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Sonic and All-Stars Racing Transformed
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Category PC / Computer
Models 3
Hits 85,823
Comments 19
Sonic and All-Stars Racing Transformed
Sonic and All-Stars Racing Transformed
Playable Characters
[3]
Console Genre Developers
PC / Computer Racing Developer coming soon!
Tagging is in the works and will be here soon!
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Mar 3, 2024, 7:34 PM
one interesting fact is when tails goes all stars two tornado planes show up next to him whats interesting about that though is that they have the sonic adventure design this is one of the only instances we see this deisgn in hd
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Apr 12, 2023, 12:31 AM
Some of them ended up being touched up.
Beat notably uses an entirely different model, based off of his appearance in the first Jet Set Radio rather than Future (which served as the basis of his appearance in the first Sega All-Stars Racing).
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Feb 8, 2023, 6:06 PM
Were the character models from the previous game reused?
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Nov 8, 2022, 1:51 PM
@AnesTheIdiot Have you ripped it already or not? Also I bet those Models aren't in T-Pose and based off of the og ones
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Sep 15, 2022, 4:07 PM
@SmashBrosFan137 i'm gonna try to compare the original pyro model to the pyro model used here
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Jul 9, 2022, 10:15 PM
I wonder if the TF2 Models in this are the same from the Game itself but with different Texture Mapping
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May 5, 2022, 7:59 PM
I’m gonna wreck it
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Sep 16, 2020, 6:22 PM
The PC is dds format, the other one might be encrypted.
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Sep 16, 2020, 10:55 AM
@Muzzarino Nevermind I find it and extracted it. But the files are in tga.texture format (I am doing the wii U version) and renaming them to dds doesn't work.
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Sep 16, 2020, 10:48 AM
@Muzzarino There's no extract feature that I can find, are you trying to trick me?
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Sep 16, 2020, 5:00 AM
@rveyrand This one tool let's you extract data. Though textures you simply have to rename the format to dds then convert it to png since they're DirectDraw format; models can't be converted yet in which they just contain the vertex and other data headerless:

https://github.com/Tyaap/ASRT_CpuGpuTool
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Sep 14, 2020, 1:02 PM
any way to rip from wii u version?
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Jun 4, 2020, 10:02 PM
@ShadowGamer I played the 3ds version [and prefer its controls to the console versions]. It's alright. You didn't play it for the visuals, you played it because it was a fantastic racing game. It had some weird bugs though.
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Jan 6, 2020, 9:12 PM
I wonder what the models on the 3ds version would look like
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Sep 19, 2019, 6:52 AM
Okay so...I found a BMS script that allow us to uncompress all data files from the game
(link: https://aluigi.altervista.org/bms/sonic_sega_allstars.bms ) [how to use: quickBMS.exe -> Script.bms -> gamearchive.toc].
I also found: all models with their respective datas are inside .gpu.spc containers and their respective files names are inside .cpu.spc containers; and the game can be played even with all data files uncompressed, as long as they are inside the data folder of the game.

Hope those little infos help the game ripping, and perhaps game modding
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Jul 1, 2019, 10:23 AM
@Conker the Squirrel: a TSR ripping tool do actually exists, but it is far from being totally usable (some meshes and skeletons fails to properly get dumped).
and other news: that same tool may get modified to support SASRT models (as both game actually uses the same data format in their files, but the extension differs.
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Apr 22, 2019, 12:45 AM
a question to Random Talking Bush: can you share tools for ripping models from this game?
Thanks by advance.
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Oct 27, 2018, 6:27 PM
@Trogdorbad Ulala's model in this game is the same as sonic and sega ll stars racing one they just got lazy to remodel her
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Feb 22, 2016, 7:01 AM
What's the tool used to rip them?
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