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Mobius Final Fantasy
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Models 184
Hits 64,545
Comments 32
Mobius Final Fantasy
Mobius Final Fantasy
Legendary Jobs
[5]
Characters
[16, 1 hidden]
Companion Spirits
[18]
Fiends
[18]
Event Fiends
[15]
Wandering Bosses
[29]
Sicarius
[18]
Event Bosses
[21]
Weapons
[10]
Props
[28]
Maps
[3]
Unused Models
[3]
Console Genre Developers
PC / Computer Turn-Based RPG Developer coming soon!
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Mar 3, 2018, 7:30 PM
The accessories don't have the typical rigging, but to simply keep the rigging that UnityStudio already exports, just import the dae exported with Noesis into Blender and select everything and use export it to dae with these settings, or you could just leave the original FBX that UnityStudio exported and Noesis converted dae in your submission.
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Mar 3, 2018, 6:20 PM
Aha! thank you. Got myself the new Cait Sith accessory. Same moogle toy thing from FF7 :D No idea how to rig things but i'll upload a few soon
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Mar 1, 2018, 5:58 PM
CAB-em are Meia's Accessories
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Mar 1, 2018, 2:03 AM
Ever happen to come across Meia Accessories?
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Feb 20, 2018, 9:55 PM
Alright i'll give it a go. I think they come rigged, not too sure. The work i do in Blender is very different to most people. So im not entirely sure how to use it.But i do wanna try give back a little as i do use quite a lot of models you have provided here
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Feb 20, 2018, 11:16 AM
I've got her too, but her hair won't cooperate for an icon render.

You don't have to follow exactly how I upload them, you must include a DAE or OBJ preferably a rigged dae since it's ez pz with MobiusFF and split the mask texture (_M01), and for splitting the textures is simple, just drag and drop them into Texture Remix's box as such Posted Image set an output folder (Browse button in the bottom right) and click the circled button, you can just click the C+A button for the normal map.

If texture remix doesn't work for you or you still can't figure it out, try using XnView or XnConvert they should have an option to "Extract Channel" make sure to deselect the "Delete Original" option in the output settings for XnConvert.
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Feb 19, 2018, 10:55 AM
Awesome, thanks i'll check that out. I did manage to get Meia's Aerith job but i'm not sure how to get them the same way you have them online here. I figure if im going to contribute in any way i should make it the same style. I got the model easy but i didnt quite understand the texture stuff. I have them.. but that separation thingy confuses me.
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Feb 19, 2018, 1:03 AM
It's been quite awhile since I've checked, but I think the GUI stuff is in the "CAB-Resident" file there are quite a few of these I believe, font might be in there too. There's also some stuff in mobiusff_Data > StreamingAssets > mobius_data_win_Gui_System but there isn't much.
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Feb 18, 2018, 9:53 PM
Do you happen to know where the font and GUI is located? Or if you happen to have it
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Feb 9, 2018, 8:06 AM
The Dragon Quest enemies along with the DQ warrior job have been in the US version's files since October 2017, Square confirmed the west will not be getting the event awhile back sadly.
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Feb 9, 2018, 6:49 AM
*gasp* DRAGON QUEST ENEMIES NOW!? Omigosh, this is turning into a real party!
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Feb 7, 2018, 9:10 PM
Thanks. This should help out a lot. Much appreciated
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Feb 7, 2018, 5:53 AM
@Tusnamods Mobius Final Fantasy is a Unity Game, so follow my UnityStudio Tutorial and as seen below, here's a Short Guide of where to find the models in the Mobius FF Files.
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Feb 7, 2018, 5:36 AM
How are people doing this? I would love to learn. I'm making a mod for Final Fantasy 7 named Echo-S and i am replacing all 3d models with better versions. I got a few from here. After playing the new expansion i would love to be able to get things like areas, sound effects, even the textures for the likes of the text box and the materia.
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Oct 9, 2017, 9:57 AM
I can send the files to you if you'd like.
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Oct 5, 2017, 10:57 PM
@riccochet I do not have the JP version files, and they aren't in the Global files they sometimes hide some juicy stuff usually for upcoming events.
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Oct 5, 2017, 9:20 AM
Jp version has Tidus and Yuna, you got the files for them @Hallow?
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Sep 30, 2017, 4:21 AM
@OffensiveLemon Short Guide
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Sep 30, 2017, 1:52 AM
Which file(s) has the assets in it? I want to see if I can contribute.
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Sep 20, 2017, 10:48 PM
Can't wait for Lightning to drop !
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Sep 3, 2017, 2:01 PM
Final Fantasy XIII Collab event in a few days, new batch of models soon™
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Aug 15, 2017, 3:29 PM
@hallow, thanks, will give it a try
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Aug 14, 2017, 5:15 AM
@tone Grab Texture Remix drag and drop the filename_M01.png into the top box, then click then 3 red lines across from the text "Image 1" The Alpha Channel is the AO, and most of the time the Green Channel is Metallic. Don't forget to set your output folder as well.

Image Representation
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Aug 14, 2017, 4:48 AM
can you tell how did you get the metallic and AO textures for the models
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Aug 4, 2017, 5:20 PM
are there any Moombas?
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