending Models: 18
  • #0001 Bulbasaur
  • #0008 Wartortle
  • #0244 Entei
  • #0245 Suicune
  • #0249 Lugia
  • #0250 Ho-Oh
  • #0472 Gliscor
  • #0477 Dusknoir
  • #0560 Scrafty
  • #0579 Reuniclus
  • #0623 Golurk
  • #0903 Sneasler
  • #1018 Archaludon
  • #1019 Hydrapple
  • #1020 Gouging Fire
  • #1021 Raging Bolt
  • #1023 Iron Crown
  • #1024 Terapagos
Tagging is in the works and will be here soon!
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Sep 25, 2023, 12:29 PM
The game sucked but these models are cool
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Sep 10, 2023, 6:30 PM
@firetobster Scarlet and Violet had a pretty rushed and rough development so the lack of time could mean its not as high quality
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Sep 10, 2023, 12:24 PM
Why Does The Leafeon Look Strange? Its Not The Same Quality As The Other Eeveelutions?
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Aug 13, 2023, 7:27 AM
@IanAnimations Finally...
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Aug 11, 2023, 9:26 PM
There will be Pokemon returning in the DLC
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Jul 13, 2023, 12:52 PM
I will award Ploaj the Pokémon master of models.
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Jul 11, 2023, 10:55 PM
@JBTBFDIG: Thanks for the heads up. For some reason (likely due to the game's rushed development), the internal National Dex numbers used by model/texture files don't match the final numbers.
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Jul 11, 2023, 10:40 AM
somebody ripped the espathra model, but it isn't in the correct pokédex number, which is supposed to be #0956
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Jun 14, 2023, 6:15 PM
@SporemanJake you need to add them as a texture in blender.
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May 28, 2023, 8:25 PM
Does anyone know how to make the eye textures work on Blender
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May 19, 2023, 5:10 PM
God damn, even this place hasn't ported Arven's model
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Apr 15, 2023, 8:26 PM
I would really like to know how to animate these models properly, especially the eyes, which I had trouble posing or importing correctly.
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Feb 24, 2023, 10:29 AM *
i made arboliva and dolliv models.

its from blender quickbms and noeisis
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Feb 4, 2023, 5:14 PM
Which Pokémon Game will Ploaj target next? (I ripped most of the High-Poly models for RTDX back in 2021, but I haven't ripped much of the areas yet.) I suppose we wait and see.
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Feb 4, 2023, 4:25 PM
Ploaj is officially the Pokemon Model Hero!
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Jan 31, 2023, 1:33 PM
Were these Pokemon models extracted in batch? If so, how?
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Jan 30, 2023, 11:25 PM
Arceus' textures are completely grayscale... this seems like a problem xD
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Jan 25, 2023, 7:30 PM
@GerbilSaysRee how is it then? I'm really intrigued on fixing the white eyes
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Jan 25, 2023, 7:43 AM
Even though Hisuian Zoroark isn't up, we at least have Hisuian Zorua now.
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Jan 24, 2023, 10:17 PM
@Gonig Eh, not particularly.
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Jan 24, 2023, 9:57 AM
I figured out a starting point for the eyes in blender, but it is a bit complex. I got the eyes to display out properly, but I still need to figure out how to get the eyes to "look" in the correct directions. I pasted a link to a Google Drive with a picture and a blend file for people to look at in the Pokemon model ripping forum.

https://www.vg-resource.com/thread-25872-post-676409.html#pid676409
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Jan 24, 2023, 4:57 AM
Scarlet and Violet better add the other missing mons from the previous entries. It's missing Bulbasaur, and various others.
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Jan 23, 2023, 5:11 PM
I imagine that pokemon with glowing eyes like Lycanroc would be even more difficult to add them color
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Jan 22, 2023, 7:46 PM
If someone figures out a process to accurately color the eye textures in a way that works for all Pokémon (especially cases like Sprigatito and Quaxly), please let us know! We'll gladly add the pre-colored eyes to each model if we know the result is accurate.
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Jan 22, 2023, 10:24 AM
About the pending ones, the dex numbers are actually incorrect for some:
- Koraidon is actually #1007
- Tinkatuff and Tinkaton are actually #958 and #959, respectively.
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